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Sell me on the bandits

Discussion in 'Nomads' started by Paperclip, Apr 23, 2019.

  1. loricus

    loricus Satellite Druid

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    Yes properly identifying Bandits was what turned them in to patchwork specialists in to what I consider to be one of the best Corregidor units. I like to have FO on them because sometimes that's what the situation demands but it is not why I put them in a list.

    A big part of it (especially the LSG profile) is understanding forms of combat other than getting in to cover and shooting at a target. Using CC and the templates is a big deal. I consider them more advanced units and trying to replace Zeroes with them is a trap.
     
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  2. Click2kill

    Click2kill Well-Known Member

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    Not to mention the Sword 2 and 3 programs mess around with bonuses and penalties to WiP, and you can ignore repeater firewall mods.
     
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  3. inane.imp

    inane.imp Well-Known Member

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    And that you get killed by HD KHDs on Normal rolls when you Surprise Shot through a Repeater. :'(
     
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  4. loricus

    loricus Satellite Druid

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    I have regretted taking a KHD more often and I've been glad tbh.
     
  5. csjarrat

    csjarrat Well-Known Member
    Warcor

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    It's a swingy option that KHD but it's a situational +3 wip boost on missions that require hackers. That in and of itself is useful
     
  6. loricus

    loricus Satellite Druid

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    I've had a LOT of games where it messed everything up thou.
     
  7. csjarrat

    csjarrat Well-Known Member
    Warcor

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    yeah, i mean its infinity, stuff like that can happen, especially with hackers. the number of times my ninja khd got killed in ARO by a sucker punch is unbelievable.
    just comes down to whether you think that WIP KHD 15 is worth the risk over an FO at wip12 for those objectives? There's obviously no right answer here
     
  8. SmaggTheSmug

    SmaggTheSmug Well-Known Member

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    I find that Bandits are a great Swiss Army Knife kind of unit, able to perform several jobs at once.
    But in vanilla you have so many units that are more specialized and better at the specific jobs than the jack-of-all-trades Bandit. Zeros are better as cheap specialists and mine dispensers, Spektr BSG is a much more deadly alpha striker, Bran Do Castro, Uberfalls and Morlock are better as a dedicated CC unit.
    Bandit is for when you want an infiltrator that can do all of these things, but worse than each can do one of them. Generally I'd always go with double Zeros rather than Bandits in vanilla despite bandit being an auto-include for me in Corregidor.
     
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  9. wendigo

    wendigo Nomad Artichoke

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    Oh, man. I have never had the balls to attempt this roll because if you fail you almost guarantee the guy will never do anything that game, showing up in the DZ out of camo. But I can imagine that landing the roll and parking a BSG E/Mauler right outside their DZ could be truly amazing. How often have you tried it? Any compelling success stories?
     
  10. loricus

    loricus Satellite Druid

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    I've done it a bunch of times. Usually with the LSG to minimize the cost loss if it fails. I have it on video if I remember I'll link the time stamp when I'm home in 6 hours.
     
  11. Brother Smoke

    Brother Smoke Contractor for Bureau Aegis

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    I have never once regretted taking the KHD, it's pretty much the only one I do take
    It's got everything I need. Anti-material ccw, LSG for templating fools, is a specialist and can spook enemy hackers something fierce, plus that glue gun comes in handy a lot more often than it would seem at first glance.
    They have been the MVP on almost every game i take them because they perform all their roles really well
     
  12. Civilized Barbarian

    Civilized Barbarian Praxis' Lead R&D Janitor

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    I wish they'd change Scavenger to allow you to use it on your own troops. Failing the infiltration roll would be a lot less painful if I could park the Bandit behind an ARO piece and take their gun when they drop.
     
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  13. MindwormGames

    MindwormGames Well-Known Member

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    I haven't used Bandits much, but I have been seriously considering including one in my lists.

    Like others have said, I look at a Bandit as a backup unit that is able to respond dynamically to changing conditions on the table, patch holes, and take savage advantage of opportunities.

