Just came in from the Crit discussion. My thoughts: Normal Crit: Wins F2F, applies a -3 ARM mod for saves (I was going to suggest being treated as AP, but then we'd need to worry with how Crits interact with AP. With this, apply -3 mod, then apply AP). No auto-wound, so receiving player still has a chance to survive/not be harmed, but the lucky player still gets lucky. This also means Fatality doesn't need to be adjusted. But I would also make Fatality a Snipers/Marksmen skill and not go throwing it on things all willy-nilly.