There's a few ways. If it gets first turn, place smoke thrower so it gets seen with an early activation. On that activation sacrifice to throw smoke on a normal roll on a long range msv2 ARO unit (I know that's not a PanO thing but it's a general question). Proceed with field day. A linked Kamau counter deployed far away with a Helot directly below it would work too. If you get first turn, assassinate key pieces (pick 2-3 of Greys, Lts options, Uxia, Paramedics). That'll make a game of it at least, and perhaps give him a lot of orders he doesn't have effective uses for. Or get templates on crowded pieces. Squalo would be an ok option to do both. Spam lists generally only have a few threats at range, and necessarily bunch up, especially if you are setting up tables correctly (i.e., unevenly so first turn often gets sparser places to hide). Then once the few key threats are gone you can establish board control with long range units. There's this tendency for some very good players to feel like they've solved the game when they try a certain level of order spam against a meta that hasn't developed sufficient counters I think. And orders are very powerful (perhaps too powerful for cost) in this game. But the idea this list can't be reasonably beaten (as seemed to be the position taken in the episode) overstates this case a bit IMHO. From memory he didn't really describe the games or his opponents factions really, as if it was irrelevant. Not sure it is though. When @daboarder was dominating with similarly big Caledonian lists a couple of years back people adapted eventually. Personally I learned the joy of double Intruder sniper lists, but there are other ways too.