I'd like to have ANY measuring permitted. High tech games should always include it, it is not believable that fluff have distances-to-target implemented within weapons or visual supports and you have to guess how far is a model...
I get why they did it, they warped the dice rolls around the stats so having a higher value is always better.
If you have Martial Arts/Natural Born Warrior, you will have automatically Stealth, so what for CC troops, expected thos with berserk, who fluffwhise are not real silent, will be excluded. The difference is, that you can't be shot with an Shotgun without reacting to that. But perhaps you ar right and you shouldn't only be allowed to react with shooting, except with six sence. With perhaps a malus to your ftf roll.
Actually if you just mentally consider that player that scored a hit is the one doing a check, the basic principle holds completely. I.e., player who scored the hit wants to succeed at doing damage, so they wants to roll equal or under the target number. Only modifier is from ARM of target and cover, both of which are negative and reduce the target number. This also covers the fact that when rolling usual rolls success is if you roll the target number, but when rolling for ARM you have to roll over the target number.
sure, making fluff up helps. But that doesnt adress a fairly large number of units, where CC is a not terrible option when faced with na opponent hugging a corner in SF, cannot hten use this tactic. Heres a better idea, dont hug a corner and consider yourself immune to someone rushing around it and stabbing you in the face Edit: Oh and Father knights for one. Montessa for another. Just off the top of the head
Oh I get that completely, but I think it's important to make rolls feel opposed even if the maths is the same. If I roll to hit and then roll to wound, it feels different than me rolling to hit and you rolling to evade/arm save.
Assault no longer requires LoF upon declaration. The LoF restriction seriously kills this special skill and I would love to have on units like Father Knights or JSA, who rely heavily on CC.
I could be amenable to measuring ZoC, but the lack of pre-measuring is something that I like about the game in general. To me, pre-measuring in Infinity would be similar to playing a game of chess with a computer right next to you. Yes, it elevates the level of baseline play and shortens game length, but at the price of individual talents not playing as large a role. You could also take cues from measuring using ZoC to judge distances like Warmachine used to have in Mk II with caster zone measuring or whatever it was.
You’ve previously made persuasive arguments for pre-measuring (of any sort), especially that the game isn’t negatively affected by the change. I agree that t’s certainly a solid and playable game that way, but myself I don’t think it’s as exciting or interesting and (I presume we agree that) it’s not the game CB have designed. I also think it’s a key point of difference with other tabletop games. What I think is that if CB do indeed want this to be a game of estimating distances in every area in the game (weapon range; unit distances; cover percentages, etc.) then they need to rethink how it should properly work within the alternating steps of the Order Sequence. This is to say I don’t agree that there should be any pre-measurement, but I do think they need to make changes so that estimating makes more sense more consistently throughout the game - and ensure the rules are properly translated so that their design intentions for the game are incontrovertibly clear!
I'm fully againt premesuring. I experienced it in Guild Ball and I feel like it's a pain with players spending a lot of time mesuring so they are 1 mm out of your range. Give me premesuring and I will deploy with all my mini with the exact distance to make all template weapon ineficients, put my servants bot exactly 15 cm away to their target... It will goes into ultra competitive mesuring very (very) fast Plus Infinity range band are 20 cm long. That already give player a very big error margin. I'm very bad at estimating distance yet I very rarely have problem with guessing the good range band of my weapons. The only concession I would give would be to allow mesuring distance on the table (size of the buildings and so on) before deployment. It give help without breaking into full premesuring This being said, as an Ariadna player, I would ask to remove the cube restriction for rerolling doctor rolls. It make Ariadna doctor all but useless. Not having servant bot is restriction enough, our poor doctors don't need more.
I completely understand that perspective, and that's why I specifically called out ZoC AROs. The system falls apart when it's not clear whether or not your model is allowed to declare a response at all.
Sure, i understood the specificity of your post Toad' and as i say, I agree that at present, it doesnt work elegantly: sometimes an ARO is nullified because you find your unit was out of range eg. a Hacking response, and other times you can legally determine whether or not units have Line of Fire before declaring it eg. a BS response. This is jarringly inconsistent and should be reworked somehow.
I like some ideas ITT, but I personally would speak in favor of not so much changing rules, but the way they are written. For one, I think I'd prefer less referencing other rules in general, for example stuff like moving ammo info straight into weapon description (thus abolishing ammo system entirely; you can still roll hints for their effects into weapon names to simplify memorizing, something Ammo system is used for atm.), or separating different flavours of BS Attacks into separate actions with isolated descriptions. Then there's a need to make a slight cleanup on terms and definitions, and make sure those are strictly adhered to in rule descriptions. Streamlining Requirements/Effects structure of the latter, if it is needed at all. Making sure text of rules describes everything to avoid situations when examples are the only source of rule on an interaction. Clarifying some FAQs goes without saying. Things like that.
Dice happen. And usually suck. Not really 'warped'. CB made the person who owns the model make the 'to-wound' roll, so you want the 'to-wound' roll to fail (ie, roll high). Yup. The player who owns the model that got shot wants the to-wound roll to fail. And that is why CB made that decision. You want the player who owns the model feel involved in protecting it. It only took me about 4 years to grok that... *facepalm*
Tbh we already have enough things which count as "high-tech only available to most advanced states of 23th century" in Infinity, so... But then again, most sci-fi works tend to use different sorts of anachronisms and outright schizo tech for reasons varying from "because it's cool" to "to keep things relatable to audience". Aaand at this point even reality of modern armed conflict isn't always relateable to said audience mostly used to vision of conflict in WW2 / Clod War period.
Nah i think they are in a good place. Id love an electronic warfare tag for pano. Like a bit wip15 bts9 almost no guns hacker+/khd bruiser. But thats it
The Holoprojector L2+ mess to be more clearier. Let the antimaterial and scenery rules to be active at anytime. At the moment, antimaterial weapons and CC skills aren't as useful as they could be this way Those pesky infiltrated hackers would feel less safe if a non Hackable trooper could come explain them what they think about being hidden in a building without support from their backlane.