1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Reject Human Sphere, Evolve to Monke - The Morat Tactica Thread

Discussion in 'Combined Army' started by DaRedOne, Mar 24, 2022.

  1. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,080
    Good against cheap berserk AP CCWs like Galwegians, Varangians, and Taigha, which are relying on crits to do more than one wound in an order
     
    DaRedOne likes this.
  2. Morray

    Morray Well-Known Member

    Joined:
    Nov 28, 2017
    Messages:
    144
    Likes Received:
    135
    Mate, simply put. Thanks for all the effort gone into this post. :flushed:
     
    DaRedOne likes this.
  3. valukr

    valukr Well-Known Member

    Joined:
    Jan 11, 2019
    Messages:
    116
    Likes Received:
    119
    Great write up man!
     
    DaRedOne likes this.
  4. WiT?

    WiT? Well-Known Member

    Joined:
    Dec 28, 2017
    Messages:
    1,025
    Likes Received:
    1,408
    Its been a few weeks now, how are people playing Morats?

    I've had two games so far. Done ok, but still shaking out the cobwebs after a few months of not playing.

    First list - Supplies vs SEF
    gloFbW9yYXQWTjQuNCBDYXN0bGUgSGFyaXMgRGF0eoEsAgEKAIISAQQAAIISAQkAAIHsAQgAAIHsAQcAAIHsAQcAAIIGAQUAAIIRAQQAAIIYAQEAAIH4AQQAAIIUAQEAAgUAghEBAwAAgfgBBAAAgfgBBAAAgf8BAQAAghQBAQA%3D

    N4.4 Castle Haris Datz
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    SURYAT (Multispectral Visor L1) Heavy Rocket Launcher ( | TinBot: Firewall [-3]) / MULTI Pistol(+1B), CC Weapon. (1.5 | 36)
    SURYAT (Lieutenant [+1 Order]) Heavy Machine Gun ( | TinBot: Firewall [-3]) / MULTI Pistol, CC Weapon. (1.5 | 45)
    MORAT VANGUARD (Paramedic) Combi Rifle ( | MediKit) / Heavy Pistol, CC Weapon. (0 | 16)
    MORAT VANGUARD (Forward Observer) Combi Rifle, Flash Pulse / Heavy Pistol, CC Weapon. (0 | 15)
    MORAT VANGUARD (Forward Observer) Combi Rifle, Flash Pulse / Heavy Pistol, CC Weapon. (0 | 15)

    YAOGAT Spitfire / Heavy Pistol, CC Weapon. (1.5 | 32)
    RAKTORAK (NCO) Vulkan Shotgun / Heavy Pistol, CC Weapon. (0 | 24)
    ANYAT K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades / CC Weapon, Heavy Pistol. (0 | 24)

    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)
    IKADRON (Baggage, Repeater) Light Flamethrower(+1B), Flash Pulse / Pistol, PARA CC Weapon(-3). (0 | 9)

    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]2
    RAKTORAK Red Fury / Heavy Pistol, CC Weapon. (1 | 26)
    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)
    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)

    R-DRONE Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    IKADRON (Baggage, Repeater) Light Flamethrower(+1B), Flash Pulse / Pistol, PARA CC Weapon(-3). (0 | 9)

    5.5 SWC | 300 Points

    Open in Infinity Army
    Second list - Supplies vs OSS
    gloFbW9yYXQTQ2FzdGxlIEhhcmlzIERhdHogMoEsAgEKAIISAQkAAIISAQQAAIYlAQIAAIYlAQEAAIHsAQgAAIIGAQMAAIIRAQQAAIIYAQEAAIH4AQQAAIIUAQEAAgUAgfoBAQAAgf8BAQAAghQBAQAAgfgBBAAAgfgBBAA%3D

    Castle Haris Datz 2
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    SURYAT (Lieutenant [+1 Order]) Heavy Machine Gun ( | TinBot: Firewall [-3]) / MULTI Pistol, CC Weapon. (1.5 | 45)
    SURYAT (Multispectral Visor L1) Heavy Rocket Launcher ( | TinBot: Firewall [-3]) / MULTI Pistol(+1B), CC Weapon. (1.5 | 36)
    KAITOK Heavy Rocket Launcher / Heavy Pistol(+1B), CC Weapon. (1.5 | 24)
    KAITOK Chain Rifle(+2B), Flammenspeer / Heavy Pistol(+1B), CC Weapon. (0 | 22)
    MORAT VANGUARD (Paramedic) Combi Rifle ( | MediKit) / Heavy Pistol, CC Weapon. (0 | 16)

    YAOGAT MULTI Sniper Rifle(+1B) / Heavy Pistol, CC Weapon. (1.5 | 35)
    RAKTORAK (NCO) Vulkan Shotgun / Heavy Pistol, CC Weapon. (0 | 24)
    ANYAT K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades / CC Weapon, Heavy Pistol. (0 | 24)

