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Pew pew at Salt lake Showdown

Discussion in 'ALEPH' started by kinginyellow, May 15, 2018.

  1. kinginyellow

    kinginyellow Well-Known Member

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    So i did a 'how did i do' for rumble on route 66, the next big tourney i was in was in my local area of Utah, USA of Salt Lake Showdown, The Randoning. 48 people showed up (1 dropped between first and second day so 47 people day 2). This thread will be a pretty crappy battle reports of the 5 games, what i thought of my lists going in. what i thought of my lists afterwords. and what changes i have made to the lists because of the data i collected from these games.

    To start off with, I took 1st place, 43 objective points, 1100+ army points left alive at the end of the tourney. I got 4 major wins and 1 minor win.

    my lists were:
    [​IMG] **Showdown #1
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    [​IMG] PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10)
    [​IMG] YUDBOT Electric Pulse. (0 | 3)
    [​IMG] PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24)
    [​IMG] PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10)
    [​IMG] EUDOROS Mk12, Nanopulser, Eclipse Grenades / Pistol, DA CCW. (0 | 40)
    [​IMG] GARUDA Tacbot Spitfire / Electric Pulse. (1.5 | 28)
    [​IMG] DEVA Lieutenant (Sensor) Combi Rifle, Nanopulser / Pistol, Knife. (0 | 24)
    [​IMG] DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
    [​IMG] PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] NETROD . (0 | 4)
    [​IMG] NETROD . (0 | 4)
    [​IMG] NETROD . (0 | 4)
    GROUP 2[​IMG] [​IMG] [​IMG]6 [​IMG]1 [​IMG]1
    [​IMG] NAGA (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 27)
    [​IMG] ZAYIN Rebot HMG / Electric Pulse. (1 | 26)
    [​IMG] DANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25)
    [​IMG] KRAKOT RENEGADE Submachine Gun, Chest Mine / Pistol, DA CC Weapon. (0 | 15)
    [​IMG] LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)
    6 SWC | 300 Points

    Open in Infinity Army

    [​IMG] **Showdown #2
    ──────────────────────────────────────────────────
    [​IMG]10
    [​IMG] MARUT Lieutenant (Strategos L3) MULTI HMG, Heavy Flamethrower, Nanopulser / AP CCW. (3 | 120) [​IMG]
    [​IMG] KARKATA Flash Pulse / Knife. (0 | 0)
    [​IMG] PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10)
    [​IMG] YUDBOT Electric Pulse. (0 | 3)
    [​IMG] PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24)
    [​IMG] PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10)
    [​IMG] MYRMIDON OFFICER (Chain of Command) Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 36)[​IMG] DASYU Combi Rifle, Nanopulser, Antipersonnel Mines / Pistol, Knife. (0 | 35)
    [​IMG] DANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25)
    [​IMG] DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
    [​IMG] LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] NETROD . (0 | 4)
    [​IMG] NETROD . (0 | 4)
    [​IMG] NETROD . (0 | 4)
    6 SWC | 300 Points

    Open in Infinity Army

    The scenarios where supremacy, biotechvore, looting and sabatoge, firefight and decapatation.

    the ideas for the lists were that because i normally run very large lists with a ton of very unimportant cheerleaders (who normally don't even move all game). i would need a targeted list for biotechvore and then a more generalized list to handle the other 4. because of this, the marut list was actually built first.

    the marut list is very basic thought, if everything in the list has nwi, then i don't have to push to get into the zone first turn, i can just punch all the heavy weapons off the table and be fine. So the list started with triple netrods (they have a weird interaction with biotechvore that actually makes them very powerful) and a marut. I wanted the marut because i knew when i build this list, it would be Limited Insertion with 3 netrods. at that point i would actually just have legit problems building a 300 points where 30% of the space is filed with 1/30th of the points.

    from those 4 models, i knew i wanted the mk1 engineer as i wanted my tag to be fixed, a myrm officer CoC with smoke because msv2 tag. I also wanted the danavas hd+ as i still feel she is an auto include model. I had some spare swc so i got the mk2 sniper as i knew i wanted an aro piece that didn't have to worry about the zone (which is why i didn't want the zayin). with a tag i also wanted a sensor + flash pulse because i am still afraid of TO monofiliment or assault hackers and having those 2 is great as they are fast enough to walk out of the zone in 1 coordinated order. I then choose the dasyu because nwi was my goal. i thought mines might be neat against any camo so i valued that over the khd.

    my other list had all the stables i love in aleph. dakini + mk2 sniper with double probot + triple netrod to house a huge order pool of fairly safe cheerleaders. the second order pool has double lamedh, danavas and tr bot so i can spend orders on smaller pieces that still have large impact in the game. With double lamedh, double probot i have all the deployment repeater coverage that i could need to ensure that white noise and my 2 combat remotes have the buffs that they require to be beasts.

