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Tell me about the Lunokhod Sputnik

Discussion in 'Nomads' started by GingerGiant, May 1, 2018.

  1. GingerGiant

    GingerGiant Well-Known Member

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    I was planning on asking if Zoe + Pi-Well are a good combination with the Lunokhod, since I wasn't sure if a 28 point Clockmaker Hacker is cost effective (though certainly Pi-Well is). Thanks, guys! I really appreciate the advice
     
  2. McNamara

    McNamara Merc Rep

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    Yeah, I am not sure about Zoe with Nomads: an Interventor and a Tomcat do have more synergy with the Lunokhod/Tsyklon. She mostly adds redundancy. Without the option of taking a HD+ she would be utterly amazing though, and Pi-Well always is!
     
  3. neostrider

    neostrider Well-Known Member

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    I find zoe to be an excellent hacker. I do her hacking while she crawls to the obj or remote to repair. She lacks the better programs but she still does a lot of damage with only the hd and wip 15.

    Her best defense is friendly hackers and careful control of where your repeaters are.
     
  4. wellspokenman

    wellspokenman Retired Intruder

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    Zoe is overpriced at 28 points. She loses 3 BTS to a Clockmaker who is 10 points cheaper. Her regular HD gives her only marginal utility. However, all that is balanced by Pi-well being a steal at 19 points. I think these balance out. If you figure her HD is worth the standard 8 points minus a few from the -3 BTS and you add 5-6 points to Pi-well, you pretty much break even. She is also, AFAIK, the only O SWC regular HD in the game, and a WIP 15 one at that. It would be nice if her rules fit her fluff a bit more though.
     
  5. loricus

    loricus Satellite Druid

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    Don't piss Zoe off PanO and Yu Jing would gladly pay 28 just for her.
     
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  6. inane.imp

    inane.imp Well-Known Member

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    Oh, I'd have taken 2 Interventors (HD+ and KHD) to round that package out. So 150pts with ~130pts for Warbands and other attack pieces and ~20pts for a Dr.

    The ability to leave your Interventor in a Cybermasked state if you don't need White Noise is useful.

    And Z+P isn't overpriced. A Clockmaker, a Mod Hacker and a Stempler costs the same as Z+P + a Morlock. The real trade off is a single point of failure with your Engineer and Hacker as the same trooper.
     
  7. helsbecter

    helsbecter Ultrademocratic subSenator, #dominion Module

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    I'd 100% take a killer hacker (for me, a zero) with that setup. It's nice to be able to wander up with a fat-ass, armored repeater and splatter someone with surprise mods.

    I agree that Zoe herself is on the weak side now that KHD's are a thing, but it's still a good team. If someone really wants to spend their turn 1 orders trying to splitch Zoe, whatever. It happens to me pretty frequently, but I've found the model who gets sacrificed to pull it off (bandit, ninja, naga, etc) often costs just as much as she does.

    Pi-well is extremely good at exacting vengeance on whoever kills Zoe.
     
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  8. inane.imp

    inane.imp Well-Known Member

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    A WIP15 Blackout ruins a KHD's day. "Why yes, you can still be targeted by my KHDs."

    Sure B2 13s vs B1 9s isn't awesome, but it's tolerable.
     
  9. helsbecter

    helsbecter Ultrademocratic subSenator, #dominion Module

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    Yeah, it's not like there's a better alternative. HD+ gets sucker punch, but I'm bumming way harder if I lose it.
     
  10. McNamara

    McNamara Merc Rep

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    I would never take a Mod Hacker!

    That's the issue I am facing. I am not saying she is bad, far from it, but it's tough to justify her from my pov.
     
  11. Solar

    Solar Well-Known Member

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    Zoe loses 3 BTS but then gets an upgraded hacking device and costs 0 SWC. That's unique for regular HDs and extremely useful, even if you assume she should cost 2-3pts less, she should also cost 0.5 SWC and I think that's well worth it tbh, especially in such a REM heavy faction.
     
  12. GingerGiant

    GingerGiant Well-Known Member

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    So new question: If I have a Lunokhod and Zoe+Pi-Well, who is my Killer Hacker? Zeros are a proxy away with my Spektr, but I also really like Interventors, and an Interventor KHD seems terrifying, but much less surprising.\

    EDIT: Also, I noticed that Zoe's STOP! Program is burst two, period, whereas other programs are "Burst X in the Active Turn". Does this mean Zoe's Stop! used in ARO has Burst 2?
     
    #32 GingerGiant, May 3, 2018
    Last edited: May 3, 2018
  13. sarf

    sarf Well-Known Member

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    The only program with B2 in ARO is http://infinitythewiki.com/en/Zero_Pain

    But I see lack of Active turn only mention in Stop! Reactive turn burst is not mentioned either. I think it`s still B1 in ARO because nothing other is not specifically mentioned and Infinity rules are permissive one.
     
  14. helsbecter

    helsbecter Ultrademocratic subSenator, #dominion Module

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    A zero or a bandit, depending on your style. The bandit is offensive, and the zero more defensive with the combi and mines. I feel like the Interventor is awkward when Zoe is on the table... she wants the Interventor's spot in deployment.
     
  15. Tristan228

    Tristan228 Bakunin's best Morlock trainer
    Warcor

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    Similar to what @helsbecter said it's up to your personal style who you'll use i.e. which battlefield role your Killerhacker will serve after killing all the opponent Hackers (just ignore objective grabbing for now) That's where the Interventor becomes "useless" since the only thing for the Interventor to do is (in general) using the BSG.
    Guess who's better in shotgunning? A Bandit. And basically this will be the Bandit's role: stupid rampage. On the other hand the Zero can be used for a more smart offensive role by laying Mines in order to suppress unwanted BS Attacks / AROs of certain troops. Or to just block some paths.