    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)
    IKADRON (Baggage, Repeater) Light Flamethrower(+1B), Flash Pulse / Pistol, PARA CC Weapon(-3). (0 | 9)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1 [​IMG]3
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    R-DRONE Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    IKADRON (Baggage, Repeater) Light Flamethrower(+1B), Flash Pulse / Pistol, PARA CC Weapon(-3). (0 | 9)
    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)
    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)

    6 SWC | 300 Points

    Open in Infinity Army

    The basic idea was to ask "What is MAF doing that nobody else is doing" and do that. The answer was, unsurprisingly, a strong mixed core team with fantastic turret, and a strong MSV based haris. The second list attempted to remove vanguards from the team, and found that for 16 points two vanguards in the core could become big strong Kaitoks to give the team more durability.

    I'm finding that I am tunnel visioning hard on these elements though. Its hard to justify a min-max vanguard/suryat team when for such a low cost you can have Kaitoks instead of smelly vanguards. But once I have kaitoks (or other non-vanguards really) in the team, there is so much force concentrated there that I feel like it has to engage aggresively to justify its cost. And composition bonus or not, 5 man cores are unwieldly to attack with and not something I want to use that way.

    The Yaogat/Anyat haris is unsurprisingly a glass cannon of death. NCO and the Suryat makes them super efficient, but noone in the team can take a hit at all. Its super vulnerable to warbands on certain maps, or the ever present impersonator or bearpode taking them out. The Yaogat can be an insane ARO piece in the right circumstances, or mission critical bullet fodder if you position him wrong - its pretty tricky.

    Daturazi are superstars and there is serious game taking them in a link. Unsure if I prefer them all together for strength or dispersed for utility.

    I used Rodoks in a third game under Onyx Contact Force. They seemed... ok. The spitfire makes them more interesting to use but it is a major long range firepower piece gone, leading to more emphasis on Mr Yaogat.

    Wondering what other directions people have built MAF in? Has anyone run the Rindak in a team or as an infiltrator? Or dared to try out the Kyosot Killing Platoon? Or even monkey Jazz?
     
    DaRedOne likes this.
  5. DaRedOne

    DaRedOne Morat Warrior Philosopher
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,549
    Likes Received:
    3,629
    I've also had two games under my belt. First game was The armory vs Kosmoflot and my fireteam ROLFstomped through my opponents badly placed AROs so I don't consider it a good learning experience.

    One good point was that a Zerat MULT-Marksman managed to realistically stall a Chernobog as it tried to advance on the side and couldn't fight her from out of SF range (infiltrated her into cover in full view of the chernobog, so he couldn't active it without getting Supp fire. She only caused one actuall wound on the model, but the sheer amount of orders she absorbed (about 6-7 orders, then gutsied out of LOF when she managed so pass an armor save when she finally got hit) made her the MVP of the match.

    Second game was a 4x4 draw vs Corregidor playing Countermeasures. My list was this:


    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    KORNAK (Strategos L1, Lieutenant) Mk12, Light Flamethrower / DA CC Weapon, Heavy Pistol. (0 | 41)
    MORAT VANGUARD (Paramedic) Combi Rifle ( | MediKit) / Heavy Pistol, CC Weapon. (0 | 16)
    DARTOK (Hacker) Submachine Gun, Pitcher / Heavy Pistol, CC Weapon. (0.5 | 21)
    RINDAK FTO (Paramedic) Submachine Gun, Flash Pulse(+1B) / Heavy Pistol, PARA CC Weapon. (0 | 27)
    KURGAT Boarding Shotgun, D-Charges, Drop Bears / Heavy Pistol, CC Weapon. (0 | 23)
    SURYAT (Multispectral Visor L1) Heavy Rocket Launcher ( | TinBot: Firewall [-3]) / MULTI Pistol(+1B), CC Weapon. (1.5 | 36)
    KAITOK Chain Rifle(+2B), Flammenspeer / Heavy Pistol(+1B), CC Weapon. (0 | 22)
    YAOGAT MULTI Sniper Rifle(+1B) / Heavy Pistol, CC Weapon. (1.5 | 35)
    ZERAT (Hacker, Hacking Device) Combi Rifle, D-Charges, Light Flamethrower ( ) / Heavy Pistol, CC Weapon. (0.5 | 29)
    TYROK (Minelayer) T2 Rifle, Shock Mines / Heavy Pistol(+1B), Trench-Hammer(+1 Dam). (0.5 | 22)

    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]2
    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)
    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)

    4.5 SWC | 300 Points

    Open in Infinity Army

    Yaogat in a full fireteam core managed to stop a Gator for the first round, then punked it dead on the second. Well, it was an 1-2 punch with the Yaogat then the Kaitok, as the Gator gutsied into cover, then the Kaitok ran in for the kill with fire saturation from the chainrifles (seriously, you try surviving that many saves when you've got 1 structure left)

    Kaitok tanked an ungodly ammount of fire and scored kills against a couple jaguars (firing burst 4 heavy pistols on bad range, but screw it, full link bonuses!)