    I normally rely on Morlocks for CC, but lots of times I am in a situation where an infiltrated Bandit would save me a ton of Orders. There's also times where I would love for my opponent to mistake an infiltrated cammo marker for a Zero and eat an unexpected BSG or Surprise CC attack.

    Lots of times my games wind up as a midfield scrum, because I normally push hard into the middle of the table. In that kind of environment, I think a Bandit could really open up some great possibilities.

    The only question is where to get the points, but downgrading a Tsyklon to a Lunokhod gives plenty enough points to swap a Zero for a Bandit.
     
  14. wendigo

    wendigo Nomad Artichoke

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    I am also fond of the KHD profile, but I need to remember not to hack with him in ARO. His burst one WIP12 redrum is born to lose F2F rolls. He is considerably more effective if you can leave him as a marker and surprise hack on your active turn. I was baited into hack AROing a santiago KHD out of LoF in a 5-man link when he stepped out to take a shot at my sniper, and he decided to tank the shot and wreck the bandit instead. I would have had much better results leaving him alone and either making him spend the orders to dig out the bandit or waiting until my turn.
     
  15. Brother Smoke

    Brother Smoke Contractor for Bureau Aegis

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    You need to pick your battles. I would almost never ARO hack another KHD, or HD+ for that matter. Also you need to be wary that sometimes you want to Redrum but sometimes you want to Skullbuster.
     
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  16. Click2kill

    Click2kill Well-Known Member

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    You really need to be the active player in KHD vs KHD f2f rolls. Even an Interventor can be in a bad spot in that exchange.
     
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  17. MindwormGames

    MindwormGames Well-Known Member

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    Yea, hacking is really swingy in general, but B1 v B3 isn't a winning proposition.

    I don't mind ARO hacking when I can hit the active trooper with 3+ hacking AROs, but I won't break cammo to pile in on an ARO hack. If someone is gunning for your Interventor LT, that won't technically improve your odds of survival, as it is a suicide mission anyway, but the possibility of eating Lightning, Redrum, Brainblast, and Blackout tends to be a disincentive to use your KHD, and you might get lucky and see a twitchy opponent blink and split burst. LOL. Thanks, buddy.

    Mostly, the only time I'll break cammo to ARO hack is if a REM or HI stumbles into an AHD's ZoC when I don't have decent Repeater coverage. If there's repeaters, my non-cammo hackers can throw enough AROs.
     
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  18. inane.imp

    inane.imp Well-Known Member

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    It will actually improve your odds of surviving the turn, if not the order.

    Interventors Lts have solid odds of surviving the first Hack vs them. Vs a properly implemented attack they have low odds of stopping the attacker themselves though. Which means that generally an Interventor takes 2-3 hacking attacks to kill.

    Popping a KHD from Camo has solid odds of turning this into a single attempt. This interaction isn't particularly uncommon:

    3. Camo marker walks into a Nomad Repeater with Stealth
    4. No hacking AROs are generated
    5. Camo marker reveals as a KHD and Redruma the Interventor
    6. Bandit KHD reveals and Skull-busters the enemy KHD. Interventor Lt uses Breakwater in ARO.

    30% odds of a Zulu-Cobra killing the Interventor vs 61% odds of the Zulu-Cobra taking a wound back.

    Admittedly it's better to have a Heckler or a Zero than a Bandit in that particular interaction, but the point remains.
     
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  19. neostrider

    neostrider Well-Known Member

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    Isn't hackable a public knowledge, and the aros and reveal from camo be required before the active player declares second order?
     
  20. kesharq

    kesharq Lucky Dice-Roller

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    It is, once the miniature is placed on the table. But in marker state, being hackable is not public information.
    You can not declare a Hacking ARO against a Marker. You have to idle first, then declare your ARO if marker state is canceled.

    Edit: made a mistake regarding ARO on camo markers
     
    #40 kesharq, Apr 28, 2019
    Last edited: Apr 28, 2019