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QK Janissaire Pain Train - The Armory

Discussion in 'Haqqislam' started by oldGregg, May 17, 2018.

  1. oldGregg

    oldGregg Well-Known Member

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    Just to make sure I'm understanding correctly, doesn't IMM last 1 or 2 turns? That's a lot for all those points and only 3 turns. Again, I rarely play more than 1 HI and I've had huge success immobilizing my opponent all the time.
     
  2. Errhile

    Errhile A traveller on the Silk Road

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    As for AHDing your Iguana... keep in mind it carries a Repeater itself.

    Any Hacker gets too cocky within Iggy's ZoC, reset with Iggy... and have Leila cook the fool's brain (using her KHD and Iggy's Repeater).
    The only way he can really pull it is using a Repeater on his own (on a model, or Deployable Repeater / Pitcher).
     
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  3. theGricks

    theGricks Well-Known Member

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    For most it is just till the end of the active players turn. I think only...carbonite? says 2-Turns. If its E/M ammo then eternity.
     
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  4. Xeurian

    Xeurian Well-Known Member

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    Basically, only Imm-2 can last indefinitely. In general, Imm-1 will expire when the duration ends, but it can also be canceled by the trooper rolling a reset, be that in ARO or on their active turn, or if an engineer clears the status.

    Imm-2 will normally only ever expire when an engineer clears the status.

    Gotcha!, Stop!, Icebreaker and Basilisk have a duration of 2 turns, expiring at the end of the next turn, while Carbonite will only last until the end of the current turn. I am currently unaware of any game effects which cause Imm-1 outside of hacking programs.

    Imm-2, caused either by E/M, E/M2 and Adhesive ammo last until the engineer shows up. Imm-2 is also caused by models forcibly being replaced by a troop profile with a larger silhouette in a space where they do not fit which can only be cleared by moving those items which are causing the model to have no room.

    Edit: Ahh yes, Electrical Pulse... Imm-2 for two turns.
     
    #24 Xeurian, May 18, 2018
    Last edited: May 18, 2018
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  5. Ariwch

    Ariwch Tournament benthotic lurker

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    Well, I am not a pro, but when I asked about the Iguana-based list, I was told that the main problem with Iguana is Iguana itself...

    So maybe like this? If you prefer one group ofc.

    [​IMG] Qapu Khalqi
    ──────────────────────────────────────────────────

    [​IMG]9 [​IMG]1 [​IMG]1
    [​IMG] SCARFACE & CORDELIA TURNER . (1.5 | 68)
    [​IMG] [​IMG] SCARFACE 2 Mk12, Panzerfaust / AP CCW. (1.5 | 51)
    [​IMG] [​IMG] SCARFACE Light Shotgun / Pistol, CCW. ()
    [​IMG] [​IMG] CORDELIA TURNER Combi Rifle, Chain-colt, D-Charges / Pistol, Knife. (0 | 17)
    [​IMG] JANISSARY HMG / Pistol, CCW. (2 | 40)
    [​IMG] JANISSARY Akbar Doctor (MediKit) AP Rifle + Light Shotgun / Pistol, CCW. (0 | 41)
    [​IMG] JANISSARY Boarding Shotgun + 1 TinBot A (Deflector L1) / Pistol, CC Weapon. (0.5 | 32)
    [​IMG] HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    [​IMG] JANISSARY Missile Launcher / Pistol, CC Weapon. (2 | 37)
    [​IMG] DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
    [​IMG] DJANBAZAN Shock Marksman Rifle / Pistol, Knife. (0 | 29)
    [​IMG] YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
    [​IMG] NASMAT Electric Pulse. (0 | 3)

    6 SWC | 300 Points

    Open in Infinity Army
     
  6. ambisinister

    ambisinister Broken Zoetrope

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  7. oldGregg

    oldGregg Well-Known Member

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    Having trouble posting, will update as soon as resolved.

    This is what I'm trying to post (QK Janissaire Pain Train Post):

    Ended up playing Show of Force instead of the Armory. (Lacked proper terrain).

    I switched out the list and was foolish enough to leave it three points short. I was pretty suprised, but I think keeping the list to 10 ordr worked out better than throwing a warcor in a second group and be forced to lose 10 orders.

    [​IMG] Qapu Khalqi
    ──────────────────────────────────────────────────
    [​IMG]9 [​IMG]1 [​IMG]1
    [​IMG] JANISSARY HMG / Pistol, CCW. (2 | 40)
    [​IMG] JANISSARY Akbar Doctor (MediKit) AP Rifle + Light Shotgun / Pistol, CCW. (0 | 41)
    [​IMG] JANISSARY Boarding Shotgun + 1 TinBot A (Deflector L1) / Pistol, CC Weapon. (0.5 | 32)
    [​IMG] HAFZA Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 18)
    [​IMG] HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    [​IMG] IGUANA HMG, Heavy Flamethrower / . (2 | 71)
    [​IMG] [​IMG] IGUANA OPERATOR HMG / Pistol, Knife. ()
    [​IMG] LEILA SHARIF Hacker (Killer Hacking Device) Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 20)
    [​IMG] DJANBAZAN Shock Marksman Rifle / Pistol, Knife. (0 | 29)
    [​IMG] HAWWA' (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)
    [​IMG] YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 9)
    6 SWC | 297 Points
    Open in Infinity Army

    I won the roll and chose to go second, hiding every model. My opponent was playing Pan O with a Tikbalang and Swiss Guard. Top of turn one he climbed the TAG around to discover and shoot my hawwa ... and managed to get wounded in the process. He retreated to cover without doing much. Dropped a mine in the process.

    Bottom of one, my HMG Jan stood and killed Armand le Muet. He then discovered the mine before the whole core team moved up to a panoply. Iguana shot the mine and moved into better cover. Hawwa climbed aroround and shot the TAG in the Back, killing it. He was killed by aro from the Swiss Guard.

    Turn 2 the same Swiss guard opened up on my fireteam, killing a Hafza HRL and dropping the BSG to unconscious. He returned to marker state at the end of hit turn. Bottom of turn, I healed up with the Akbar (to 4 men) and moved my Yuan Yuan to blast away with the Chain Gun, wounding the Swiss Guard.

    The Iguana Climbed up and around to finish it off before returning to cover.

    Turn 3, his guarda de assaulto moved in with no vis grenades to get past my TAG. He didn't have enough orders to outflank me, so he dropped into suppression over the center objective.

    Bottom of 3, I moved out the Djanbazan and shot the Auxbot from range through a Saturation zone. After that, I shot the Guarda in the back. My TAG jumped down and secured the objective to end the turn.

    QK Victory 10-0


    Updated, thanks to @psychoticstorm
     
    #27 oldGregg, May 18, 2018
    Last edited: May 18, 2018
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