    Kornak did jack shit, but I didn't expect him to. Rindak was a nice surprise. I had him in a haris with the Kurgat and the Suryat (Bad idea, should have had the Yaogat there). But still he managed to dodge through a very well placed ARO network that included a Lobo in suppressive fire and a linked Jaguar ADHL to heal the Suryat and allow me to pick up the slack on turn 2.

    All in all, I'm happy with this update. Morats can really put on the pressure with the many added Burst options and having these versatile links helps when our models have such middle of the road statlines.
     
    WiT? and bladerunner_35 like this.
  6. WiT?

    WiT? Well-Known Member

    Joined:
    Dec 28, 2017
    Messages:
    1,025
    Likes Received:
    1,408
    Yeah I feel that the Yaogat is generally better here, and the Suryat generally better in the core.

    Yaogat is generally looking to bully stuff that are scared of smoke or of its long rangebands. B4 should be enough for that, and going to B4 +3 BS is not necessary. When using in a core link, I feel we get into super overkill territory using the fully linked Yaogat. Super overkill has its place (like against an Avatar, I would certainly go for super overkill), but its often wasteful. When using for ARO, I still think its dicey even with full core due to the lack of mimetism and single wound. He'd do fine here in a late game situation where good sweepers are dead and could potentially hard lock the table in those circumstances. But that fragility makes him not my ideal pick for general defensive turret.

    Suryat on the other hand, is wanting to survive and needs all the mods it get to do so. When that +3 BS causes you to survive or even win a firefight thats a huge deal. I feel it loses relatively a lot from -3 BS in the haris, and while it is still playable there, it should only be there if your core already has one or really just does not want an ARO turret.

    Much respect for disregarding 15 orders. I really don't think we need to max out when using Kornak or to a lesser extent that Suryat +1 LT and I feel thats a habit I personally need to drop too. A few chaff or replacement orders in G2 is fine and lets points be invested entirely into G1. I do wonder though, would three Gakis be annoying enough to be worth 12 points? Probably not, I don't really rate them in the Taigha's usual role but its worth considering.

    I'm sure none of this was new for you, but in the interest of helping newer people into MAF I'm trying to stimulate discussion!
     
    DaRedOne likes this.
  7. Lesh'

    Lesh' Infinity LATVIA
    Warcor

    Joined:
    Mar 19, 2018
    Messages:
    595
    Likes Received:
    670
    Managed to play 4 games with new MAF

    First two games I've played Supremacy against Aconticimento
    gloFbW9yYXQJU3VwcmVtYWN5gSwCAQkAghYBAwAAhiUBAwAAggYBAwAAghIBBwAAhiQBAQAAgewBCAAAghMBAgAAgfoBAQAAgfoBAQACBgCB%2FAEBAACCEwECAACB%2BgEBAACB%2BgEBAACC9AEBAACCFAEBAA%3D%3D

    Supremacy
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]7 [​IMG]3 [​IMG]3
    KORNAK (Lieutenant [+1 Order], Strategos L1) Mk12, Light Flamethrower / Heavy Pistol, DA CC Weapon. (0 | 45)
    KAITOK (Multispectral Visor L1) Feuerbach ( ) / Heavy Pistol(+1B), CC Weapon. (1.5 | 36)
    YAOGAT MULTI Sniper Rifle(+1B) / Heavy Pistol, CC Weapon. (1.5 | 35)
    SURYAT (Tactical Awareness) Heavy Machine Gun ( | TinBot: Firewall [-3]) / MULTI Pistol, CC Weapon. (1.5 | 44)
    DARTOK (Hacker) Submachine Gun, Pitcher / Heavy Pistol, CC Weapon. (0.5 | 21)
    MORAT VANGUARD (Paramedic) Combi Rifle ( | MediKit) / Heavy Pistol, CC Weapon. (0 | 16)
    OZNAT FTO Vulkan Shotgun, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 18)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]2 [​IMG]4
    M-DRONE Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 16)
    OZNAT FTO Vulkan Shotgun, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 18)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    KRAKOT RENEGADE Chain Rifle(+1B), Grenades / DA CC Weapon, Heavy Pistol. (0 | 14)
    IKADRON (Baggage, Repeater) Light Flamethrower(+1B), Flash Pulse / Pistol, PARA CC Weapon(-3). (0 | 9)

    5 SWC | 300 Points

    Open in Infinity Army
    So it was a core with Kaitok FB as an ARO, in this particular case, Kornak was left as a spare one, cause I've wanted to have B2 medkit in case kaitok goes down, tinbot in case of hacking, and B4 BS15 Yaogat in case Kaitok survives and I need to clear something through smoke. And two harises with oznats, and pretas covering corners.

