SHOTGUN SPETZNAZ IS MY BOY! He's the only reason my more competitive lists still don't auto include 2 hmg spetznaz. This guy right here, is the reason why when my gaming group faces the kazaks, they sweat anytime they're within 8 of the board edge, Ivan is watching you. But seriously the spetznaz dropkick is pretty brutal within 8", and it's still one of my favorite models from the range. I'd agree that a price drop might make the spetznaz sniper more competitive. Then again it seems that CB is awfully generous with T2 in the kazaks, what if they changed the spetznaz sniper's weapon to a T2 version? In my opinion it'd make him better at hunting heavies versus the HMG which is more chewing up the LI/MI peasantry?
We need ammo that ignores cover ARM bonus, like those rounds that are designed to burst when they fly over cover...some food for the though for cb. Different than template because there is no template, but at same time with ignores bonus to ARM from cover.
PsychoticStorm just confirmed to me that the Spanish version of the Coldfront lists has the correct Tankhunter profile. The English list has the simplified profile by mistake. Essentially it hasn't changed, so you still get AP Rifle, ADHL, D-Charges, pistol, and knife. Apparently the CoC version will be a TAK exclusive.
Better than a master of one. Well this is just inaccurate. Really if you want a unit to go into suppressive fire so an enemy has to spend some orders to kill them with a DTW then you have a Strelok. The Scout's roll is to strike and fade in the active turn, not be a disposable road block, and his weapon reflects this. The Ojotnik has the best range bands of any weapon in the game, and can get range on any of them.
In the Coldfront booklets. I'll add the English one to this post, I haven't seen any photos of the Spanish version.
No arguments on how good the HMG Spetsnaz is. But I can't really see myself ever taking more than 1, just feels dirty. And it's nice to have some other things on the board. And in terms of close range gun fighting. There is not much better than either of the two forward deployment spetsnaz. I have found plenty of use for both options. Through some bad luck, my shotgun armed one either dies immediately, or wrecks a whole side of the board. Almost always rolling on 18's, ignoring every cover mod, and template shock is nothing to scoff at. I would love to see the rifle profile get some more love. But I think people often forget how mean that thing is on suppression. 3 shots out 24" usually on 12's, your opponent is on -9, and once again that shock ammo to make the prospect of losing that FtF even worse. If he gets a chance to set up in your opponents back flank he's going to be paying a lot to punch through. The sniper should really just drop down to .5 SWC like every other sniper rifle. He doesn't even get the benefit of adding shock since it already has it. An AP sniper at 1 SWC might help give him a little niche of fighting big threats at long range. that does step on the toes of the AP Sniper Scout, but I've largely found that one to be the weakest of the Scout profiles.
Oh! Thank you! But I already saw it, I just thought it was another one. But thanks for taking the time to answer me :)
You got it pretty right on there Nehemiah. The Scout is a mid range specialist. One of the only snipers the actually benefits from a midfield deployment giving him way more room to find a good sniper nest. And until the Ojotnk finally goes into another unit, you might as well consider it an AP+Shock weapon. If your not looking for the Ojotnik, you shouldn't really even be looking at the scout. The fact he's got an e/maulers option often catches my Nomad opponent off guard.
I stand corrected, Ojotnik does have better range bands. It could still use damage boost for its price, though.
It's Dam 14 AP+Shock I'd say that's quite good. Put's it just beneath the AP Sniper for damage, but trades it for vastly superior range bands.
It's not bad, though I'd really like to see DA instead of AP, with AP sniper filling the anti armor role. Still, I know I will play him. E/Mauler and BS versions are awesome.
As wastly superior you mean puts you into enemy 0/+3 range compared to sniper -3/-6? Good positioned sniper can lock fire lanes, scout can't lock anything, has very little reactive turn value compared to either superssion fire camo/mimetism troop or good placed long range sniper. Same in active turn, his jobs other troops do better. If I wanna engage heavy armor targets, I will bring ap HMG, +2B,+1 STR...yea, I think I am being on a safer side with it. Also, there is good old shotgun with +6 bonus if you wanna go up close, ap/template. Wanna B4 AP inside 8- 24", we have molotok... I am still not even closely convinced how 30pts scout is good option to engage more elite heavy armor targets. You will have small advantage od surprise shoot(unless it's a link team, then you are even on worse odds to win ftf than majority of links, and then can take punch better than you can), and with B2, you are really unlikely to kill 2W stuff in single shoot. Shock, great against somethign like SP, except, cover+ODD, you are hitting them on 6 with B2, they are hitting you back at 9-10 with B2, so I would not advise you to try that.
Most TAK lists are going to be ava full streloks and than MAYBE scouts. As of now, im only taking them in vanilla in limited insertion. Ojotnik with its b2 unfortunately is not reliable. While i love strelok profiles and i am going to use them a lot i think that introducing them is an error from design perspective. The thing that could have been both a distinctive feature and a weakness for TAK compared to other Ariadna flavors was lack of cheap skirmishers.
Wait wait wait The Ojotnik is weak? I think not, sir. The Ojotnik is the only weapon in the game that goes from 8-32" with +3, it has AP and gets Shock from Marksmanship L1, it works very effectively as both a regular Sniper Rifle and short-mid range surprise shot killer. The Ojotnik is a very good gun, and having it on a skirmishing camo marker with mines etc is a very effective loadout. I am sure you would love a T2 Marksman Rifle but the cost would be substantial (and rightfully so). The Ojotnik costs 3pts more than a combi-rifle and 0 SWC for the best +3 range band spread in the game.
I've gotta agree with @Solar here, the Ojotnik seems noticeably better than the T2 marksman for the range-band and damage alone, then you throw in AP (and shock but that's not weapon inherent) yes it has -1 burst but you already shouldn't be engaging in a fair fight so the 2-1 shots plus the mods your throwing at them should be more than sufficient.
Would be cool if the Ojotnik, like other such rare weapons, was used more broadly and more often (and sure, the Ojotnik itself is an Ariadnan hunting rifle, but I am sure one could imagine a Haqqislam precision rifle with the same stats).