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Speculation: Which sectorials will stay, which will go?

Discussion in 'News' started by brettdavis1991, Dec 29, 2018.

  1. Strange(r)

    Strange(r) Member

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    From what we've heard over the past two years QK will most likely disappear. Carlos has said that they think QK is a finished sectorial and won't add or change anything.
    But the flavour of QK has been spread over almost all sectorials now (special link teams, haris) and I personally think the sectorial has suffered. Miniatures that I think will most likely disappear are the oda box (parting gift spitfire oda) and the Kaplan box (does anyone use them anymore? No doctor plus, no hafzas. They used to be my go to core, now I only use the engineers, and only because I don't have an najjarun model. ;) )
    I'm hoping we get a few new options in army when they finally give it the boot.
     
    theradrussian likes this.
  2. oldGregg

    oldGregg Well-Known Member

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    I mostly agree until you start talking about unused units. I just played an amazing game vs a Kaplan Core.
     
  3. Strange(r)

    Strange(r) Member

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    It was meant more as a question. I actually haven't used a core of kaplans since n3 and would be interested if anyone does and why. I like them but the core is definitely not as good as it used to be. Which probably is a good thing. ;)
     
  4. oldGregg

    oldGregg Well-Known Member

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    Not to derail too much, but they’re a really fun unit. One of my regular opponents and I run them. They’re amazing for missions like hunting party, or when you’re up against nomads with heavy infantry; nomads/(sometimes CA) will be able to out-hack and out-weigh Haqq, (not always!), so loadouts with the ADHL or blitzen are awesome for those matchups. Your AHD might get fried, but you can still glue people down.

    Another thing to remember is that the ADHL isn’t limited to HI or TAGs ... you can glue and then shoot, whoever you please.

    When playing QK or Vanilla Haqq, I always start with a Kaplan engineer in my list - they may not always be there in the end, (due to fitting in other units for the points), but they are one of the letter specialists we have access to.

    Oh, and running a core Fireteam with mimetism is great fun for a faction that doesn’t have as much access to that sort of thing.
     
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  5. Melchior

    Melchior Well-Known Member

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    4-4 move mimetism, nice weapons. Never ran them due lack of models but they're very temting on paper
     
  6. Skjarr

    Skjarr EI Mouthpiece

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    It wouldn't surprise me if Kaplan turn up as an NA2 army at some point ala Druze.
     
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  7. Melchior

    Melchior Well-Known Member

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    That's why I never bothered buying the old models after new Druze hit
     
  8. Alkasyn

    Alkasyn Well-Known Member

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    Unfortunately, the scale of Infinity's fluff is wrong on many accounts. Remember how Merovingia sent 3 planes and those being shot down meant that they lost operational capability?

    Remember how this game about clandestine operations has units mounted on bikes doing secret ops?

    Remember how we send hundreds of dudes in online campaigns to fight in one facility?
     
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  9. Section9

    Section9 Well-Known Member

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    3x Lun-class ekranoplans would be losses of over a thousand troops.



    Quickly deployable. Not subtle, but if you can get away before the TAGs start airdropping (as in the end of the Svalarheima op in Outrage), it works.

    Secret ops can come in many flavors, ranging from "they can know we're looking, they just can't prove we did it" to "if you know you're looking, you're doing it wrong"


    Remember that the Bin Laden raid deployed about 300 people for 12 to go into the compound and 4 more to be outside it. ~8 in the helicopters at the compound, more in the QRF helicopters, something like 65 troops making up the actual QRF, at least 4 in the MedEvac helo, and probably 8 in the EW planes.

    But yes, I really wish we had a couple more missions for those online campaigns. 'Blocking Force' would be one mission, objective is to keep troops from passing through the area. I guess 'Breakthrough' would be the other version.
     
  10. Mahtamori

    Mahtamori Well-Known Member

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    Merovingia should be in the population size of somewhere between the 2017 figures of Puerto Rico and Latvia. Or possibly smaller. An Ekranoplan is a massive loss to them, and a massive issue for Ariadnan security forces and finances at large. And they lost 3.
     