    In first game my opponent misjudged the distance for Guarda de assaulto, so he was shooting my kaitok in bad range with his spitfire, and I just rolled higher, and he popped from 6 saves. His other vector of attacked was buffed spitfire peacmaker. He gave it a try spending few orders, but kaitok tanked lost FTF with his ARM5+3 and eventually I won a FTF on he popped as well. My opponent also did few other questionable moves, so we decided to reset.
    So in second game he played differently. He was forced to go first, , he went with a different route with his guarda de assaulto, getting into good range this time, managed to wound me once, but eventually I wounded him as well, so he took zones and waited for my turn. on my turn I've killed fugazis through smoke with yaogat, also killed regular sapper sniper, and then proceeded to clear one zone with oznat and pretas, and the other zone I moved my m-drone, revealed nagas KHDs, and kill one with dortak. In the end we realized that it was bit pointless to continue, so he conceded.

    Other two games were against tohaa, and we were playing supplies
    gloFbW9yYXQJU3VwcmVtYWN5gSwCAQoAghYBAwAAhiUBAwAAggYBAwAAghIBBwAAhiQBAQAAgewBCAABghMBAQAAgfoBAQAAgfoBAQAAhfgBAwACBQCCEwECAACB%2BgEBAACB%2BgEBAACCFAEBAACB%2FwEBAA%3D%3D

    Supplies
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]3 [​IMG]3
    KORNAK (Lieutenant [+1 Order], Strategos L1) Mk12, Light Flamethrower / Heavy Pistol, DA CC Weapon. (0 | 45)
    KAITOK (Multispectral Visor L1) Feuerbach ( ) / Heavy Pistol(+1B), CC Weapon. (1.5 | 36)
    YAOGAT MULTI Sniper Rifle(+1B) / Heavy Pistol, CC Weapon. (1.5 | 35)
    SURYAT (Tactical Awareness) Heavy Machine Gun ( | TinBot: Firewall [-3]) / MULTI Pistol, CC Weapon. (1.5 | 44)
    DARTOK (Hacker) Submachine Gun, Pitcher / Heavy Pistol, CC Weapon. (0.5 | 21)
    MORAT VANGUARD (Paramedic) Combi Rifle ( | MediKit) / Heavy Pistol, CC Weapon. (0 | 16)
    OZNAT FTO Combi Rifle, Smoke Grenade Launcher / Shock CC Weapon, Heavy Pistol. (0 | 16)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    DROPSUIT TARYOT (Paramedic) Boarding Shotgun ( | MediKit) / Heavy Pistol, CC Weapon. (0 | 24)

    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]2 [​IMG]3
    OZNAT FTO Vulkan Shotgun, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 18)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    IKADRON (Baggage, Repeater) Light Flamethrower(+1B), Flash Pulse / Pistol, PARA CC Weapon(-3). (0 | 9)
    R-DRONE Flash Pulse / PARA CC Weapon(-3). (0 | 7)

    5 SWC | 299 Points

    Open in Infinity Army
    In first game I took deployment, cause I had better view of supply crates, and I don't have that many specialists, so I was thinking that it would be better just to take with force what is rightfully mine. I haven't played for a month so completely forgot that it's a bit bold move as tohaa have impersonators. My opponent gambled, and infiltrated Jan Star right into my link. I was expecting that, so I had two pretas as reserve, but he infiltrated on a bridge, so I couldn't put two of them in such way that they would see him, only one of them could. He also put a mate on him. So on his turn he basically decimated my link and was quite good at rolling armor saves, while I wasn't. Eventually we decided that it's not worth continuing as I lost all long range weaponry, and he had a msv2 sniper. We decided to reset and that I would go first.
    Second game went better, on first turn I've managed to kill the msv2 sniper and Le Muet, and also pin Jan Star. Since his long range ARO went down, Suryat hmg acted as a solo piece on other flank and killed I think 2 models.
    On his turn he was busy clearing pretas around Jan Star, but managed to kill only one. He also went with Taqeul after Suryat and tried to brain blast him, but tinbot saved me, as he spent almost entire turn on him, and only managed to wound him once.
    On my second turn I've cleanup a bit around Jan Star, but it was difficult/not enough orders to reach him, so I've just covered the corners, and on second flank used the other oznat haris (with combi rifle), and killed the Taquel LT. In this particular case I was glad that I had combi. After killing him, I've swept the flank with oznat, killing a triad that had a kaeltar CoC, and on last order killing remaining kaeltar CoC, but this time I was lucky with armor rolls on Pretas.
    On his second turn he was in LoL, few units left, and he wasn't in retreat, so after discussing we decided to end, as it was clear that he couldn't stop me from getting boxes and scoring.

    After these few games I really like two Oznat harises, fast and dangerous. Yaogat definitely should be left for active turn, maybe should be left for ARO as a second layer of defense, like when you want to stop bears e.g.
    If you can deal with enemy ARO, Suryat can be used as a solo piece for sure. This core is very versatile, but I really don't like that there's only 1 template (Kornak). I think other impersonators are not that scary, tohaa/spiral ones are scary, cause they have 2 wound and can have a mate on them.
    Overall I'm quite happy with how things turned out for MAF. it's day and night comparing this iteration and pre-Third-Offensive, when I started them.
    This week will get few more games, this time against bakunin.
     