    But IMO the Luno is more a gap filler if you really have no better idea to spend your remaining points or if you have no SWC left for any Morans. Who are better in the area denial game due to their Infiltration.
    And if you really want a Koala carrying attack piece take any non HMG Taskmaster. Might be double as expensive but is a well rounded package with DTW, Shock Ammo, Stealth, two Eounds and, if you use the Red Fury, even with Suppression Fire
     
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  16. inane.imp

    inane.imp Well-Known Member

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    I'd run a Interventor pair (HD+ and KHD). Both Zeros and Bandits have other profiles that are awesome.

    Basically, I'd try to make it so anyone stepping foot into a repeater takes 3 WIP15 AROs so that they only get a single shot at Zoe / your Lt. I find Zeros and Bandits less effective in that role than I'd like.
     
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  17. helsbecter

    helsbecter Ultrademocratic subSenator, #dominion Module

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    That's a lot of hackers. I'm kind of curious - what would the rest of the list look like? Let's say, Quadrant Control/Safe Area, since those are pretty good missions for the Lunokhod.

    I ask because I'm afraid to take a custodier Haris and you're almost describing it here.

    [​IMG] Nomads
    ──────────────────────────────────────────────────

    [​IMG]5
    [​IMG] LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
    [​IMG] ZOE & PI-WELL . (0 | 47)
    [​IMG] [​IMG] ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28)
    [​IMG] [​IMG] PI-WELL Combi Rifle / Electric Pulse. (0 | 19)
    [​IMG] INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    [​IMG] INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20)

    0.5 SWC | 117 Points

    Open in Infinity Army
     
  18. inane.imp

    inane.imp Well-Known Member

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    I regularly run Custodier Haris (now pretty much always with Kusanagi), Zoe and a Zero KHD in Bakunin.

    I probably wouldn’t Zoe + 2 x Interventor + Lunokod for Quadrant / Safe Area: not enough button pushing to make that investment in Specialists worth it. But rather in HC or Supremacy.

    [​IMG] Nomads - Classic Nomads copy (300/300 | 4.5/6)

    Group #1 | 10 Models | [​IMG] 9 [​IMG] 1 [​IMG] 1

    [​IMG] Interventor Killer Hacker | Killer Hacking Device: UPGRADE: Lightning, Boarding Shotgun, FastPanda, Pistol / Knife (20)
    [​IMG] Tsyklon Spitfire | Spitfire, Pitcher / Electric Pulse (31)
    [​IMG] Lunokhod HFT | Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas / Electric Pulse (25)
    [​IMG] Moran Observer | Forward Observer, CrazyKoalas, Combi Rifle, Pistol / Knife (22)
    [​IMG] Intruder HMG | HMG, Grenades, Pistol / CCW (42)
    [​IMG] Zoe Combi | Combi Rifle, D-Charges, Pistol / Knife (28)
    [​IMG] Π-Well | Combi Rifle / Electric Pulse (19)
    [​IMG] Zondbot Servant | Electric Pulse (3)
    [​IMG] Morlock Assault Pistol | Chain Rifle, Smoke Grenades, Assault Pistol / AP CCW (8)
    [​IMG] Zero Minelayer | Minelayer, Combi Rifle, Antipersonnel Mines, Pistol / Knife (19)
    [​IMG] Zero Minelayer | Minelayer, Combi Rifle, Antipersonnel Mines, Pistol / Knife (19)

    Group #2 | 5 Models | [​IMG] 3 [​IMG] 2 [​IMG] 2

    [​IMG] Jaguar Chain Rifle | Chain Rifle, Smoke Grenades, Pistol / DA CCW (10)
    [​IMG] Interventor Lieutenant | Hacking Device Plus, Lieutenant, Combi Rifle, Pistol / Knife (25)
    [​IMG] Daktari Doctor | Combi Rifle, Pistol / Knife (14)
    [​IMG] Zondbot Servant | Electric Pulse (3)
    [​IMG] Morlock E/M CCW | Chain Rifle, Smoke Grenades, Pistol / E/M CCW (6)
    [​IMG] Morlock E/M CCW | Chain Rifle, Smoke Grenades, Pistol / E/M CCW (6)

    [​IMG] Open in MayaNet

    I took a very similar list to a recent tournie in a meta unfamiliar with a Nomads midfield. I was running a second Moran instead of the Lunokhod and also had 2 x Krakots. Deploying 12 models/markers in the midfield in what was a 14 order list is good fun. But usually I was deploying the second Moran close to the DZ in a more defensive position, something the Lunokhod does well instead.

    The basic premise is that you have enough shotguns and DTWs to get strong short ranged AROs and enough of an annoying midfield that it delays any serious attempt to alpha you T1. This means that you don’t need to risk much on long ranged AROs at deployment so you lose relatively little (usually only the Zeros, Moran and maybe Morlocks are at risk baring really good plays by your opponent / deployment mistakes by you). T2/3 you rely on Suppression Fire AROs from your Zeros, Moran, Tsyklon and Pi-well. Between the Tsyklon, Moran, Pi-well and Intruder you have decent FTF options depending on the threat.
     
    #38 inane.imp, May 5, 2018
    Last edited: May 5, 2018
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