Rules you would want changed?

Tema en 'Access Guide to the Human Sphere' iniciado por timmy, 23 Jun 2018.

  1. Solar

    Solar Well-Known Member

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    I would scrap the Guardian S4 two minis on one base thing.

    Not because I hate Guardian as a skill, I don't (less good than CC but probably cheaper) or because S4 is intolerable and/or unworkable (it's not and it also brings a discount) but because these should be two distinct Synchronised minis. Two combatants on one base with conbined stats doesn't otherwise exist in the game and doesn't feel right.

    Andromeda should be a S2 shooter with a S3 Synchronised rob-dog. The existing mini is beautiful but mechanically feels clunky.
     
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  2. eciu

    eciu Easter worshiper

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    New Strelec with K9 makes Guardian look really pathetic and unnecessary.

    Why was this skill even created ?
     
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  3. Del S

    Del S Tunguskaball

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    It sounded cool on paper. It sounds cool on paper. It may even have sounded cool in playtesting. But - It's underwhelming as a very underwhelming thing on the table.
     
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  4. Ben Kenobi

    Ben Kenobi Well-Known Member

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    My thought, and I could be completely wrong, is, that they assumed, a mini diorama would be fun for the players to build and paint. That the rule for this hardly makes sense is the backdraw.
     
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  5. Brother Smoke

    Brother Smoke Bureau Trimurti Representative

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    This has probably been mentioned before, but I would make full auto not work on the reactive turn
    Symbiont armor should be removed with no save on contact with fire
    MSV1 should be able to see through smoke with a penalty
    MSV3 should either be significantly cheaper or given some other form of bonus
    White and/or Defensive hacking devices should be given programs to more effectively counter to KHDs

    I do agree that guardian units (Just 2 so far AFAIK, Voronin and Andromeda) should have just been G:Sync
     
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  6. eciu

    eciu Easter worshiper

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    I would love to see Assault either being reworked or dropping LoF requirement. As it stands now its almost dead skill (only usefull in The Grid to charge beetween antennas).
     
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  7. Superfluid

    Superfluid Welcome to Svalarheima

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    Why is Minesweeper so rubbish? Someone who is really good at dodging is better at removing mines than a dedicated piece of equipment designed to do a single job.

    Minesweepers true purpose is to hose AI beacons, which just feels kind of weird to me.

    Give me a good minesweeper. How about let me roll FTF against the mine detonating with the minesweeer? Or remove the LoF requirement? Something please.

    And give it to PanO.
     
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  8. Mahtamori

    Mahtamori Well-Known Member

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    The only thing bad about Minesweeper is the unarmed slow POS that it's located on -.-;;
     
  9. Superfluid

    Superfluid Welcome to Svalarheima

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    Oh and lump deactivator in with that.
     
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  10. Ben Kenobi

    Ben Kenobi Well-Known Member

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    Engineers have also minesweeper

    Edit: sry, it seems to be, I'm wrong
    Edit2: mixed up deactivator and minesweeper
     
    #350 Ben Kenobi, 25 Jul 2018
    Última edición: 25 Jul 2018
  11. Superfluid

    Superfluid Welcome to Svalarheima

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    Me too, which is why I had to add an extra comment...

    It feels to me like the FO Rems with deactivators should be actually good at minesweeping. Like, do it in a single order safely kind of good. It takes a short skill to put a mine down, it's fair to allow it to be a single short skill to remove so long as you have the proper tool.
     
  12. Section9

    Section9 Well-Known Member

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    :stuck_out_tongue_closed_eyes::see_no_evil::hear_no_evil::speak_no_evil:
     
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  13. Hecaton

    Hecaton EI Anger Translator

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    Agreed. Andromeda and Voronin both having a G: Synch guard dog sounds way more fun. Plus you could make Andromeda's dog a REM with STR and some neat abilities.
     
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  14. Brother Smoke

    Brother Smoke Bureau Trimurti Representative

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    Here is one I expect to be a bit unpopular:

    I wish they did away with facing
     
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  15. loricus

    loricus Satellite Druid

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    I WOULD BE RUINED.
     
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  16. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

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    Why? I think it's fine, being able to have markers sneak up behind people is important

    Why would removing this improve the game, in your opinion?
     
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  17. Hecaton

    Hecaton EI Anger Translator

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    I think facing is one of the best parts about Infinity. Making decisions about it often doesn't have an obvious right answer, it influences the game dramatically, therefore it makes the game more interesting.
     
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  18. loricus

    loricus Satellite Druid

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    I understand facing can be a pain during deployment and can be a big consequence for what feels like a small decision.
     
  19. paraelix

    paraelix Seed Embryo Scholar

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    If facing was removed, you'd need to restructure half the game.
     
  20. inane.imp

    inane.imp Well-Known Member

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    Just draw LOF from the back of the base, it solves the issues with facing while preserving the ability to exploit it (albeit making it more difficult).

    [​IMG]
     
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