  11. colbrook

    colbrook Grenade Delivery Specialist

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    The SAS were using motorcycles and quad bikes recently to combat drug runners and IS cells in Libya (often the same thing), with a driver up front and a sniper on pillion.

    Then there's the Welbike...
    https://en.m.wikipedia.org/wiki/Welbike
     
    #71 colbrook, Jan 26, 2019
    Last edited: Jan 26, 2019
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  12. Section9

    Section9 Well-Known Member

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    Ariadna as a whole has a current population of something like 8 million people (think that's from the RPG core book. @Solodice ? ).

    Losing a thousand combat troops would cripple a nation that has a population of ~2mil. You can assume about 0.5% of the population is in active military service in a country with the US standard of living, simply because you need most of the population doing something other than fighting full-time. To kinda further expand on that, roughly 24% of the US population is under 18 (and therefore still in school), 36.5% 18-44, 26.4% 44-65, and finally 13% over 65. More, that 0.5% of the population that is in active military service is in your 18-44 age bracket, someone who has retired after 20 years in service is going to be under 44 (even if an officer!).

    For a population of 2mil, 0.5% in the military means 10,000 troops total, and 10k total in the military means only about 2000 total grunts with WW2 levels of 'divisional wedge' (ratio of line troops to support troops). That number of combat troops only gets worse with a more modern force structure, I think the current US is up to about 10 troops away from the battlefield for every 1 grunt on the battlefield!

    A 'small' ekranoplan like the A-90 Orlyonok (which is the physical size of a C130) can carry 150 troops (C130 can carry 90), so losses might be as low as ~450, to a high of about 1650 for Lun/Spasatel monsters (sorry, I misremembered, Luns can carry 550 each!). And there are proposals for even bigger ekranoplans than the Luns, on the order of 4x the cargo capacity(!). But even losing three full C130s would cripple a small country's ability to go on offensive operations. A unit that has suffered 33% casualties isn't capable of even moving from it's current position until it evacuates those casualties and re-organizes. One injured trooper requires two more to transport him, and when they're carrying a stretcher they cannot shoot back, their hands are full.

    So given the published populations of Ariadna, losing 'only' 300ish personnel in a single incident would severely cripple Merovingia. Losing a thousand would be catastrophic in ways I don't have the language to describe.
     
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  13. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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  14. Solodice

    Solodice Freshly Squeezed Troll

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    The population of Virginia and a shit ton of Antipodes sounds about right for Ariadna.
     
  15. the huanglong

    the huanglong Well-Known Member

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    I think it's safe to say:

    A) QK is going to cop it in one form or another this year
    B) Black Hand as a sectorial is unnecessary and unlikely. It's called Vanilla Nomads.
    C)Chaaksa sectorial is neither fluffy or needed.
    D) Posthuman sectorial will never happen.
     
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  16. TriggerPuller9000

    TriggerPuller9000 Poverty Orde Wingate

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    Yep, and one of the original SAS missions during WWII in Africa was to machinegun German airfields from Jeeps using hit and run tactics. People hear "special operations" and think Solid Snake, but the minimum unit sizes are usually much larger than 1, and usually much louder. In a large scale conflict, sneaky is relative.


    [​IMG]

    Image shows an SAS "operator" before the word "operator" was co-opted by LARPers and airsoft players.
     
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  17. oldGregg

    oldGregg Well-Known Member

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    Now I need to figure out how to redo all my haqq models so they’re wearing khaki shorts ...
     
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  18. Alkasyn

    Alkasyn Well-Known Member

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    I know this, but it still doesn't mean that a majority of SF operations involves motorbikes or other noisy equipment.

    It's reducing my personal enjoyment of the game.
     
  19. sevsterino

    sevsterino Well-Known Member

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    I think using "basic" grunts in special operations is even less believable.
     
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  20. oldGregg

    oldGregg Well-Known Member

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    Grunts in our “infinity ops” have always been interesting imo. After some thought, I think it’s justified. US troops often see special situations duty as support before and after similar operations, if not actively supporting as they happen. Units are often detailed as availability demands.
     
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