I am struggling with the crit hate. Inhave lost games due to a crit, and for sure schemes go awry because of it but I've enjoyed the balance of crits to . Take that swiss guard a stupid bs 10 combi just caused a wound. Without crits it becomes too much like those other games and mathhammer becomes a real thing. Please note this not include the total bs fat2 issue going on. 5% chance of a crit... if people aren't playing this game because of that...they shouldn't be playing this game. 5% chance means nothing is guaranteed. I do believe 5% is the max it should be outside of CC. No bs over 20, no fat 2 link team. Now i do get that if I role 5 dice hmg my adjusted chance at a crit is more than 5% but I would rather deal with that another way and have no burst bonus on link teams and maybe the horrid 4 or higher burst guns dont get crits. Having said that - crits dont have to kill, negative 3 armor, or dont cancel out roles higher than them but always hit (so need a 4 roll a 4 but opponent rolls a 9 ya both hit) or no armor all could be better than insto death but we need the crit. It saves us from over min max lists and over optimized bunk out ther .