Shock Ammo Rules Question

Tema en '[Archived]: N3 Rules' iniciado por Azuset, 20 Jul 2019.

  1. Zewrath

    Zewrath Elitist Jerk

    Registrado:
    28 Nov 2017
    Mensajes:
    2.000
    Me Gusta recibidos:
    3.484
    Yeah but the problem, unfortunately, kind of rests on this box here:

    Perhaps the chart is consistent with the Spanish wording of the Shock rule(?).

    But yes, you and I both seem to agree on the matter and I have already conceded that playing it like the chart says is MUCH more logical.
     
  2. Ogid

    Ogid Well-Known Member

    Registrado:
    10 Sep 2018
    Mensajes:
    914
    Me Gusta recibidos:
    755
    That's the reason I said "kind of", it's clear that's the oficial intention but it's not well worded.
     
  3. Ogid

    Ogid Well-Known Member

    Registrado:
    10 Sep 2018
    Mensajes:
    914
    Me Gusta recibidos:
    755
    mmm, @Section9 made a good point about the Plasma ammo. That one attacks in 2 different attributes but the critical only bypass one...
    But if we apply this rule, then which armor is bypassed? Always the ARM? Can you choose?

    We really need a clarification here... @ijw @HellLois, could you help us with this one?

    Q if after combining ammo the attack requires a damage roll in more than 1 attribute. Does a critical hit bypass both attributes roll?
    For example, a Zhayedan using his breaker combi rifle (breaker ammo + Markmanship L2 giving shock) get a critical hit:

    a) That crit deals 2 wounds (bypass both the ARM and BTS/2 roll)
    b) That crit deals 1 wound (bypass the ARM roll), the enemy still must do the BTS/2
    c) That crit deals 1 wound (bypass the BTS/2 roll), the enemy still must do the ARM roll
    d) That crit deals 1 wound (bypass the ARM or BTS/2 roll, the attacker chooses), the enemy still must do the remaining roll.
     
    A Hecaton le gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation