The Sphinx rules. We are in agreement about that. However I am having a difficult time building a list in Onyx that supports it properly. Its speed and climbing plus allow it to get wherever it wants and its flamethrowers and Spitfire demand it get almost dangerously close to the enemy. This can leave it alone and unsupported and if something goes wrong you're out your primary attack piece and a third of your list. The issue I'm having is building a list that won't leave it hanging. No infiltration and no smoke prevents other units from moving safely with it. Onyx low order count forces a sort of "every man for themselves" style of play and a defensive link team is almost a must. I prefer to avoid Imetrons for orders since I feel like an actual body that can attack is way more important. How have you properly used the Sphinx in Onyx?