Discussion in 'Nomads' started by Hachiman Taro, Dec 28, 2020.
Honestly that profile seems amazing. Vulcan shotguns on peripherals? YES PLEASE
I love the exploding shotgun bots. The rest of the profile seems solid too. Maybe even going whole hog for the 42pt miniature army. Would love it if bakunin in particular started going more down the trail left by this model and the chimera pack - a legit horde army. I play Hassassins so pretty stoked to see her there, and she brings a kind of direct CQB that we don't have a ton of in that faction.
But I will nitpick and say I dislike CC+B, IMM Critical and Climbing plus. Less because of their in-game impact and more on their impact on the design.
Been playing 40k a bit recently and that system has hammered home for me the concept of streamlined profiles and of the visual impact of a profile and how that links to its rules. That game is full of random, often off-topic rules that rarely trigger or have minimal effects, yet need to be remembered and rolled for. Pain in the ass. It's also reinforced how important it is that a model does what it looks like it does.
With that in mind, she looks "fast+tech+engineer". So why does she bring a CC skill that many elite CC people cannot have? Why is she immune to a random game effect? Why can her segway excel at climbing walls when motorbikes in this game suck at walls? Definitely not a fan of these elements personally.
I think she's Immune: Critical because she's half-Chimera at this point; both her arms are mechanical now (as opposed to in Aristeia) and even her head and torso look augmented.
Climbing+ I imagine is because her Jackbots have teeth which allow them to roll up the side of a building. Is it realistic? No, but it's not exactly new to Sci-Fi either.
CC Attack (+1B) I have no justification for. It's a really weird choice for someone with CC 18 and no Martial Arts (although she does have a Para CCW). Ultimately it won't matter in 95% of games so whatever.
Also, specifically for Haqqislam: She's a WIP 14 Engineer. Haqq is kind of infamous for having meh Engineers; most sectorials only have the Najjarun. I could see her in HB as a quick late-game button pusher who can also un-Hack your Asawira and fight for the midfield with Drop Bears and her Jackbots. Dodging on 15's is also REALLY nice.
The one thing about her that I think saves her from being completely busted is that she, herself, is a BS 12 trooper with AWFUL guns. Both her Contender (+1B) and Breaker Pistol max out at Burst 2, she has no visual mods to speak of, and she can't reach past 16".
She's a fast, efficient Engineer who will take some effort to put down, but once her Jackbots have been sacrificed she can't push into anything. MAYBE if she can get into CC she do some work, but with only CC 18...
I really like her.
This is exactly my issue. If a rule ticks this box it should be removed or replaced!
As for the rest, I'm sure there's all sorts of lore and justifications but people who don't run the model won't know it. If something climbs well, it should look like it climbs well - the monkey tail is at least partially a step in that direction. And if IMM Crit is a thing for Chimeras, it fits lore wise but suffers from not being a common rule given there is one other chimera in the game. Think Morats and Veteran, a lot easier to remember or pay attention to when its a rule applying to a large roster of models.
Edit: And I agree, she fights like shit. But man, two free shotguns go a long way to solving that problem. As for being a good engineer in Haqq, less keen because of that homogenizing effect. But I guess if they want to pay this many points to fix a gap in their faction thats ok.
This applies to like 70% of Haqq by the way. They are the absolute champions of "wait, this model does what?"
Now I don't entirely disagree with your sentiment, but often times some of these models have these rules either to bloat their costs (see: Contenders being added to Makauls in N4) or to give them more use-cases (this is where Haqq fits).
Ultimately it gives her a way to inflict some damage without making her a gunfighter, so I don't really mind it. Without that rule she'd have basically no way to even threaten even soft ARO pieces. This way she could throw a drop bear around a corner, Move+Dodge into them, then beat them up.
... I think it also may be to represent the Jackbot that she's riding around helping her in melee, since you get +1B in melee per friendly model. The fact that it only works in active turn is one of those cases where the fluff and rules don't quite match up.
Fiddler can go up to B4 in her active CC thanks to her Jackbots that equals in a 22,6% chance for a crit which is not that bad for CC18. And I'd assume >2 PH-6 rolls turn most of her opponents into statues which can then be finished off by B4 Breaker ammo.
My counter argument: Stun Grenades on Riot Grrls. Back in N3 I used them maybe in every 20th game and it was fine. Now in N4 thanks to guys like Taqeuls which are played way more often I wish I had the stun grenades in every game against them (which equals more than 5 games).
CC Attack (+1B) allows her to slap 2 (or more) D-Charges on an immobilised TAG/HI or an AC2.
Also although her shooting isn't great by itself, it's pretty awesome if you have 2 (or even 1) Jackbots shooting at the same target in the same order. Mainly she's just short ranged.
Did they say when she gets added to army?
You can also keep her out of LoF and yeet a Drop Bear somewhere while the Jackbots run around a corner and open up with either templates or AP slugs depending if the target Dodges or shoots back (or one with templates, one with slugs).
Man yeeting dropbears seems like a fun time. This feels like exactly the unit I was looking for in BJC
The thing I love the most about fiddler is her pose looks like she just ripped a fart and is blowing it on someone's direction.
Very bakunin, much nomads. Loved her.
Absolutely love the character concept, model, and profile. the holy trinity of tabletop!
She feels right at home in bakunin too in both vibe and play stile. Since she can keep up with the uberfals chimeras have structure they seem like a natural pairing. Also think the jackbots will be a nice buffer from turn 1 alpha strikes on LTs
She's an engineer so can she synched with g-servants and the jack bots? I don't know any ruling off the top of my head that would restrict that.
Normally I feel I am pretty with "it" in terms of knowing what a good profile is, But I don't rate Fiddler at all. B2 all round is just so difficult to leverage effectively especially at that cost. Might be a case of play and see.
I don't know that Fiddler herself is getting into gunfights willingly that often, but hiding around a corner throwing drop bears or repairing a chimera while two disposable 7pt jackbots give out the choice of B2 flame or AP baths possibly followed by an explosion to boot seems pretty good?They can cover distances ubers struggle to get across.
Plus she's a fast obj grabber that can take a hit.
The cost isn't trivial but you get a lot of utility.
Need to test more tho only tried her once.
It sucks a bit that she has no deactivator though. I guess she'd be one of the few troops which were actually able to use it on a regular basis.
Yes she can use servant bots.
My main issue is just a question of is she worth losing the order efficiency of having clockmakers embedded in your fire teams. And if you dont need a linked engi then it becomes a question of do I need an engineer at all? And if yes why again do I need her over a back line clockmaker or Zoe.
So what's your take on the new fireteams in Bakunin? I kinda like the concept of Taskmasters leading Morlocks.
As a side note. Did the Vostok profile change? It's missing all Albedo options for me.
That is correct.
So no Composition bonuses from any of the Wildcards? Or any units at all?
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