@Flipswitch recently reminded me the the old cross-meta table comparison and Every Gaming Table threads never got copied across to the new forum. So here's a new version, combining a bit of both threads. Please post photos of any Infinity tables you've played on or seen that you found interesting, which we can all use as inspiration. This is mostly 'here are some cool tables', but if you can add the location, and any terrain rules that were used, that would be good. Don't worry about adding Deployment Zones etc. unless you really feel like it. To start things off (all from South West England unless otherwise mentioned): Antenociti Forward Base Terrain All the bare hills were Difficult Terrain: Mountain. All the wooded hills were Difficult Terrain: Jungle/Mountain, Low Visibility, Saturation. The slotted fences were treated as solid, and the corners of the buildings treated as going down to the ground instead of having an overhang - partly so that we didn't have to keep leaning down to see if there was LoF under the garage. Desert Plateaus Terrain Plateau edges were Difficult: Mountain/Desert, so troopers had to stop their move as soon as they reached the edge, and were using their second MOV value if cover-hugging. The two areas of palm trees were Difficult Terrain: Jungle, Low Visibility, Saturation. Green Walkways Terrain Two standard woodlands, so Difficult: Jungle, Low Vis, Saturation. The top of the Landing Pad had the Landing Aid Trait, so +3 for Combat Jump. There was also a lift in the triangular column that opened onto all levels. For the walkways we said that any enclosed gap too small for an S1 Silhouette to pass through was solid. The holoads defaulted to the rulebook standard and were solid. Rural/Cardstock Terrain Two areas of the usual woodland. The river (water area only) was Difficult: Aquatic but the ford in front of the MAS objective room was open ground. Freight Port/Yu Jing Terrain The slotted fences were treated as solid.