In the US at least (and increasingly in the UK as developers make as many savings as possible) it is advisable, as the very first thing you do in a new-build house, to buy a load of >15cm screws, then go round all of your UPVC doors and windows and replace the crappy ~3cm screws holding them in (one at a time, so the frame doesn't fall out). CATNAP rules the day (Cheapest Available Technology, Narrowly Avoiding Prosecution) and no developer will spend money they don't have to, leaving you with very flimsy security. Though, quite easy to bash your way out in the event of a fire so not all bad...
Better doors are why more regular police use explosive entry tactics, I guess - but d-charges are already a thing. However, a shotgun with breaching rounds would be more likely to destroy the lock than the ram above. Also, the future - Infinity shotguns aren't actually the same as modern shotguns, they fire airburst rounds. Stands to reason the breach/ap round might work better.
Swedish construction laws are beyond draconian according to my friends who work in that business, and the Stockholm housing market (while currently in a dip) doesn't really reward CATNAPing unless you add a letter; Cheapest Available Technology, Narrowly Avoiding Prosecution and Inspectection. We've bought new productions twice the past five years and the water works has been lacking in both cases, and that's damned hard to inspect for the customer. That's the thing, right? Destroy the lock and you'll also destroy the mechanism that retracts the security bolts. I have no doubt that most weapons that the Infinity security forces use can shoot down the locks - eventually. If you want to get through the door before the battle is over, call the Engineer over. There is something to be said about other doors, however. Toilet doors that can be locked for privacy rather than security, internal fire doors that aren't designed to be locked so the mechanism is simple, or doors that are locked to keep the general public out but allow staff to pass through. Those doors should probably not qualify for all of the protection Scenery rules afford. The toilet door can probably be bashed through using a well-aimed kick and while the fire door will be sturdier than the walls the lock isn't.
Suppose that when you can let "Mister Mossberg" deal with an intruder without too many questions from the police, you don't need a door able to stop a small car to keep burglars out... US exterior entry doors are usually 2-3 hinges on the side and single deadbolt with the doorknob. As far as the boarding shotgun goes, the last thing you want in a pressurized environment is something punching holes in it. The solid slug should be a block of dental plaster or something similar that will shatter into dust when it hits something solid. But it will break locks in the process of shattering. Given that most grunts are carrying an additional 80-120lbs of stuff (additional +50% body weight, unevenly distributed), it's a lot easier for them to have a bad fall.
I agree on the falling thing, not only does it make sense that trained soldiers would know how to take a fall, but also even a person with minimal training can do a "hang and drop" maneuver without much trouble (don't know how you call those in English)
Given that a standard trooper in Infinity can jump down ~20 feet with 0% chance of taking any damage, 20-40 feet with around 50% chance of damage and 40+ feet with almost 100% chance of damage, it seems to fit the description almost perfectly.
Another time this popped up, one suggestion was making half size steps (DAM 5 per MOV / 2, so progression was 5, 10, 15, 20, 25...). It didn't change anything for big falls, but first ones were a bit more liveable IIRC (not everything is 10 and then 20, 30...). Edit: typo.
The ramming in the video ends flexing the door... but it has multiple support points, and probably the others are jammed in bad shape now. You can see the white wall inside the house, around 1:30. Better doors will not flex so early, stronger metal and wood "sandwiches". That is the problem, it seems in some countries "Hollywood methods" are OK if you want a comedy sketch. TV news cut these scenes in 3-4 hits, because they are hilarious. This one is around 2 minutes, over 30 hits, and still outside. And by hinges, I guess you mean plain hinges, not interlocking ones (at least one "bolt" goes into a hole of the other part... they look like hypo mouths). Nevermind that in some cases they have big glass zones. Here it's not uncommon to have bars in low windows and glass door. In new constructions, they are held from inside, so in a fire, you are not trapped.
Most of our door hinges, front door or interior, look like this (depending on materials, brass is popular): Sometimes there's a security screw/pin that goes into the hinge pin, but that's only useful on a door that swings into the building. Otherwise you can just drill out the security pin and pop out the hinge pin, then open the door from the hinge side.
One of my main problems with infinity rules is that good gunfighting comes from visual BS mods, and not from "gunfighting skill". Better gunfighter means 1 or 2 points of BS difference (and +2 is lot better), while vis mods throw around -3 and -6 mods like candy.
It seems to me that being almost invisible with TO camo is going to be more effective defense than a wall I'm standing next to.
But that's jumping , it just annoys me that its possible to fall off a waist-high obstacle and potentially die...
What happens if you are trying to move (vault) over the small piece of scenery, and you don't have enough movement to get past it and you finish your movement on top of it but you can not stand on it (it's smaller than your base) ?
How are you finishing your move on top of it? Oh, and possibly falling from a climbing position when falling unconscious. But that and Jump are the only ways I can think of to end up Falling in Infinity.
It isn't a matter of realism, it's a matter of gameplay and tactics. Cover can be flanked, visuals not.