Interruptor has nothing but lloro y llanto y crujir de los dientes in mind for YJ players. Also, spot on. CB creates the units they feel best fit their game, not the ones vocal forumites clamour for.
Or people are entitled for presenting their thinking/opinion as fact, rather than mere opinion, no matter how widely or narrowly shared.
Well i don't have the Mini and didn't play Acontecimento yet but considered taking the Starter ORC as Guarda Proxy. But now that Acontecimento is going OOP I should buy the Starter. But I wish a new Guarda like MRRF got the Chasseur.
Lol they gave the montessa biker a stealth pts increase. Hahaha its 42 not 40 in the vid. Way to go CB hahaha
I've been trying for Fire Grenades for the better part of what.... 8 years? And probably longer for the Fat Bostria model we so rightfully deserve.
There’s enough other miscellaneous typos in there (paramedic is just listed as “Medikit” and the points are all off by 2, Machinist has the Spanish Maquinista still, etc) that I’m betting it’s just a case of typos.
So what's the design decision behind Rao being boring and bloated and Singh being bloated with Pano's only CoC on a platform that can either do it's CoC thing or it's "other" thing, but not both? And 35pts is pretty expensive for a cheerleader with CoC.
@psychoticstorm come enlighten us and unviel the great and flawless CB design. For truly the quality of life is so deep and vibrant now where before it was not
Ok, fair enough. Then I just think their vision is shit and move on. For what its worth the whole design of the game is moving in a direction I don't enjoy, and judging by all the salt in these forums, this seems to be quite a trend, so those designer can do what they want its their game, but it also produces consequences.
The new Montessa profile is solid, no need to be upset about it. It’s the loss of the old profile for those of us that used it heavily that sucks. Honestly, I am fairly surprised at those people who couldn’t find use for a BS14 Spitfire starting at good range. Was an amazingly efficient piece for engaging ARO pieces from the start of the game.
SAA seem to definitely be stronger now. The mixed links are more order efficient, want to take a Bagh-Mari Haris with a specialist and a main gun? Well you can do that, and it can be the cheaper Maquanista option who also brings D-Charges and can fix REMs. Want the firepower and or SSL2 AHD of a Bagh-Mari core but think the cost is a lot? Well you can take the big guns on them and then some cheap Regulars to round out the costs. The changes aren't big but I definitely feel that they're good. The Bagh-Mari core was always very strong, taking that and with the low cost of it being part of a larger Regular team? Hell yes.
Hahahaha, everyone got their hopes up for point revisions and major unit changes. All we got was mix links and a wildcard option. And you know what, I'll take it. 1 Orc in a regular team is pretty good. Edit: OMG, the dream is REAL! They finally gave us engineers in a linked team. The Maquinista cost 3 more points but gain mimetism and multiterran. Only available to the SAA. Interestingly enough, I believe you can put 2 Maquinista (max ava) into a Bagh-Mari link. THATS AWESOME!!!!!!!!!!!!!! Now thats one hell of a parting gift. Shock Army of Acontecimento ────────────────────────────────────────────────── 5 BAGH-MARI HMG / Pistol, Knife. (1.5 | 26) MAQUINISTA (SAA) (CH: Mimetism, Multiterrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) MAQUINISTA (SAA) (CH: Mimetism, Multiterrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19) BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19) 1.5 SWC | 100 Points Open in Infinity Army Only 100 points for that. Just 106 points if you want combi Bagh-Mari. CB actually listened to us for once. After all these long years our prayers have been answered!
Hmmmm... GROUP 1 5 ORC HMG / Pistol, Knife. (2 | 44) REGULAR (Forward Observer) Combi Rifle / Pistol, Knife. (0.5 | 11) REGULAR Hacker (Hacking Device, FastPanda) Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 23) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) GROUP 2 3 BAGH-MARI HMG / Pistol, Knife. (1.5 | 26) BAGH-MARI (Fireteam: Haris) Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 23) MAQUINISTA (SAA) (CH: Mimetism, Multiterrain) Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) 6 SWC | 171 Points
These configurations (+infinite spares) are the most interesting ones for me: Dirt cheap Bagh Assault team. HMG, Mine + BS 21 BSG. Shock Army of Acontecimento──────────────────────────────────────────────────5 BAGH-MARI HMG / Pistol, Knife. (1.5 | 26) BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) 2 SWC | 81 PointsOpen in Infinity Army New and improved basic defensive team: Shock Army of Acontecimento──────────────────────────────────────────────────5 BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) 2 SWC | 74 PointsOpen in Infinity Army While Sapper gives you some nice tricks (deploy outside Cover, Activate Sapper to gain LOF without triggering AROs) the Bagh's SWC free Mine, MSV1 and extra 2ARM & 3BTS really make him shine. As long as you have 4 man bonus White Noise only helps people to move past you, if they shoot you, you'll still ignore the Zero Vis penalty. Not eating the -3 for Camo also means a 13-16 Discover+Shoot, added to the newly gained Mobility through FDL1 and not being bound to Sapper means the Link is very scary even in Active turn. Orc Firesuperiority, with close range punch: Shock Army of Acontecimento──────────────────────────────────────────────────5 ORC HMG / Pistol, Knife. (2 | 44) BAGH-MARI (Number 2) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 19) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) 2.5 SWC | 99 PointsOpen in Infinity Army A BS17 HMG in a Link that can get close, clear Camo, ward against CC and clear out opposing Links. Pretty sure I'll be running an entire group of Linkable Models a lot from now on, with a second group composed of Nagas, Fugazi, Mulebots and chaff.
I would be interested in using the orc for clearing corners. This maximizes the BS stat and gives you a BS23 attack for a massive advantage where as long range firefights msv and mimetism can be very decisive over raw BS. This also saves 12 points and half an SWC over your last load out @Teslarod though making the hmg perhaps a little more vulnerable in some respects and tougher in others. Shock Army of Acontecimento──────────────────────────────────────────────────5 BAGH-MARI HMG / Pistol, Knife. (1.5 | 26) ORC Boarding Shotgun / Pistol, Knife. (0 | 35) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) 2 SWC | 97 PointsOpen in Infinity Army
Yeah my priorities are simply different. I prefer the raw stats and second wound for the HMG. Number2, significantly better Discover+Shoot and being unhackable for fights within 8" makes me want the Bagh for the BSG. The BS23 2W BSG is amazing, but I simply prefer having an edge somewhere else.