On the other hand I'm really surprised about the number of votes for QK. I think they're a very good army. My usual opponent is a very good player, though, so I might be biased.
Not to mention you seem to like 40 point BS13 no modifiers models, so y'know... Maybe it is your list? (sorry man, had to XD)
I'm really really confused by MRRF. 4 Chasseurs is just disgusting, Paracommandos are really solid, the amount of shit that shoots further than 16 inches for little to no SWC is outstanding, and Zouave mech deployment sapper Sniper/HMG? MRRF is really solid right now. Also the whiners who voted for vanilla YJ lmao
I'm not sure, but I think QK might be getting deemed weak because people are assessing it not in a general sense, but vs. all the new mixed links and options seen in the new NA2 merc companies... since QK is also a merc-heavy force, lacking those may make some feel it to be weaker than it actually is.
No hard feelings. Also, this one looks perfectly fine to me :P SHAKTI Hacker (Killer Hacking Device. UPGRADE: Sucker Punch) Mk12, E/Marat / Heavy Pistol, Knife. (0 | 40) QK is simply an army with a lot of good options, and it's hard to nail down what exactly you're playing against, even after deployment's done. Lots of Holo, cheap AD, very nice LI and MI choices, in general a solid Jack-of-all-trades.
I'm absolutely shocked to see how many people think Merovingia is as bad off as Morats. I wouldn't have guessed...
I'm also shocked that Qapu Khalqi & MRRF are so high. I don't believe they deserve that many votes. In my opinion, Military Orders are worse off than they are. Morats shouldn't be as high either and MRRF should be around ASA's amount of votes. Very confusing in my opinion as some of the high voted armies don't seem to be badly off compared to others.
MO feels the worst off until they gets better mixed links or Haris options. I would love the Father Knight to get the new wildcard rule that Vet Kazaks have.
Then again, this is what's so interesting about such polls. We need to remember that they don't gauge the actual army power levels; they gauge community perceptions about it.
I voted Qapu. I play them and there are almost no points over my other factions where they pull ahead. I do love them and I think if you base around Djan Core they can tackle anyone but just as an overall they don't rate as well imo. I always feel like I'm playing catch-up compared to even other factions I'm not familiar with. "Weakest" is just a really loaded word, even Mero has the "orders for quad Chasseur" stratagem which is killer but I don't think that makes up for the total. "Fixing" Qapu would take slight adjustments on about half the troops, whether in links options (for Correg mercs maybe), AVAs, profiles, the like. It's not some big problem. I wouldn't be surprised to see their models discontinued either. I don't know if I'll ever see glorious modern Sekban.
What are peoples thoughts on the polling so far for the 4 Pano Armies? Agree or disagree that bottom is MO, then Vanilla, then NCA, and ASA as at the top of the faction?
I'm not sure about that. CHA does seem limited in what it can do when compared to newer sectorials, old, restricted fireteam structure lets it down, as well al lack of heavier units and Mormaers being meh. FRRM is in a good place, has good units across the board (quite literally, in case of Zouaves, Paras and Chasseurs), summer tweaks made them more flexible. They could use some heavier firepower, though. USAriadna is overshadowed by TAK, but that's just because Kazaks are so good. And ITS10 rules make Grunts, Marauders and Mavericks really sweet. TAK is first league. Sounds about right, with the biggest gap being between MO and Vanilla.
I don't know how any Sectoral with AVA 3 Yuan Yuan and Bashi Bazouks with cheap orders and specialists and access to core linkable MSV2 can be considered that bad. Like, it's easy to build a 14-15 order QK list with Camo, MSV2, a relatively elite core team, a Haris team with NWI, three drop troops (two of which come with smoke and free stuff!) and all the specialists you need. Qapu Khalqi ────────────────────────────────────────────────── GROUP 1 9 1 SEKBAN Spitfire / Pistol, Stun Pistol, Knife. (1.5 | 27) SEKBAN Heavy Rocket Launcher, Chain-colt / Assault Pistol, Knife. (1.5 | 23) SEKBAN Doctor Plus (MediKit) Boarding Shotgun, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 24) HAFZA (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 17) HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16) ODALISQUE Spitfire, Nanopulser / Pistol, Knife. (1 | 30) ODALISQUE (Fireteam: Haris) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0.5 | 25) HAFZA (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 17) HAWWA' Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26) BASHI BAZOUK Boarding Shotgun / Pistol, Knife. (0 | 15) GROUP 2 3 2 2 DJANBAZAN Sniper Rifle / Pistol, Knife. (0.5 | 31) NAJJARUN Engineer Rifle + Light Shotgun, D-Charges / Pistol, Knife. (0 | 17) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8) YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8) GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16) 5.5 SWC | 300 Points Open in Infinity Army I'd take this to face pretty much anything. The only thing it can't really do is CC, but hey ho I mean that's a weakness of the Sectoral. I did once kill Saito Togan with an Odalisque mind, so they aren't really that vulnerable to it (in fact, letting your opponent run in, B2 Nanopulsering them and then expecting them to either miss or not take you out, pretty decent idea...)
CHA and MO both suffer from being very good at murder and not much else, CHA has a few more cheap and efficient guns,MO has a few more specialists capable of murder, but both of them are paying premium for 'good enough' cc and higher arm than necessary in some cases. CHA and QK both lost some of their shine when the trick they pioneered (mixed links and Haris respectively) got turned up to 11 in later sectorials. Basically we've had a little bit of a power creep since the JSA/NA2 dropped(or possibly beyond red veil) and the older sectorials have suffered while additionally a handful of the vanilla lists haven't gained much of anything.
QK were never overpowered, but were considered a bit overpowered. I think it turned out they were more the power level that Sectorals should be, and now mostly are. QK does have some things that nobody else does, and it should be noted they have (counts...) seven fireteam core options, of which five can take Hafza and therefore have extra tactical flexibility of 0 SWC LT, a cheap FO and other weapon options (not to mention the Holo L1's general tactical uses). I think that's more than anyone else, and those are hardly samey teams. You've got LI with NWI, LI with Mimetism and loads of specialists (and proper guns), line troopers (with more efficient Hafza guns), Heavy Infantry (that don't break the bank because again Hafzas), Medium Infantry that can forward deploy now, 360 visors and templates on everyone etc, other Medium Infantry that has MSV2... I mean how many Sectorals can run a core HI link as efficiently as the Jannissary link? Lets say Bakunin and Tunguska because Riots and Hollow Men, and then the Crane/CG link for ISS, StarCo, arguably MO because Magisters... that's about it. In terms of link flexibility with cores, QK still does it best.