    WiT?, bladerunner_35 and DaRedOne like this.
  8. DaRedOne

    DaRedOne Morat Warrior Philosopher
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,549
    Likes Received:
    3,629
    I seldom run full 15 orders. Never really felt like I had to.
    I do like having more than one group, and more than once I've subbed in a daturazi from group two into group one to go into a hilariously effective rampage through the enemy deployment zone.
    But I find any hard rules like "you must have 15 orders" limiting. I must fulfill my mission and kick my opponent's teeth in. Everything else is optional.
     
    Child9, bladerunner_35 and Stiopa like this.
  9. Keith

    Keith The Raven Lord

    Joined:
    Aug 31, 2018
    Messages:
    81
    Likes Received:
    69
    I’m honestly really excited about this update! Compared to other armies, I love their versatility in links and the added units are all fun and thematic and add to the rest of MAF.

    The Rindak I think is a real sleeper unit for me. initially I thought “it’s expensive, with a mostly meh stat line and not much protection. No mimetics or msv or high BS. Wip 13 middle of the road. Hackable” And so on. But as I really consider the whole package and the pros that come along with the cons, it becomes really intriguing to consider the possibilities! And now I’m actually full 180 and really like this unit. Can’t wait to put him on the table!

    The only thing I am disappointed with is the Rodoks… Not even the HMG swap for spitfire. (Though someone mentioned that an AP spitfire would have made it much more appealing. And I agree with that statement) A spitfire does work well with the Rodok lore being an aggressive team that’s pushing up to the enemy lines. I love the addition of the smg with SD! Which also works well with their lore and synergies with spitfire. I’m mainly sad because I loved running a pure Rodok core. In both MAF and Onyx. They’re one of my favorite units and I had a great amount of success using them this way. A lot of people say they got worse after the super jump nerf. But I have a confession, apparently I miss understood the rule in my early years in infinity and I always played super jump the way it’s now written… so I guess it didn’t hit me as hard. XD I think they’ll still have a nice and somewhat more specific roll in their Haris and it’s nice that we can take two haris. Just have to see how things play out. But overall I’m 99% happy!
     
    Golem2God, Stiopa and DaRedOne like this.
  10. Metal730

    Metal730 Well-Known Member
    Warcor

    Joined:
    Apr 15, 2019
    Messages:
    171
    Likes Received:
    281
    FD Rindak was solid for me on supplies. Specialist bonus + sensor means he can reveal their specialists while nabbing the box and running. He grabbed a box, killed a varangian and ran. I'd take him again.

    I've ran the kyosot twice and so far everything it's shot at has died in a single volley (a muhktar and 2 flash bots). It doesn't get a lot of opportunity to shine but I'm liking him more than I was initially. He's surprisingly good in his bad rangebands with b4 msv1 & mimetism.

    I've only ran the tyrok once and I gotta say I was incredibly disappointed. There was just never a situation where I felt like activating him was worth it in that game. Interested in hearing how others use him.

    The kaitok though... these guys are nuts. They tank soo many hits and have such insane threat range with 6" move and b3-4 chain rifles to follow. I had one kill a muhktar and tr bot in a single order and tank 3 hmg shots and live fully unwounded. Insane!

    I've taken the Dartok every game but it hasn't done much. It has the biggest target in its back you've ever seen though. Nobody likes seeing it on the table and all my opponents have bent over backwards to try and remove it. For that alone it's worth the 20 pts imo, he definitely takes more orders to kill than the 3 orders he generates over a game.
     
    bladerunner_35 likes this.
  11. DaRedOne

    DaRedOne Morat Warrior Philosopher
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,549
    Likes Received:
    3,629
    I think the Kaitok is going to be the MVP for a lot of players in the upcoming matches. It's cheap, hits hard and is resilient, there's a lot to love about it.

    Rindak is surprisingly my personal favorite from the new models. I love that we have a competent paramedic that feels so morat I want to hug the person who designed it, for real. I love it. Can't wait to see their models.

    Tyrok will usually be useful in 1 out of every 2 games I take her, but that's ok. Sometimes merely making a 'no go' zone is good enough. Also, I've found out she lives or dies by how you deploy her. If she can start in a safe position for a defensive short range roadblock or some turn 2 or turn 3 aggression she usually pays herself. If she ends up in a situation where she's pinned by long range AROs then she won't do much.
     
    Metal730 likes this.
  12. Metal730

    Metal730 Well-Known Member
    Warcor

    Joined:
    Apr 15, 2019
    Messages:
    171
    Likes Received:
    281
    I also want to hug whoever designed the Rindak, it's a very cool and unique profile. I can't wait to see the model.

    Which Tyrok do you find yourself taking?
     