    Because of firefight and decap i didn't want my truly standard lists where my LT is some hulking beast that kills everything as that would give my opponent 3 vp and just be harder to beat them because of it. with jsa being released recently and aleph not having super cheap LTs, my LT had to be a deva sensor and use the sniffers from the flash pulse bots to ensure i get the things i'm looking for in my sensor area.

    I went with the garuda as a last change. I started with a myrm spitfire or deva spit with myrm LT (purely to make him harder to kill). but i wasn't spending the orders on the spitfires as i would have liked to walk them up the board. Because of this, i threw the garuda in because it couldn't be worse then swc that i wasn't using effectively anyways, and the next game he had a powerful and noticeable impact on the game. He has continued to impress me so far and so the little robot is now a good staple that has deserved his place and understandable praise that other people give him.

    for Eudoros and krakot, they were added for one job, and one job only. Looting and sabotage. I have very few specialists in my list and all of them are crap at cc. Eudoros with ma 4 and krakot at cc 27 should be able to kill the arm 8 3 wound beast given a sufficiently large order pool (that 17 orders certainly has).
     
    #1 kinginyellow, May 15, 2018
    Last edited: May 15, 2018
  2. kinginyellow

    kinginyellow Well-Known Member

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    [​IMG] First Round
    ──────────────────────────────────────────────────
    [​IMG]10
    [​IMG] KEISOTSU Combi Rifle / Pistol, Knife. (0 | 9)
    [​IMG] NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
    [​IMG] NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
    [​IMG] ONIWABAN Submachine Gun, Nanopulser / Pistol, Monofilament CCW. (0 | 37)
    [​IMG] ONIWABAN Submachine Gun, Nanopulser / Pistol, Monofilament CCW. (0 | 37)
    [​IMG] SHINOBU Lieutenant Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (1 | 47)
    [​IMG] RYŪKEN (CH: Limited Camouflage) Heavy Rocket Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (1.5 | 23)
    [​IMG] RYŪKEN (CH: Limited Camouflage) Heavy Rocket Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (1.5 | 23)
    [​IMG] RYŪKEN (CH: Limited Camouflage) Heavy Rocket Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (1.5 | 23)
    [​IMG] SAITO TOGAN (Specialist Operative) Combi Rifle, Smoke Grenades / Pistol, EXP CCW, Knife. (0 | 40)
    5.5 SWC | 297 Points

    Open in Infinity Army

    First round I played against a limited insertion jsa with 1 none-camo model. 3 camo markers in his deployment zone where ryukin-9 HRLs in decent sniper nests. There were also 2 TO markers normally infiltrating up the board and 1 addition hidden deployment superior infiltration roll (which he made on a 15). JSA went first, which was okay for me as we were playing supremacy and if I could survive the onslaught, I should be able to get the zones in my favor.

    He moved the superior infiltrating hidden deployment model towards the danavas. I eventually found out it was an oniwaban. I delayed with the proxy mk2 sniper that could see it and so he just move-moved to later get out of the snipers lof. He then coordinated with the hrls to try and discovered my mk2. I forfeited my aro with hopes that he would fail and he needed a really low number to discover me, and sadly for him (relief for me) not succeeding on the 3 attempts. He spent orders with the oniwaban near my danavas and ultimately killed danavas and my tr bot and ending prone out of sight. I was lucky that my deva LT was on the other side of the table being guarded by half my list.

    My opponent later said that he believed he made a mistake on where the oniwaban started. He should have gone after my cheerleaders or tried to push through the strong defense and go after my LT.

    On my turn the garuda and TO sniper killed all the Hrls. The reason for killing the ryukin-9 were to free up the krakot who sucided against the oniwaban that killed my danavas. I claimed more zones as my garuda ended its turn in one of his zones as no more hidden deployment models wanted to fight a spitfire.

    While i successfully discovered all of the rest of the TO markers with my sniffers + sensor LT order, i couldnt succeeded at killing them. But eudoros did end the turn seeing one.

