My list is usually this. Triads are shown in how the units are grouped. Neema All-comers ────────────────────────────────────────────────── GROUP 1 9 1 2 NEEMA Lieutenant (Advanced Command) Spitfire, Nanopulser / Viral Pistol, Shock CCW. (1.5 | 48) KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35) KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13) KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15) IGAO Boarding Shotgun, Stun Grenades / Pistol, DA CC Weapon. (0 | 25) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) DIPLOMATIC DELEGATE (iKohl L1, Specialist Operative) Nanopulser, Flash Pulse / Pistol, Knife. (0 | 5) GROUP 2 5 SUKEUL Missile Launcher, Light Shotgun / Pistol, Breaker Pistol, Knife. (1.5 | 36) KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) CLIPSOS Minelayer Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25) KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12) 5.5 SWC | 300 Points Open in Infinity Army
That's a lot of paramedics! How often do you find yourself using them? Of your three pretty powerful symbio armour troops, who gets the bombs and who gets the mates?
I usually use the Paramedics every game, picking up the Symbiotroops they are in the triad with. I like the paramedics becuse they're cheap and we get a bonus negating the usual penalty. I usually put the mates on the Sukeul and the Bomb on Neema and HMG Sukeul (this one is usually a waste as it doesn't get to be close to any enemy, but the bomb has to go somewhere). Neema uses it 90% of the time to heal a wound. I don't like to play 2x Mate Kaeltar, since I think it's cheap, but I think it would be doable in this list if you took a Sakiel paramedic somewhere, so that you'd have 4 Symbio troops.
Just wanted to say thanks everyone for their responses. Was a bunch of really interesting stuff to chew on over the holiday break (in addition to all the actual things I was chewing on... whoo that was an unhealthy amount of pav). :)
I don't think I have one yet. But this served me pretty well locally for a fair few games so far: Where there's smoke Mk1.4 ────────────────────────────────────────────────── GROUP 1 10 2 KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 2 Surda SymbioBeasts / Pistol, Electric Pulse. (0 | 28) x2 SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 16) SAKIEL (Forward Observer) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 19) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13) GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) RASAIL Lieutenant Combi Rifle, Antipersonnel Mines + 1 Chaksa Peripheral / Pistol, Knife. (0 | 34) CHAKSA PERIPHERAL Heavy Flamethrower / Pistol, Knife. (- | 4) GROUP 2 5 2 2 LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10) NIKOUL Viral Sniper Rifle / Pistol, Knife. (1.5 | 28) SAKIEL (Forward Observer) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 19) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13) MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13) CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10) DIPLOMATIC DELEGATE (iKohl L1, Specialist Operative) Nanopulser, Flash Pulse / Pistol, Knife. (0 | 5) 5 SWC | 300 Points Open in Infinity Army It's basically a take on melee / QCB Tohaa a little similar to the list Bored posted a while back, but with a heavy emphasis on packing in as many wounds (or pseudo-wounds) as possible and with firepower options better suited to some of the stuff I fight locally, like Tanko missiles and Kamau snipers.
this seems like a really solid and fun list. i didn't really talk about it in my post, but going for as many wounds as possible can be a fun way to play tohaa as well.