    DaRedOne likes this.
  13. DaRedOne

    DaRedOne Morat Warrior Philosopher
    Warcor

    Joined:
    Nov 23, 2017
    Messages:
    1,549
    Likes Received:
    3,629
    Most of the time I take the minelayer. I sometimes take two.

    I like having that added mine in the midfield, and her gear is the same across all versions, but the mine makes it less likely she'll be punked in one order. Sometimes I even spend a command token and put her in suppressive. She's really that good.
     
    Metal730 likes this.
  14. WiT?

    WiT? Well-Known Member

    Joined:
    Dec 28, 2017
    Messages:
    1,025
    Likes Received:
    1,408
    I know people are all over it for various aggressive reasons, but a 22pt survivable flammenspear turret is a real capability when it comes to defense. Especially when it doubles as a 22pt survivable chain rifle.

    I'm torn though. Typically I would prefer to fire one flammenspear at a time, so a huge chunk of the link bonus is wasted, and exposing it in a core gives you a weak point to attack before breaking the HRL next turn. Deciding where and how to use my chain Kaitok is a huge question mark in list design at the moment.
     
    Stiopa and DaRedOne like this.
  15. Metal730

    Metal730 Well-Known Member
    Warcor

    Joined:
    Apr 15, 2019
    Messages:
    171
    Likes Received:
    281
    I've been experimenting with 3 Haris teams (1 "Core" and 2 Haris) that can re-combine to form a core if needed or if I go 2nd. In these sort of lists I find that I like the Kaitok standing out, he's worth at least 2 orders from what I've seen, potentially 3+ and still living. B2 on 15s with the Flamenspeer followed up by a dodge on PH 14 is really good at canceling dice and ARM 5 + cover is incredibly tanky. If I strip orders from their main group and they spend 2 getting to the kaitok that means they're probably down 6-8 orders just to remove him.

    Below is a work in progress example. Group 1 can have 2 different Suryats moving up to get repeaters in position and shooting down threats.

    I'm iffy on Group 2, not sure if I want to all-in on the dropsuit but if they skip having EVO then there is a 75% chance he just lands on a link team and really ruins their day (which is great odds in Infinity imo). Even if he fails it's a specialist who can paramedic an unconscious kaitok. Our EVO also has the luxury of giving itself assisted fire and a 6-4 specialist with marksmanship and terrain (total) is never bad in later turns.

    Big Haris
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]2
    SURYAT (Lieutenant [+1 Order]) Heavy Machine Gun ( | TinBot: Firewall [-3]) / MULTI Pistol, CC Weapon. (1.5 | 45)
    SURYAT (Multispectral Visor L1) Heavy Rocket Launcher ( | TinBot: Firewall [-3]) / MULTI Pistol(+1B), CC Weapon. (1.5 | 36)
    RAKTORAK (NCO) Vulkan Shotgun / Heavy Pistol, CC Weapon. (0 | 24)
    KAITOK Chain Rifle(+2B), Flammenspeer / Heavy Pistol(+1B), CC Weapon. (0 | 22)
    DARTOK (Hacker) Submachine Gun, Pitcher / Heavy Pistol, CC Weapon. (0.5 | 21)
    DARTOK (Hacker) Submachine Gun, Pitcher / Heavy Pistol, CC Weapon. (0.5 | 21)
    ZERAT (Forward Observer) Boarding Shotgun, Flash Pulse, Shock Mines / Heavy Pistol, CC Weapon. (0 | 25)
    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)
    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]2 [​IMG]3
    DROPSUIT TARYOT (Paramedic) Boarding Shotgun ( | MediKit) / Heavy Pistol, CC Weapon. (0 | 24)
    E-DRONE Combi Rifle / PARA CC Weapon(-3). (0.5 | 18)
    OZNAT FTO Vulkan Shotgun, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 18)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    GAKI AP CC Weapon. (0 | 4)
    R-DRONE Flash Pulse / PARA CC Weapon(-3). (0 | 7)

    4.5 SWC | 300 Points

    Open in Infinity Army
     
    bladerunner_35 likes this.
  16. Philamilapeed

    Philamilapeed Totally not a Speculo

    Joined:
    Apr 25, 2017
    Messages:
    135
    Likes Received:
    164
    I'm playing my first game with the new Morats next week sometime, this is the list I plan to run:
    Screenshot_20220406-173148_(1).png Screenshot_20220406-173156_(1).png

    We haven't chosen a mission, so I don't know how effective it will be, but the gist of the list is two teams with 9 orders each, one fueling the Bultrak, the other a flexible composition Core or Haris team(s) depending if the terrain favours big links or smaller units.
     
  17. infyrana

    infyrana Well-Known Member

    Joined:
    Jun 27, 2019
    Messages:
    467
    Likes Received:
    296
    Has anybody considered maxing out the AVA for the Kaitoks ? I'm curious how that would affect list building and ideas for different missions - be they used as expensive deployment zone deterrents or as attack pieces, linked or otherwise.
     
