So far I'm disappointed. I play Ikari and Dashat so no Samsa for me. Also, they are not coming out with any new figures. They showed no boxed sets at all. I think this was a missed opportunity because many of the troops they give us are not even available! There’s no general release Diggers, no basic bounty hunters, a single CSU. We also will not see a general release Samsa for a few years too. If I were them I’d do a set of: Digger Chain rifle Digger Rifle Bounty Hunter Para CCW Bounty Hunter Acrylate kanone CSU Breaker Brawler ENG For a big single, new Anaconda I would have bought the set for my NA2 but also for my YJ/ISS.
that would be a badass box and i'd buy the hell out of that. I absolutely love the Anaconda model...but if they do a resculpt, having the TAG with a gun would be nice.
I know, that's why I said "could" and "would". I was playing around with that in army before we knew it didn't have Core.
My thought was that NA2's reinforcements are great because the list is so vanilla (one new model, and depending on faction one or two you don't have already, and none you can't proxy) that I won't have to waste money buying models. Most other lists it's like "Buy all these models for this special add-on that you'll get to use sometimes... maybe...", then put them back in your display case, cause you'll NEVER get to play them again
Not wrong, however I’d wager not entirely correct. With the description of the forces, seems like most if not all will have a home in regular Sectorials. Daebak and Exrah are the only ones I struggle to place, personally. Even then it appears WB and OCF are likely homes.
Really pumped to see the full rules, this game mod seems very interesting to try out and I already pestered our TO to make a tournament the first weekend after the update drops. I really hope that there will be exrah profiles available in vanilla CA and onyx, aside from just the caskuda, but on the other hand the prospect of remdrivere'd dawon bots slapping everyone's heads off with with CC 34 B2 multi-pistol seems pretty insane, so maybe we can live without non-reinforcement bugs and this combo. Oh and I really dislike the proliferation of +2B direct template weapons and if I could choose I wouldn't want to see these on kaitoks either, to think I thought that giving a direct template on every shotgun was a bit much lol, forking aro's and face trading it is then.
I have mentioned several times in this thread that Samsa reinforcement profile slide is wrong, wait for August 3rd to see if your NA2 faction gets it.
Ok cool, it might have been the wording used in earlier posts but that wasn't that clear. Thanks for the update though, that's good news
While I agree it would be wonderful to have a thematic reinforcement for each NA2, fluff wise outside of (possibly) JSA no mercenary company is big enough and powerful enough to have the capabilities to have a stand by reinforcement force and the crafts capable of delivering it, and JSA has a lot of territory to cover for this to be possible most of the time. NA2 reinforcements represent this they are contracted backup on site (or really close to it) that is not part of the mercenary force but of a wider network of mercenary services provided to mercenaries and mercenary companies for a fee (and probably paid membership).
As a JSA player, I can say they I will not play JSA in any game with the Reinforcements mod anymore. JSA was one of the only faction that had still a true faction identity without diggers and beast hunters and that washed it away. Without any JSA troops in the Reinforcements, I rather pick my other factions for playing. Which is very sad, because after a season of Shasvastii, I planned to pick JSA for the next. But not with Diggers, Brawlers, Anacondas and an Alien Merc.
I mostly play Druze and I am feeling like these reinforcements Just kill my Little guys. I already have to make sacrifices and fit "less than I would be confortabke with" in a 300 pts list For a 250 i gotta make additional important sacrifices, and I absolutely do not feel like what I get in the reinforcements Is helpful at all, or even good And if I understood It correctly, I don't even get samsa, but that's still in the air until august On top of that salto, which makes me look like a YJ player, i also take exception on the nothingburgerness of the NA2 secrorial reinforcements They could've made It pirate themed They could've made It more corporate themed They could've made It more desperados/mutants/Aliens themed They could've made It more ubique in so many ways Then again, when I saw tohaa reinforcements, I knew NA2 were in for a letdown
I'm also quite miffed about JSA just being lumped in with NA2 in terms of reinforcements and the one bespoke unit we get is the exrah merc that has nothing to do with the faction theme apart from a vague reference to Kamen Rider. Getting the bounty hunter crew is fine and opens up viral ammo for us, but it also intrudes on ISS territory. I hope CB will give Druze and JSA more love going forward, as they do have a distinct identity and so much potential to draw from.
Based off the vid, Bostria, and the contents of the update, it seems that CB considers the only NA2 with "an identity" to be JSA and spiral. They lump druze with the others I do not agree, but it's true that DBS identità Is not as strong as JSA and Spiral
Weird, right? Considering they played a central role in Outrage, where a good amount of their culture was explored and showcased. I really wish they'd do more with them and develop them towards "the" cartel/corpo merc faction.
All is left is to wait and see... Given the timetable they currently have, it's gonna be a long while before we see any more significant changes
While I totally understand where you are coming from, I think you could look at it differently. The Reinforcements are totally separate hired mercenaries to help the JSA. They are Ronin. Also with the right proxies they can still be JSA. Like old Domaru for Diggers, Old Raiden for Brawler, Wardriver is pretty generic and can use the same colors as JSA. I'm also pretty sure many Wu Ming were Japanese and would make sense to be used as Diggers for JSA.
This! I often feel bummed at first when NA2 armies are left with what feels like B-list updates and less than frequent new shiny toys... then I remember, that is exactly my favourite excuse to grow my collection of converted, count as models of any imaginable faction I found cool last time I visited the shop, and it is not even such a stretch to use them in the same army with the headcannon of them being guns for hire anyways - who said samsa can't be a coked out of his brains yuan yuan with a looted and tinkered plasma rifle? I really think thats the biggest draw of NA2, the endless possibility of personalising the army that mechanically fits you the most to the aesthetic theme you desire, be it pirate, corporate, gangster, ronin or whatever - at the price of maybe not being the creme de la creme in terms of competitiveness
JSA made heavy use of Mercs during the Uprising to bolster their numbers, and are spread thin within the Human Sphere. Having Mercs as their backup definitely ties into their existing fluff.
This x2. Also, you can -convert- your own versions of these troops and apply the profiles, and you have a very, very cool way to keep your JSA visual identity nice and tight. JSA's sneaky HD plays can also benefit a lot from a distracting Reinforcements drop I bet. Keep the opponent focused on that, not your Turn 3 Ninja KHD objective plays.