I don't follow your first point. With the most recent FAQ, you can only mount on your first short skill at the beginning of movement. If you start your Order in base contact and declare Mount Moving, then you use the TAG profile, not the pilot so how did he take a wound while moving to mount ? The FAQ doesn't talk about ARO, so it would not be official if your dodge movement can include Mount/Dismount at the beginning of your move short skill (as you are not really doing a move short skill but more like a move ARO skill ?) edit: ok i think i see your question. It seem like the Expel effect significantly alters the usual rules. Usually when you mount you apply the TAG profile for the whole Order in which you Mount, but Expel say you'll use the TAG profile only starting on the Order after the one in which you Mount. So if you Mount+Move+Shoot you'll activate the TAG but only move 4" and shoot with your pilot stats, which is silly IMO.
Oh, I missed the FAQs, ty! I'm starting to get into Infinity and there are a ton of stuff XD. But I'm not 100% convinced, in the FAQs it seems to be talking about the active phase, not the reactive. The 2 entries about this issue are: "When can you Mount or Dismount a troop? When declaring Move as the first Short Skill of an Order, at the beginning of its movement, a troop can Mount or Dismount. When Mounting or Dismounting, which profile is activated? The new Troop Profile is the one that is activated for the entire Order sequence. The other profile does not count as having been activated." Order having 2 short skills and activate a mini is a active turn thing, if the idea of this rulling is having only a pilot or a TAG profile active for the entire order secuence, then mounting as ORA break just that. If this work this way in your turn you better don't target the pilot because it will magically disapears (with the target of your action), just get your free shot in the TAG or attack the TAG without getting the pilot an ARO, so it can't hop in... This would also make Expel quite worse, if you do it in your active turn the pilot will be invincible, the only true advantages are attacking the TAG without giving the pilot a ORA or having a CAMO near that can engage the pilot or shot it from behind, template weapons give ARO even if not in LoS so the pilot should be able to mount if the TAG is targeted with a ML for example. In your reactive turn it's just awful, the pilot dismount at the end of the action, then with its next order it mounts can move and perform another skill... if you passed Expel you could have also Isolated, immovilized or posses the TAG. If the rules of Expel are still valid it should be interesting to cover the holes. I don't think the TAG should move (or shoot) at all if it regain its stats at the start of the next order, you should play that order/ORA with the pilot (so any shooting if it is your active turn should be done from the pilot S2 and the TAG shouldn't give ORA during that order/ORA), you remove the pilot from board at the end of that order. Then proceed to play normally with the TAG. I'm just guessing how it should work to don't break the 1 order 1 profile sanity rule XD. Should be interesting also to know if you can dodge+use the movement to mount in ORA (seems reasonable but must be stated) or mount can only be done as a movement skill (then the pilot is really fucked, not 100% sure if i like it, but at least Expel is quite hard to land). Also the uncouncious pilot mounting might be interesting to clarify.
You can't mount/dismount in reaction any more (and it was never resolvable anyway). The FAQ says when you can mount/dismount. It doesn't mention during a reactive Dodge, so it's not possible to do during a reactive Dodge.
ty for the answers! So, just to be cristal clear, the rules for mounting/dismounting are: Active turn: You can only do it in the first short order in your active turn if you declares move and only move. So, this can't this be done with a entire movement order like use Jump without super jump or any movement order other than Move. When you mount in your active turn the pilot is removed from board (without activating nor generating AROs) and the TAG profile is activated, perform the movement order and generate AROs Reactive turn. Could you clarify which one is the correct? You can't mount in your reactive turn because you cannot declare Move as an ARO (so the Expel rules aren't correct anymore) For mounting in ARO you must use the secuence described in Expel (CLAW-2): in b2b use your ARO to mount (that's your only ARO option to mount, so you cannot dodge and use the reactive move to mount). At the resolution of the order if the pilot is dead, then the TAG is removed, but if it's not dead then the pilot mount and the TAG profile become the active one. If this is the correct answer, what happens if the pilot mount unconscious?
Correct and correct. In the same way, when you Dismount only the Pilot is activated by that Order, the TAG won't generate any AROs. Neither. You can't Mount in ARO because you're not declaring Move as the first Short Skill of an Order.
Perfect, thanks for pointing the right answers! It could be nice to explicy in the FAQs that in the reactive turn you are not allowed to mount and that the rulling in Expel (CLAW-2) is no longer valid, now it causes quite a bit of confusion. This makes Expel quite good, but it's only a B1 D13 normal BTS roll so not easy even if the TAG don't declare Reset (at least for the big fat TAGs)... high risk high reward i guess. If in the future mount is considered to being implemented in reactive again, the secuence of the Expel hacking program seems quite solid for that if it is developed a bit more. For extra clarity a new type of action (ARO only for unmounted pilots) could be written, and to avoid weird interactions these could be keys: Only this new ARO allow the pilots to mount the TAG in the reactive turn, this ARO is a movement skill with no roll. The TAG isn't activated during this action, only the Pilot, that must be adjacent to the tag to declare it. At the end of the resolution of the Order (Conclusion), and only if the pilot is not engaged, in a Null or INM state, it successfully mount the TAG. The Pilot is removed from the table. Any other state caused to the pilot is carried over to the TAG if it is legal (Burnt, Isolated, Targeted) Sepsitorized is a null state for the reactive player, so in case the pilot would be sepsitorized and it shouldn't mount, Burnt is a bit weird (you toast the pilot and then the ODD of the TAG is disabled), but for it's a trade for simplicity. If you want the pilot to be able to survive easier then this ARO might work like a movement with no roll when unopossed or with a FtF roll with PH, exactly like a dodge, when opposed, in the second case only if the pilot win the FtF roll evade the attack and mount (if both fail the roll, well, i supose mounting back in the TAG under heavy fire is a bit stressful, the poor pilot don't remember the pass or something like that! XD) Another ARO for dismounting (again ARO only, for manned vehicicles/TAGs this time) could be also written, very similar but in this case the states aren't carried over (stay on the vehicicle) and the Null state only prevent the pilot for dismounting if it can't expend actions in a null state (a TAG can, some vehicicles maybe not), however 1 extra clausule, that the pilot can't dismount if the vehicicle/TAG is possesed should be added in this case. My 2 cents :)