  18. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,301
    Likes Received:
    17,080
    So I realised that between the Defiance reinforcement pack and the TAG-Raid expansion I could probably make a 300pt Morat list. I put this together based on the minis in those boxes and I don't hate it!

    14 orders, a 5 man mixed Fireteam and an Oznat Haris, plus a decent amount of specialists.

    Tempted to swap the Rindak for a Tyrok with Skurgot, it won't actually affect the Fireteam BS bonuses as then it'll become a pure link, and get the +3 Discover.

    Screenshot_20220412-135420_Infinity Army.jpg
     
    DaRedOne likes this.
  19. WiT?

    WiT? Well-Known Member

    Joined:
    Dec 28, 2017
    Messages:
    1,025
    Likes Received:
    1,408
    Looks good for a starter box list! I'd personally want to tweak some profiles to get at least one preta instead of a Gaki, its a lot of utility for 3 points and one of our best defensive reserve drops.

    Totally a possibility. My latest lists have run all three Kaitok slots and would run four if possible.

    These lists have been adaptations of the Suryat Castle / Yaogat haris I posted earlier, designed to play more defensively against Ariadna and Shasvasti (or any other camospam army). I swap the Yaogat for a Suryat HRL, the Suryat HMG LT and Kaitok HRL for a Vanguard LT and a Kaitok Feuerbach, and make a few other minor changes.

    The good news is that HRL MSV1 does counter a lot of what those armies do and give you a lot of breathing room... the bad news is that if the map does not favor you, its still nearly impossible to stop a bear from wrecking a ton of shit.

    On that note, how have the apes fared defensively for everyone? My biggest concern with any sectorial is getting a turn against really strong Alpha - it doesn't matter what cool stuff you do if your links got cleared off of the board. I've found the MSV1 HI to be really good at their role, but I feel that this role falls short of actually being a reliable defense on many tables and against many threats. I've been linking a partial preta haris on the table with the reserve Preta able to deploy within a huge bubble to be a B2 chain/dogged/dodge defense. Between those elements we have game against a lot of stuff, but I fear not the very best vectors of attack.

    This is my current 'hard skew vs camo/smoke' list. It hasn't been trialled on the table but I am testing it with solo play bearpode/uxia runs and it can stop or minimize them if the table cooperates. I think you could drop one MSV1 in the core for the Suryat HMG to get a more rounded list. I took Daturazi all through G2 but I'm wondering if the Preta team is just better, trading scoring and offense for better defense.

    Apes fling shit into the rustling bushes
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    SURYAT (Multispectral Visor L1) Heavy Rocket Launcher ( | TinBot: Firewall [-3]) / MULTI Pistol(+1B), CC Weapon. (1.5 | 36)
    KAITOK (Multispectral Visor L1) Feuerbach ( ) / Heavy Pistol(+1B), CC Weapon. (1.5 | 36)
    KAITOK Chain Rifle(+2B), Flammenspeer / Heavy Pistol(+1B), CC Weapon. (0 | 22)
    MORAT VANGUARD (Lieutenant) Combi Rifle / Heavy Pistol, CC Weapon. (1 | 14)
    MORAT VANGUARD (Paramedic) Combi Rifle ( | MediKit) / Heavy Pistol, CC Weapon. (0 | 16)

    KAITOK Chain Rifle(+2B), Flammenspeer / Heavy Pistol(+1B), CC Weapon. (0 | 22)
    ANYAT K1 Combi Rifle, Chain-colt, Smoke Grenades, E/M Grenades / CC Weapon, Heavy Pistol. (0 | 24)
    SURYAT (Multispectral Visor L1) Heavy Rocket Launcher ( | TinBot: Firewall [-3]) / MULTI Pistol(+1B), CC Weapon. (1.5 | 36)

    R-DRONE Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1 [​IMG]4
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    RAKTORAK (NCO) Vulkan Shotgun / Heavy Pistol, CC Weapon. (0 | 24)
    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)
    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)

    DĀTURAZI Chain Rifle(+1B), Grenades, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 14)

    5.5 SWC | 300 Points

    Open in Infinity Army
     
    infyrana likes this.
  20. Lesh'

    Lesh' Infinity LATVIA
    Warcor

    Joined:
    Mar 19, 2018
    Messages:
    595
    Likes Received:
    670
    that's my issue as well. After playing 5 games, we've discussed with my friend that you need more ARO pieces as MAF, not just msv1 and few pretas to defend your DZ. We decided that I should try to find a spot for q-drone in the roster.

