White noise is basically active turn only unless it changed this edition though, right? Hackers can ARO but they'd need to be within 8 inches on activated target to do so, and probably dead as its not a face to face? So is the concern that you are leaving unlinked MSV on ARO duty and people are killing them? I can think of no more than 2 games* where I've managed this trick without significant order investment to get non MSV attack piece and either repeater or hacker into good places to pull this off. *the 2 games mentioned were both against new players who felt Nisse and Aquilla guard made good ARO pieces vs Nomads and stood them up in deployment zone covering most of the table
One of my greatest small-time regrets about the change from N3 to N4 is losing access to white noise as an ARO. It was one of the mechanical counters to speculo + ko dali shenanigans and they took it from us.
Suppose there are two equations, 10x+y and x+10y. If x=1 and y=1, the result would be 11 & 11. But if you change x into 0, the result would be 1 & 10. According to your opinion, 1 is now 10. plus.. Nomads and CA are good at leveraging White Noise: I agree. You had a bad time playing the game with those players: I'm sorry to hear that. So the game needs to be totally sterilized of White Noises:
It's funny how not one of you folks with torches and pitchforks appears to have read the OP. He doesn't want to remove White Noise as a mechanic. While it does start off as a bit of a rant he wants to get rid of the Zone and wants it changed into a single model thing like Albedo for the White Noise Hacking program. Imho that's worse for balance than a static zone but at least makes all instances of White Noise subject to NFB, which gets rid of the "Mimetic troops sitting in White Noise" (Active Turn only-)*problem*. I don't like that Ecplipse lacks a dedicated counter at the moment either. Sure you can Spec Fire, Intuitive Attack into it and ofc your own CC works fine, But there's entire Factions where all 3 of those options are too scarce to be considered available. Personally I'd say there's a missed opportunity to give Sensor and Triangulated Fire something more to do after the removal of Sniffers gutted their usefulness.
Then change Smoke to also obscure LoS with MSV. It's easy, Smoke now also releases something technobabble that interferes with MSV. I would actually like to see that interaction go as well as it opens for some horrible abuse by the armies that can employ it. There's nothing in it that says "smart play." All that it is is smart rules reading. Repeaters exist and they make their own expanded ZoC for them. If WN was unusable through a Repeater it would still be bad, however, it would be more manageable. You can only use WN in the active turn. Vanilla CA and Vanilla Nomads can get access to these things cheaply and handily. Vanilla Aleph can as well to a degree, as the only beefy ARO piece they can plant in is Pheonix. Some of the sectorial for those armies can as well, ISS excepted since they lack the beefy Mimetism ARO pieces.
What do ARO pieces have to do with White Noise? It's a Short Skill so can only be used in the Active Turn.
It's not smart rules reading, it is clearly rules as intended. If you don't like it fine, you don't have to use that tactic in your army, but you need to learn to deal with it, or maybe play a different game that doesn't have these rules interactions.
It is baffling and a bit worrying that this fundamental misunderstanding of game dynamics is coming from a warcor.
It's my general experience that being a WarCor doesn't necessarily include an understanding of the rules. And, for the ones who really don't understand it, it's very much a Dunning-Kruger thing... they can get real snippy if you show them where they're wrong in the text lol
I've found the title generally worthless as an indicator of rules proficiency and / or community support.
Where? Looking through the army lists I'm unable to find any. I think that has been removed completely. The difference between the two is that you'd unable to plant a model with Mimetism in the Smoke Zone and still be able to attack/be attacked so the benefit would come with a drawback. Right now you can plant a model with Mimetism in a White Noise Zone and still attack while being immune to be attacked by the MSV from range, the only thing that has a reasonable chance of taking that model down. You only get benefits and no drawbacks from planting a model with Mimetism inside a White Noise Zone. I'de played a lot of games where something has been put in just because of the "it would be so cool if..." reason. That then became something completely unintended when it was combined with something else. It's a small team that writes the rules. And as a small team, they're liable to miss synergies. If there's only a 0.1% chance of spotting something then a small team of five has an astronomically small chance of doing so. However, once it gets into the hands of 1000 people there's a 100% chance that at least one of them will notice it. That's how the law of averages works (https://en.wikipedia.org/wiki/Law_of_averages= If he had presented an actual argument to the reason my arguments were wrong instead of saying they were wrong and giving no other reason than condescending me then you'd have a point. The irony is that at this point he's the one expressing the Dunning-Kruger Effect himself as he clearly implies that what I said was wrong without actually explaining any reason behind his argument. That shows emotional interest in the nature of it. And the Dunning-Kruger Effect is expressed in an emotional reaction.
Eclipse grenades can be found on Chimera, Rasyat, Myrmidon Officers, Hippolyta, Machaon, Eudoros and Makauls. The Eclipse grenade launcher can be found on Guarda de Assaulto.