    His turn was a hidden deployment ninja playing ring around the rosie with the garuda. He killed it after a while. One of the TO marker, sensored to be another oniwaban, that was seeing eudoros tried to submachinegun me. I killed him with a nanopulser and survived the submachine.

    On my turn i tried to kill the last 2 TO models i knew of. I failed at the ninja but killed kitsune. I learned then that was the LT, making the one non camo model a fake LT.

    From there i had a numerical+ heavy weapon advantage and he was in LoL and the game was quickly over at that point.

    I did manage to get the 3 objectives and the quadrants each turn with secure hvt by a flash pulse bot, letting me have a full 10-0 victory.
     
    #2 kinginyellow, May 15, 2018
    Last edited: May 15, 2018
    pedrogzc and xagroth like this.
  3. kinginyellow

    kinginyellow Well-Known Member

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    [​IMG] 2nd Round
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2
    [​IMG] DRUZE HMG, Chain-colt / Viral Pistol, Knife. (1.5 | 29)
    [​IMG] DRUZE (X Visor) Combi Rifle + Light Grenade Launcher (E/M and Nimbus) / Viral Pistol, Knife. (0.5 | 27)
    [​IMG] DRUZE Hacker (Killer Hacking Device) Combi Rifle + Pitcher, D-Charges / Viral Pistol, Knife. (0 | 25)
    [​IMG] DRUZE Paramedic (X Visor, MediKit) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 25)
    [​IMG] DRUZE Lieutenant (X Visor) Combi Rifle, Chain-colt / Viral Pistol, Knife. (0 | 23)
    [​IMG] PEACEMAKER Heavy Shotgun + AUXBOT_3 / Electric Pulse. (0 | 21) [​IMG]
    [​IMG] AUXBOT_3 Heavy Flamethrower / Electric Pulse. (- | 4)
    [​IMG] HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    [​IMG] HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1
    [​IMG] VALERYA GROMOZ Hacker (Hacking Device UPGRADE: Expel) Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 21)
    [​IMG] BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17)
    [​IMG] BRAWLER Hacker (Assault Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 17)
    [​IMG] SIERRA DRONBOT HMG / Electric Pulse. (1 | 25)
    [​IMG] BASHI BAZOUK Boarding Shotgun / Pistol, CC Weapon. (0 | 15)
    4.5 SWC | 297 Points

    Open in Infinity Army

    The second game was against Kip from mayacast, so a much better report I expect will be coming out from their podcast. He won the initiative roll in biotechvore and he assumed that I would take second turn, decided on deployment. My list is very unique in how it wants to play in biotechvore, as it really wants to go first and so that is what I did. Because of his assumption, my marut and danavas could take over half the table and my TO sniper would watch from hidden deployment the other half. He had really bad luck throughout this game on his confused deployment rolls. Both hunzakuts, the peacemaker and about half way through the game the bashi bazouks all failed their attempts.

    I started with the marut killing his TR bot, and then I activated the danavas to shoot a pitcher near his haris of 2 hackers. I spent a couple orders trying to kill them with maestro (-6 to them and +3 to me is extremely good odds at spliting my dice and making it all 1 v 1. I successfully killed one and bounced off the other. My marut ended in cover seeing a large portion of his table for everyone except the druze link team and I got my 2 bots out in 1 coordinated order throughout the turn. I also moved the mk5 up a little bit to watch a corner and fight the oncoming druze link team to the best of his ability, happily being within 16” of the corner so the hmg will be in +0 range band.

    His turn involved moving the druze link team closer to get that extremely scary em grenade launcher near my tag. At this point, he was in the open and the grenade launcher wasn’t the team leader, so my mk2 sniper opened up targeting that specific model. I didn’t realize, but the hmg wasn’t the leader either so he was forced to dodge vainly, and the em grenade was knocked unconscious. He spent another order on the druze, with hmg in control to fight at the sniper. I ignored the hmg and targeted the paramedic this time, not letting even the possibility of that grenade launcher up getting back up. I died, but I succeeded in my mission with the paramedic and grenade launcher’s death.

