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Reinforcement Pack

Discussion in 'General' started by Swiftage, Oct 29, 2019.

  1. LankyOgreBP

    LankyOgreBP Well-Known Member

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    So, kind of following up on my previous post.
    The core pledge includes 1 of most of the enemies, so tokens are still required because so many foes come in groups of two.
    With the Deluxe pledge, needing tokens is much less likely, but we won’t know for sure until we see the full game.
    Now all of the reinforcement packs are more in line with the Core pledge than the deluxe. There are only 1 or 2 of most models. So, I’m struggling to see how picking up one reinforcement box actually replaces tokens. Is it just something we will have to wait and see?
     
  2. Brokenwolf

    Brokenwolf Protector of the Search for Knowledge

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    I just see the reinforcement Packs as bonus minis at a huge discount. I probably will use some my own infinity minatures as proxies for some of the enemies. But the Nomad one looks like a great expansion to the Nomad Icestorm pack. Maybe add some remotes and an Interventors and it looks pretty good to go.

    Edit: I also like how we are all going to ignore the Haqqislam one. Its pretty rough :wink:
     
  3. colbrook

    colbrook Grenade Delivery Specialist

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    Dammit, knew I forgot one!

    Updated original post:

    Haqq: Oh man, this one is a mess. The Zhayedan and Khawarij rifles, and Al Fasid are from Red Veil, but you're going to want some Ghulam which come in Red Veil so immediately we've got a bunch of duplication. We don't get some of the tastiest Khawarij (no HRL, no FAT2 Spitfire) and don't get the other good Zhayedan (the sniper) so that's even more duplication. Getting the Spitfire Tarik is kinda cool but 1) The blister one is super easy to weapon swap, and 2) Beyond Red Veil has the super awesome Fiday. This looks like it could be a half decent RTF starter but with so much overlap I rate it pretty poorly. 2/5
     
    #83 colbrook, Nov 22, 2019
    Last edited: Nov 22, 2019
    Smiler likes this.
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