If all factions could deal the same with that kind of 70-point trooper would be oke to me, but no, if you dont use those kind of tricks/tactics, you need to spend more than those 70 points, even without smoke. Then is good that 70 stops more? Also, those 20 are almost useless against other troopers in the faction. How do we balance that? Also, there are a other ways to stop someone of doing mission in smoke, like mines, or TOs surprising the specialist (such as the swiss!). I agree with you that the non-interaction is not so good, but for smoking one side completelly you need to spend a looot of orders, and even with that, there are tools to deal then. A game with all the time ftf rolls against some faction that just have higher BS for the same cost as WIP is plain boring. This is a covert operation game, so the mission should take priority to shotting the rival (even if each ITS is more focused on shotting than the previous one little by little) Also, having MSV is at the moment more useful that having smoke (white noise is not so extended and is easier to deffend than smoke, and albedo is only 1 round) some of the top factions/sectorials out there have MSV2 or 3 even if they don't have smoke, so maybe is not the smoke what needs to be nerfed/addressed, but MSV and their function in the board.