This doesn't seem like a great idea. By removing Vanilla armies you take away a lot of options and in many cases you take away the unique sinergies of any army. Vanilla armies should stay, really. I like the way the vanilla/sectorial thing works.
Very much agreed, removing Vanilla is madness. Rename it if you like but the world and their granny will call it Vanilla. The Medjector seems like evidence that one's not happening. Yeah, it's literally on one unit right now but it's not too implausible it might proliferate out soon.
Spotlight/FO work in ARO and the Targeted state persists until Reset. Jammer effect is "ISO1" and can be Reset. Symbiomates block a hit, not all hits. Shasvastii skill grants Shock Immunity. Shasvastii Embryo is worth a flat 10 points, all the time, including Zone and Victory Point scoring. AutoMediKit and Regeneration give a free go to heal at the end of each player turn. Full-Auto L1 works in ARO, not Full-Auto L2. (Not sure why they flipped it, considering the skill description.) Veteran ignores Suppression and Full-Auto L2 BS-3 penalties. Bioimmunity grants immunity to the auto-wound effect of Critical Hits. A minimum area of Terrain rules are enforced in ITS. Camouflage has some kind of downside, since it's the best skill in the game at the moment. Hoverboards.
It's on a Haqq unit, so far Doctor+ is one of few things that's been immune to proliferation beyond Haqq and Haqq-aligned mercs (as far as I can remember without digging in Army), even though Doctor also has Akbar level that's unique to Haqq. It'll likely proliferate among Haqq units and mercs only :/
Thematically Vanilla is more like a neapolitan ice cream -- some of everything, but not as much of each individual part.
Fair point. I'd like to think some Black Hand or Hexahedrons or other generic shady spy peoples of other nations would nick a few and make an improved medikit for base to base at least, but probably not anytime soon.
Tutti frutti PanO. Bring back scatter for template weapons, but separate rolls, not a spiral formula. Can hurt your own? ¯\_(ツ)_/¯ Friendly fire.
Re-work fireteams really. Or remove them. I dont think the Game needs to force people into using vanilla infantry anymore. typically they offer niche roles that Elite units dont fill now. And ARO options exist that dont rely on link bonuses which means it wouldnt overly weaken reactive either
Well, there was also a promise to re-work the models and bring them back later. Not a whole lot of shit flipped, since there was a lot of apologizing about removing them, but they were hard on the molds so needed to be re-molded more often (raising costs to make) and didn't sell very well, either. I always thought that the different Exrah models didn't look like they were all from the same species. The Caskuda and the Super-Jumping bug looked related, but the other one didn't. (Sorry, names escape me) Yeah, that would be a good design/fix. Get all the interactions listed in the place they happen. At the very least, get all those rules linked in the Wiki entries. Oooh, do LIKE! Probably needed. Murphy's First Law of Armed Combat: Friendly Fire isn't. I've played through three different versions of scatter (what? There's no old-man/get-off-my-lawn emoji?!? ). N1 had a reduced scatter distance, which made missing by 1-2 numbers still a 'hit' (the circular template would still be over the base of the model). N2 increased the scatter distance, so that missing by 1 number put the template off the base of a model. Both N1 and N2 had the direction and distance of scatter such that there was a spiral out, instead of distance determined by failure category and direction determined by random D20 roll.
And that is fine too... it's why they are created to go full boom instead of just impact or go boom after hitting. It may still hit some, but not all you wanted. And if impact point has stronger effect than blast zone, it would also be OK. Oh, and smoke going somewhere, maybe the wrong way.
Grenades didn't have a different effect for center hole or blast radius, but missiles did. Full AP+EXP damage to anything under the hole, just one (I forget which, think it was AP) to anything caught in the template. With the larger scatter distance in N2 (2.5" per failure category?), smoke almost never went where you needed it. Probably the bigger issue with the spiral dispersion was AD troops, especially Netrods/iMetrons. There actually was an ideal place to put them to prevent them from scattering off the table. Your right-side quadrant of the table, IIRC 8" from center (left/right and fore/aft center) That basically kept the entire miss spiral on the table unless you completely flubbed the roll with a 20.
Neopolitan Capitaline Army Shocked Army of A-Coffee-N-Mentos Sval-Halva Mint-N-Cherry Orders ... The only problem is Varuna really does have to be Vanilla, leaving actual Vanilla PanO with PistachiOceania.
Make as only valid reaction on Delay from an action of a unit with stealth dodge/change facing and you will get into CC
I don't know if I would change the rule, due to I think I know, why it is in the game. "Low" rolls for attacking/ftf "High" rolls for armor saves. When you roll completey average in 50:50 situations, but looses ftf rolls and models. That feels so terrible
what would the difference then be? You would still be locked out of doing anything. This has the additional affect of meaning that not every single CC troop requires stealth to be effective (And many dont have stealth) thats why it is this way
I would like the rules to permit Zone of Control premeasuring, so that it's clear whether or not AROs were actually generated.