I wouldn't say problem is with smoke in F2F to begin with. It isn't with throwing per se either, IMO, it's with platforms most of which happen to throw. But yeah, you can tweak stats of specific units to tune that F2F if you feel that's the issue. And here we're back to point evaluations of abilities again. And on a side note, there's a world of difference between Deadpool just dodging your shots and standing in a cloud of eclipse as a result of successful f2f.