Show me your most normal, standard lists

Discussion in 'Tohaa' started by RobertShepherd, Dec 20, 2018.

  1. Alkasyn

    Alkasyn Well-Known Member

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    My list is usually this. Triads are shown in how the units are grouped.

    Neema All-comers
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]2
    NEEMA Lieutenant (Advanced Command) Spitfire, Nanopulser / Viral Pistol, Shock CCW. (1.5 | 48)
    KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14)
    MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
    SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35)
    KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14)
    MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
    KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15)
    IGAO Boarding Shotgun, Stun Grenades / Pistol, DA CC Weapon. (0 | 25)
    CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
    DIPLOMATIC DELEGATE (iKohl L1, Specialist Operative) Nanopulser, Flash Pulse / Pistol, Knife. (0 | 5)
    GROUP 2[​IMG] [​IMG] [​IMG]5
    SUKEUL Missile Launcher, Light Shotgun / Pistol, Breaker Pistol, Knife. (1.5 | 36)
    KAMAEL Paramedic (Medikit) Combi Rifle / Pistol, Knife. (0 | 14)
    KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
    CLIPSOS Minelayer Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 25)
    KAAURI Sentinel Submachine Gun, 2 Nanopulsers, Nullifier / Pistol, Electric Pulse. (0 | 12)
    5.5 SWC | 300 Points
    Open in Infinity Army
     
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  2. RobertShepherd

    RobertShepherd Antipodean midwit

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    That's a lot of paramedics! How often do you find yourself using them? Of your three pretty powerful symbio armour troops, who gets the bombs and who gets the mates?
     
  3. Alkasyn

    Alkasyn Well-Known Member

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    I usually use the Paramedics every game, picking up the Symbiotroops they are in the triad with. I like the paramedics becuse they're cheap and we get a bonus negating the usual penalty.

    I usually put the mates on the Sukeul and the Bomb on Neema and HMG Sukeul (this one is usually a waste as it doesn't get to be close to any enemy, but the bomb has to go somewhere). Neema uses it 90% of the time to heal a wound.

    I don't like to play 2x Mate Kaeltar, since I think it's cheap, but I think it would be doable in this list if you took a Sakiel paramedic somewhere, so that you'd have 4 Symbio troops.
     
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  4. RobertShepherd

    RobertShepherd Antipodean midwit

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    Just wanted to say thanks everyone for their responses. Was a bunch of really interesting stuff to chew on over the holiday break (in addition to all the actual things I was chewing on... whoo that was an unhealthy amount of pav). :)
     
  5. SirTycho

    SirTycho Well-Known Member

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    So what about you? What's your most normal standard list?
     
  6. RobertShepherd

    RobertShepherd Antipodean midwit

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    I don't think I have one yet. But this served me pretty well locally for a fair few games so far:

    [​IMG] Where there's smoke Mk1.4
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]2
    [​IMG] KERAIL PRECEPTOR Submachine Gun, Smoke Grenades + 2 Surda SymbioBeasts / Pistol, Electric Pulse. (0 | 28)
    [​IMG] [​IMG] x2 SURDA SYMBIOBEAST Pulzar / Viral CCW. (0 | 16)
    [​IMG] SAKIEL (Forward Observer) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 19)
    [​IMG] MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13)
    [​IMG] MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13)
    [​IMG] GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33)
    [​IMG] KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
    [​IMG] KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
    [​IMG] CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
    [​IMG] CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
    [​IMG] RASAIL Lieutenant Combi Rifle, Antipersonnel Mines + 1 Chaksa Peripheral / Pistol, Knife. (0 | 34)
    [​IMG] [​IMG] CHAKSA PERIPHERAL Heavy Flamethrower / Pistol, Knife. (- | 4)

    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]2 [​IMG]2
    [​IMG] LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)
    [​IMG] NIKOUL Viral Sniper Rifle / Pistol, Knife. (1.5 | 28)
    [​IMG] SAKIEL (Forward Observer) Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 19)
    [​IMG] MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13)
    [​IMG] MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, DA CCW. (0 | 13)
    [​IMG] CHAKSA AUXILIAR (Baggage, Sensor) Heavy Flamethrower / Pistol, CCW. (0 | 10)
    [​IMG] DIPLOMATIC DELEGATE (iKohl L1, Specialist Operative) Nanopulser, Flash Pulse / Pistol, Knife. (0 | 5)

    5 SWC | 300 Points

    Open in Infinity Army

    It's basically a take on melee / QCB Tohaa a little similar to the list Bored posted a while back, but with a heavy emphasis on packing in as many wounds (or pseudo-wounds) as possible and with firepower options better suited to some of the stuff I fight locally, like Tanko missiles and Kamau snipers.
     
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  7. borings

    borings Well-Known Member

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    this seems like a really solid and fun list. i didn't really talk about it in my post, but going for as many wounds as possible can be a fun way to play tohaa as well.
     
    RobertShepherd likes this.
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