    So I've played Unmasking vs Bakunin
    Unmasking
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]7 [​IMG]3 [​IMG]3
    KORNAK (Lieutenant [+1 Order], Strategos L1) Mk12, Light Flamethrower / Heavy Pistol, DA CC Weapon. (0 | 45)
    KAITOK (Multispectral Visor L1) Feuerbach ( ) / Heavy Pistol(+1B), CC Weapon. (1.5 | 36)
    YAOGAT MULTI Sniper Rifle(+1B) / Heavy Pistol, CC Weapon. (1.5 | 35)
    SURYAT (Tactical Awareness) Heavy Machine Gun ( | TinBot: Firewall [-3]) / MULTI Pistol, CC Weapon. (1.5 | 44)
    DARTOK (Hacker) Submachine Gun, Pitcher / Heavy Pistol, CC Weapon. (0.5 | 21)
    MORAT VANGUARD (Paramedic) Combi Rifle ( | MediKit) / Heavy Pistol, CC Weapon. (0 | 16)
    OZNAT FTO Vulkan Shotgun, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 18)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)


    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]2 [​IMG]4
    M-DRONE Combi Rifle, Flash Pulse / PARA CC Weapon(-3). (0 | 16)
    OZNAT FTO Vulkan Shotgun, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 18)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)

    KRAKOT RENEGADE Chain Rifle(+1B), Grenades / DA CC Weapon, Heavy Pistol. (0 | 14)
    IKADRON (Baggage, Repeater) Light Flamethrower(+1B), Flash Pulse / Pistol, PARA CC Weapon(-3). (0 | 9)

    5 SWC | 300 Points

    Open in Infinity Army
    If I recall correctly, I left Kornak as a 6th man, as enemy hadn't had pitchers and SML, so he was more or less safe in the deployment.
    I really like 2 oznat harises, very fast, quite reliable smokes. I personally prefer vulkan shotgun loadout as it allows to trade and create a fork, but those times that I used combi loadout I was glad that I was shooting with B4 lol.
    Core feels very clunky to move, and it feels that you gotta move. And before moving you have to have a clear picture where are you going to park it. Especially "cherry" on the top is kaitok's S5, but at least you have 6-2 MOV so in some cases you can cautious move.
    I'm so far really torn on yaogat sniper. Sure, B4 sniper is great in active, but it's still BS12-15 1w model with no vis mods. I sadly had around 5~ games as SWF where multiple (I kid you not) karhus with FBs died in their active turn. So if somehow you got unlucky and he lost a FTF, there are good chances that he'll bite the dust. I think it's still better to shoot with suryat hmg.

    So next day I've played against Bakunin again, and this time it was Supremacy (as we're practicing for a May tournament).
    Supremacy
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]7 [​IMG]3 [​IMG]3
    KORNAK (Lieutenant [+1 Order], Strategos L1) Mk12, Light Flamethrower / Heavy Pistol, DA CC Weapon. (0 | 45)
    KAITOK (Multispectral Visor L1) Feuerbach ( ) / Heavy Pistol(+1B), CC Weapon. (1.5 | 36)
    SURYAT (Tactical Awareness) Heavy Machine Gun ( | TinBot: Firewall [-3]) / MULTI Pistol, CC Weapon. (1.5 | 44)
    DARTOK (Hacker) Submachine Gun, Pitcher / Heavy Pistol, CC Weapon. (0.5 | 21)
    MORAT VANGUARD (Paramedic) Combi Rifle ( | MediKit) / Heavy Pistol, CC Weapon. (0 | 16)

    OZNAT FTO Vulkan Shotgun, Smoke Grenades / Heavy Pistol, DA CC Weapon. (0 | 18)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)

    RINDAK (Paramedic, Forward Deployment [+8"]) Boarding Shotgun, Blitzen(+1B) / Heavy Pistol, PARA CC Weapon. (0 | 35)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]2 [​IMG]3
    OZNAT FTO Combi Rifle, Smoke Grenade Launcher / Shock CC Weapon, Heavy Pistol. (0 | 16)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)
    PRETA Chain Rifle / AP CC Weapon. (0 | 7)

    R-DRONE Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    IKADRON (Baggage, Repeater) Light Flamethrower(+1B), Flash Pulse / Pistol, PARA CC Weapon(-3). (0 | 9)
    Q-DRONE Heavy Machine Gun / PARA CC Weapon(-3). (1 | 25)

    4.5 SWC | 300 Points

    Open in Infinity Army
    So here I've traded yaogat for q-drone, and since we're thin on specialists, I decided to give rindak a try.
    In this particular case I was really glad that my main piece to deal with ARO had 2w, as I got critted with ML and went unconscious. Which got me thinking, that perhaps you need number2 in a link (which yaogats have, muahaha), cause you want the best chances to resurrect suryat, but your link is broken cause suryat went down, so you reform a link, then try to revive him, and if all goes well, you want him back in the team, so you spend another command token.
    q-drone in the second is also nice, cause I had a chance to use it offensively, and as discussed earlier, it's another good ARO piece. In this particular game rindak didn't do anything actively, he was just scoring a zone.
    That oznat haris with pretas, so darn good. Gonna sing accolades every time I use it in a game. Fast, has smoke, dogged, 2 templates(pretas).
     
    WiT? and DaRedOne like this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation