Sure, but if you simply don't intentionally write it with quantum mechanics like they did with both Dodge and Engage and instead worked with the idea that Dodge needs a declared trajectory and, if close enough to touch the active model's movement path, that trajectory could be declared as attempting to become Engaged. Suddenly it's not any more complicated than appending Engage to Dodge. Because it is possible to Dodge through an enemy's movement trajectory just fine without touching, so there's no real argument that accidental Engage could even happen in N3. Spoiler: Amalgamation EFFECTS Allows the user to make a Face to Face Roll to evade one or more simultaneous enemy Attacks. This Face to Face Roll pits the user's PH Attribute against whichever Attribute the attacker uses (BS, CC, PH, WIP...). In the Active Turn, the Dodge Roll is compared to all attack AROs generated by the active trooper. In the Reactive Turn, the Dodge Roll is compared to all Burst (B) attacks from all active enemies. For example, a reactive trooper could Dodge with a single Roll several shots from enemies using a Coordinated Order or all Close Combat attacks. In Reactive Turn only, a successful Dodge allows the user to Move—or use another Short Movement Skill that doesn't require a Roll—up to 2 inches. Movement resulting from Dodging in Reactive Turn must follow the General Movement Rules as well as the Moving and measuring sidebar, both of which are explained in the Move Common Skill rules. If this 2 inch movement touches the movement path of an enemy trooper, the Dodging model can also declare the active enemy trooper as the end point of the movement. If the Roll is successful, then the user Dodges all Attacks against him and moves into base to base contact with his target at the final location previously declared by the target. However, when entering base to base contact, the active trooper decides where around its base to place the reactive trooper. If the target of this Dodge declares an Attack of any kind, including a CC Attack, against the user, and wins the Face to Face Roll, then the user receives all pertinent impacts and makes his ARM/BTSRolls without moving.