I'd award the points to the Pilot (rule of cool). But it's ambiguous. The Trooper is in a Null state, but the Specialist model is not. The ITS rules specify that the Model must not be in a Null state for some missions (Show of Force) but that the Trooper must not be in a Null state for others (Safe Area).
http://infinitythewiki.com/en/Pilot The Pilot of an Unconscious Vehicle or TAG is not considered either as a survivor or a casualty for Victory Points, Retreat! or any other purposes. It's like a Jedi mind trick. THERE IS NO ONE CONTROLLING THIS OBJECTIVE... He doesn't exists for controlling ZO or "Antennas"
Controlling ZO I'll give you. Controlling objectives. That's an entirely different kettle of fish and not one covered by the rule you cite. If they're a Specialist trooper in a non-Null state they can control objectives. I'll also give you the Pilot rules are a massive mountainous mess. You could stop the Persian hordes on that hill. [emoji6]
If the Pilot specialist is not a survivor for any other purpose, how could he control an Antenna? He can activate them, but he can't control them....
He controls the antenna as a specialist... with a value of 0 points, in case of contest. Also: TAG "locked" with dismounted Pilot (alive or not): TAG counts as "live", controls zone, controls Antenna (!), etc..., since the TAG is the troop. Interesting consequence: you can kill everything in a LI scenario Vs 9 troops + TAG if you dismount the pilot, kill him, then kill all other troops... As long as the TAG costs more than 75 points or so, the enemy won't go into Retreat! That's why the Szalamander is BTS 9 XD TAG destroyed, but pilot dismounted: TAG is dead, pilot won't generates order (the TAG does), and if Lt (Guijia, O-Yoroi...) theh LoL ensues.
question: situation: i have 3-4 model in a point of table in reactive turn, now an active miniature declare moves, as first short skill, now only 1 piece have LoF with model: the model declare bs attack with its aro, the others model declare idle then with the second short skill declare a bs atk with an impact template weapon on a piece , place template andall pieces covered from the template. question is: the pieces that declare aro, now can change their declaration with dodge for example? thanks
You can't declare Idle as an ARO. The other models do not get an ARO unless the active model is inside their ZoC, in which case they could have declared Change Facing. If they weren't in ZoC, then they have not declared anything yet and can declare Dodge - but the model that declared BS Attack will not be able to change their declaration.
Question: Situation : Dual wield weapon on domaru butau ( for example, have E/M ccw and shock ccw), make a critical hit on an roll Question : What is the effect on critical hit i must apply ( shock or e/M) and why? Regards
E/M Special Ammunition and CC Weapons Close Combat Weapons that use E/M Special Ammunition cause Normal damage in addition to the E/M effect. Critical hits in CC are always applied to the E/M effect. Consequently, the target must make an ARM Roll in addition to the BTS Roll (with half its usual BTS value). For both Rolls, the CC Weapon's Damage is the trooper's PH Attribute.
@nazroth you're missing the part about the Shock CCW. I know this has come up before but I can't find it or remember the conclusion.
I think he's still correct, though. EM CCW causes ARM+BTS rolls. Adding shock to the hit makes that ARM hit have a Shock effect if it is failed. However we still have the base EM rule stating how to handle crits when EM CCW is used.
Question: Shock Special Ammunition causes the target to lose one point from his Wounds/STRAttribute. If the target has a Wounds Attribute of 1 on his profile and fails an ARM Rollagainst Shock Special Ammunition, then he enters the Dead state directly, bypassing the Unconscious state. This specific special effect does not apply to: Units whose Wounds Attribute is higher than 1 on their profile (such as Heavy Infantry). Troopers who, during the course of the game, increased their Wounds Attribute above 1. Units with a Structure (STR) Attribute instead of a Wounds Attribute, such as Remotes, TAGs, Vehicles, etc. Against these, Shock Special Ammunition has the same effects as Normal Ammunition. IMPORTANT! Shock Special Ammunition cancels the effects of the target's Special Skills Valor L2: Dogged and Valor L3: No Wound Incapacitation. Shock Special Ammunition also cancels the effects of the SpawnEmbryo part of the Shasvastii Special Skill. Then on a piece with 2+ wound and NWI shock deny the NWI? THANKS
It actually isn't on the wiki yet it seems. @ijw are you still holding off on some of the FAQs still or am I just blind?
http://infinitythewiki.com/en/Mines#Anti-Personnel_Mines Replace the Camouflage Marker with a Mine Marker (MINE) when it is Discovered by an enemy. Mine Markers retain the beneficial MODs provided by the CH: Mimetism Special Skill (BS'''-3).
http://infinitythewiki.com/en/Mines All mines listed there have "Concealed" among their traits. Concealed. This weapon or piece of Equipment benefits from some or all the effects of the Special Skill CH: Camouflage (Camouflage Marker, -3 BS, etc.). Refer to the description of the weapon or Equipment for more details. Camouflage Markers concealing a weapon or a piece of Equipment have a Silhouette (S) value of 2. So yeah, they do. And MacFergusson has just nijaed me... XD
question: have a opponent miniature behind a cover, and have lof on it, but i dont see the the center of piecese, now i shoot with a circulate template munition; 1:then place the circulare template on center the piece or on point i can see? 2: SS1 to activate it, the piece must be within 8 of the shooter or the template? thanks