the starter box gets you a kriza and hollow man. i also like the heckler and it's not too hard to convert one of the securitate that come with the box to a feuerbach with either teucer or the thorikitai box. interventors are real good and you can still find the old single if you don't want the box right yet and grab the heckler single to share a fastpanda among the models (or just use a marker). the hollow men box is also a good investment since the link is pretty solid. zondnautica and puppetactica because hey, they're new and even if they don't always fit into your list the sculpts are great and they are fun on the shelf. in any event, probably worth just proxying a list together to get a hang for the play style first before dropping a bunch of cash.
Tunguska has what is probably the best starter pack in the game. Everything that comes in there is going to find its way in 80% of your armies. After that, I'd go with the heckler single ( you will use it a lot) and the interventor box. That gives you enough to start with most of the core of the faction.
I see two ways of entering TJC: the starter or the hollowmen box. Depending on which kind of game-style you like more, I would pick one of another. The starter is the easy way in, it leaves a lot of room for diferent kind of play. Hollowmen on the other side, are more focused in one playstyle. For both of them you will need almost the same: support pack, interventors, an extra heckler, and the zond remotes, but also with the starter, you will need the securitate box, the same way you might need a second zond remotes box for the hollowmen.Everything else is optional (anyway, you cannot fit all the nice things into one list).
that's all very helpful, thanks. I am going to see how the Defiance Kickstarter plays out before I commit to faction choices.
How much use have people got out of Raoul FTO Because he's so good as a Drop Troop but I can't help but want to try him in a Core or Haris too.
The haris is nice on the paper, but I think both him and Perseus lose too much of their potential. The core becomes too expensive for what I think it brings. When I tryed it, I always regret not bringing the AD option instead. But well, I didn't manage to get a good use of the puppets so I might be a little biased there.
@Solar I tend to agree, but in some formats it's useful. For instance I had a limited insertion list with a hollowmen core and a Perseus/Raoul/stemplar haris that did very well.
I've run the Broharris one time so not a lot of experience with it, but I belive it has some potential in a few scenarios. Ones with midfeild objectives like supplies. It's got everything a midfeild fireteam needs and it's pretty durable.
what do you think can work better in deffending small/closed zones, like the armory? the broharis, multi/MK12 kriza (maybe with duo hollowhacker or hollowpitcher), pupets, or other?
Jammer on the roof. Puppets, hollowmen and Kriza are cool, but if the opponent can smoke the entrance and get a CC attacker (or a E/Marat carrier) inside - they will die (kriza fares a bit better than the others, but not by much), unless you manage to pull off some lucky crits. Broharis (raoul and persei, specifically) at least can fend for themselves in CC, but there are enough things in the game that can trade favourably against them. On the other hand, if the enemy is intent on honourable face-to-face shooting duel - any of the above will be fine, I think.
I'd start with Mary and a Heckler Jammer and use the fast panda (or pitcher) in the early game for Mary's actions. Puppets would be nice in the box, it's a lot of structure with nice AROs for your opponent to chew through and you don't lose any orders for their efforts. Also the exclusion zone makes the PM a little bit safer. Even if units smoke the room and melee them they still get to choose between dodging on 14 or pulsing on 7 with essentially 2 structure... it's way more rough then most CC monsters want to deal with. 3 of them can even stall out warbands. I suspect a Spektr BSG would be choice in the Armory too; mines, TO camo, BSG ARO and decent PH. The Broharris is a great way to take the room by force, again it's got everything you need to assault that room. The lack of MSV is made up for by drop bears and the Stemplar's repeater with your hackers.
Lunokhod, HSG+HFT will make a mess of anything that fights it in close range and buffs make this even better, the repeater allows for you to leverage your hackers if you need to then you have the pair of crazy koalas provide great area denial. throw a heckler jammer nearby, and something durable in the area (like puppets and hollowmen)and you're pretty much good to go.
Kriza can by changing their Silhouette to 0 by going prone. Remotes can't, but are still useful for guarding the approaches.
lunokhod is a good tool for other kind of "closed spaces", but I don't feel it will work fine with the armory and similar. He is easily outranged outside of it and will get no cover, but its koalas are a good tool, both for deffending, or clearing mines or other koalas. Kriza can just go prone
Not relevant to the Armory scenario, but... I finally used the Lunok HFT in Tunguska last week. Played a test game, and then used it on top table at a 8 player event in Countermeasures. I was very impressed with what it accomplished, killing a Gwiallo and being a speed bump that pulled two wounds off of Sheskiin with the Koalas (she had plenty becuase she ate Mary). I was reluctant to play the Lunok, and now I can't tell you why, probably the price kind of competing with Perseus/Mary/Raoul and having only one structure. I'm still similarly hung up about using the Tsyklon, but maybe I should try it. Now, I'm very much on board with this beast in TJC. Speed + HSG + HFT makes units struggle with poor ARO choices and it speed bumps well, which TJC really needs. Man I wish the Lunok, not the Tsyklon, got FD1 in TJC... hell I should just admit after playing so much Druze, what i really want is a Peacemaker in TJC.
Take it with a grain of salt because this was a Countermeasures list for a 3 round event where I knew I'd need it only for that mission. I faced Shasvasti last round and it did well. Gwiallos do not appreciate the Lunok. CM3 ────────────────────────────────────────────────── GROUP 1 10 1 GRENZER Missile Launcher / Pistol, Breaker Pistol, Knife. (1.5 | 29) SECURITATE HMG / Pistol, Knife. (1 | 21) SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33) ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31) ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5) MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30) HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) GROUP 2 4 1 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) 4 SWC | 300 Points Open in Infinity Army
A pair of lists I've used to reasonable amounts of success. iRobot ────────────────────────────────────────────────── 10 HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35) HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35) HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36) HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30) STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25) PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14) PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11) PUPPETBOT (Forward Observer) Boarding Shotgun / Electric Pulse. (0 | 11) REAKTION ZOND HMG / Electric Pulse. (1 | 26) LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24) 6 SWC | 300 Points Open in Infinity Army Ghost town ────────────────────────────────────────────────── GROUP 1 9 1 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33) SECURITATE HMG / Pistol, Knife. (1 | 21) SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13) SECURITATE Combi Rifle / Pistol, Knife. (0 | 13) GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32) PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) GROUP 2 4 1 HECKLER Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Assault Pistol, Knife. (0 | 24) SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32) REAKTION ZOND HMG / Electric Pulse. (1 | 26) PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3) 4 SWC | 300 Points Open in Infinity Army