Somehow I'm not a fan of the EVO, as it doesn't really do all the tricks a basic hacker could. But Valerya Gromoz makes it pretty often into my Corregidor lists.
I have a game of engineering deck coming up. It looks very interesting with lots of stuff to tackle with both control room and consoles. Here's my take for Corregidor. I'm not sure how much benefit a furry cruise missile like Mcmurragh provides because he can't enter the control room but I've always felt there's no point to taking Corregidor over Vanilla if you don't take either Mcmurragh or Massacre... and Massacre then lends himself to a core of jaguars, none of which are specialists. My other thought is are the wildcats hard enough for the control room? Their flamethrowers are great but my lieutenant is going along for the ride and the firefight around the middle is likely going to be a little desperate. The AHD is chosen because I suspect I'm playing against JSA and having something to stop all the stealth HI is fun. Jurisdictional Command of Corregidor ────────────────────────────────────────────────── GROUP 1 9 1 1 WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20) WILDCAT Spitfire / Pistol, Knife. (1.5 | 24) WILDCAT Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0.5 | 25) WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19) WILDCAT Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 31) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower / Pistol, Knife. (0 | 22) GROUP 2 4 1 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) DAKTARI Combi Rifle / Pistol, Knife. (0 | 14) 6 SWC | 299 Points Open in Infinity Army
@SuperD McMurrough can enter the control room while prone, my dude. Wildcats are S++ just don't shove them in while there's too many impetuous warbands about. Before the last turn keep the HRL outside the room on your side so you can walk in and clear stuff out with the Assault Pistol.
Interesting, I didn't notice that big guys can crawl through gates! Mcmurragh is definitely going straight for the control room now. That should be suitability obnoxious to dig out. The list is a little light on ARO with just 2x transductors and relies heavily on the Wildcart HRL to lock down a firelane. Therefore, I don't expect him to be alive by the end of the game for use of his assault pistol... I find this a common issue with medium infantry fireteams. Light infantry fireteams are happy to take casualties in ARO because you probably weren't going anywhere with them anyways as they're cheap enough to afford plenty of other active turn units. HI fireteams can take a hit or two then guts into cover to keep them safe for an active turn push. MI fireteams... well, they're still cheap.
How can he do that? I could have sworn it was explicitly stated that larger base units couldn't? Sent from my SM-A520F using Tapatalk
Nah larger Sils can't. Prone he's S0. S0 is less than S2 so can fit through a Narrow Gate. I do this with TMs often. Nobody expects it. :Grin:
That... I would never have thought of that at all! Do you think that is the way it is meant to be, or an error due to how twisty-turny infinity rules are? Sent from my SM-A520F using Tapatalk
They're basically able to sacrifice movement to squeeze in without making an explicit rule for it to bog things down.
Learn something new everyday! Makes a lot of sense though, thanks all. Sent from my SM-A520F using Tapatalk
I've recently picked up USAriadna and unfortunately find it plays way better "Corregidor" than my Nomads, at least how I envision the army. Obviously they're short the Intruder but otherwise I associate Corregidor with flamethrowers, infiltration/AD, flamethrowers, a few courageous warbands and more flamethrowers. All these things USAriadna does in spades and in armour 3 across the board. The change to medium infantry to give Marauders FD2 is just huuuuge and I'm having more fun building Ariadna lists than Corregidor. However, that got me thinking - what if they got some of the new mix-n-match fireteams or "toolboxy" units like the new armies this year? The sort of options that would have me back at this army in an instant might include: - Intruder Lieutenant combined with a hacking profile. I love the Intruder lieutenant but often struggle to make him fit as there's rarely a spare 30+ points for a model who's primary purpose is just to hide. Might as well just take cheap Alguacil and cross your fingers. - Reduction in SWC for Wildcat HRL so I can more easily build 2x HRL lists - Moran FO with boarding shotgun - Tomcat or Hellcat repeater/mines combined with specialist profile (or maybe ADL or DEP). As is, I often only take the big gun Hellcat options or specialist Tomcats and never seem to try different options as they just don't click as well. A bit more utility there would help. - Wildcat/Brigada/Daktari/Massacre mixed links!
For the record I stopped updating the tactics wiki mid sentence about 6 months ago because I lost all confidence in knowing what I was talking about.
I honestly don't think much has changed for either faction. Bravery makes MI a touch better, but most of the enderlying considerations are still the same. The bigger changes are in Vanilla and the prevalence of particular match ups (MSV2 snipers, KHD+Tinbots being too obvious examples, stuff that can trivially clear mines/koalas are all obvious examples).
Yeah it is def. about the terror of knowing you think about things completely differently now, then looking over your past work and feeling unqualified to revise it
For the record, I read these all through thoroughly when I started playing and had no idea what you were talking about either (because I didn't know the game well enough yet) but it gave me a starting point of what things do. I still reference these from time to time when I can't get a model to perform and usually find something which improves my game.
Thanks. It's just a bit demoralizing to be the one doing something because no one else wants to, rather than being the best at it.
This. Speaking of: I suck at Hellcats, did you ever write up your "how to blithely jump into almost certain death and love it" how-to guide? Specifically I use them too early or too late.