CC is an important close-quarters tool for dealing with otherwise untouchable threats. Run a flash pulse remote into CC with an obnoxious TO infiltrator and watch your opponent sweat over what to do. Get a ninja into CC with the enemy TAG - sure he's unlikely to do much damage without sinking a bunch of orders, but suddenly your opponent's overwhelming firepower is significantly lessened. It's a tool like any other, and its got a solid place in the game even without using close combat murder-beasts that crit on 11s and cause instant death. As for the way Engage currently works... why should it make you better at dodging incoming attacks? It's currently a Dodge with extra benefits - you seem to be looking to make it a no-brainer choice, and that's the last thing we need.