    He then walked on with the bashi as he needed to kill the danavas or the hackers would never be able to get out of their deployment zone and no one would be able to fight the marut. He walked to +0 range on his boarding shotgun and did surprise attack, I rolled the ‘8’ I needed to crit dodge to safety. He then walked to around the corner and decided to do his last order attacking the tag as at this point to many orders were taken so the hackers would never get free and my tag was already missing 1 wound due to a crit by the tr bot. I was facing the wrong way with my tag so I did a change facing at -9 (needing an 8 because tags ph is a 17) I rolled a 7 to dodge, he rolled a 1 and a 3 to shoot me with ap rounds. At the end of his turn, all but the druze, 1 hunzakut, the bashi, and the 1 surviving hacker failed their biotechvore rolls and were knocked unconscious.

    On my turn I then had my myrm officer move forward and kill the bashi and get out the zone. I quickly killed the last hacker on the table outside the druze khd with maestro. i then tried to kill his druze khd by moving my sensor bot closer and hacking through it, but after a couple of orders just having us bounce, I decided the marut and just kill everyone with his multi hmg. That proved much faster and a couple orders later, everything was dead.

    On my turn three as there is no retreat, I spent the couple of orders necessary on my mk1 engineer and just repaired all the bots that were damaged this game. Leaving the only loss on my part on the mk2 sniper, who did her job amazingly well.

    A win of 9-0
     
    #3 kinginyellow, May 15, 2018
    Last edited: May 15, 2018
    xagroth likes this.
  4. kinginyellow

    kinginyellow Well-Known Member

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    [​IMG] Third Round
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]7 [​IMG]2 [​IMG]2
    [​IMG] SEKBAN Heavy Rocket Launcher, Chain-colt / Assault Pistol, Knife. (1.5 | 23)
    [​IMG] SEKBAN Heavy Rocket Launcher, Chain-colt / Assault Pistol, Knife. (1.5 | 23)
    [​IMG] SEKBAN Doctor Plus (MediKit) Boarding Shotgun, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 24)
    [​IMG] SEKBAN Boarding Shotgun, Chain-colt / Pistol, Stun Pistol, Knife. (0 | 20)
    [​IMG] HAFZA Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
    [​IMG] DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
    [​IMG] YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    [​IMG] YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    [​IMG] KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]3 [​IMG]1
    [​IMG] SHIHAB REMOTE HMG / Electric Pulse. (1 | 25)
    [​IMG] BASHI BAZOUK Submachine Gun, Chain-colt / Pistol, CC Weapon. (0 | 12)
    [​IMG] RAFIQ REMOTE Rifle + Light Shotgun, Sniffer / Electric Pulse. (0 | 16)
    [​IMG] YUAN YUAN Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 8)
    [​IMG] FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] FANOUS REMOTE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] KAMEEL (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)
    5.5 SWC | 253 Points

    Open in Infinity Army

    there is also an al hawwa assault hacker in the first group and an al hawwa forward observer in the second group. I can't add them to be displayed or it destroys my formatting. no idea, but meh.

    So for my third round was an extremely close game that I only barely managed to sneak a win out of. This was the last minute, everything has to go according to plan or I lose extravenganza. Note, having to have everything go accordingn to plan, for an entire turn is whats known as a bad plan. But today, at this game, it worked. We were playing looting and sabatoge. The purpose as a reminder is to hit an arm 8, bts 9, 3 str scenery object that is located at the boarder of their deployment zone. this can only be hit with a cc antimaterial weapon. Ideally this should be done by either eudoros or the krakot as they are there specifically to hit it, and every specisalist in my list is pretty incompetent in cc for trying to grab that d-charge to hit it in melee.

    So he one the roll to go first and deployed his sekban link team in an amazing sniper position, his tr bot centralized on the ground floor, and a djanbazan + flashpulse bot on my right side away from his sekban link. I made a mistake and deployed eudoros in a bad spot that would be instantly shot by his djan, had the tr bot not seeing his camo tokens as I didn’t value them to much, and my sniper seeing the board front and center in hidden deployment. My danavas is one floor up prone and was planning on hiding most the game.

    He starts by shooting eudoros and I am happy I make all but 1 arm save and manage to hide behind the corner he should have been at to begin with. He walks on with 2 yuan yuans, 1 near the djan (for smoke assist), 1 on the other side of the table, and 1 to go blow up my mine. He starts moving his camo tokens at break neck speed towards my ac2. Because I didn’t see a ton of importance to them, they only needed assistance twice to clear out my aro pieces (my naga and my mk5 didn’t make it past this round). They then get to my ac2 and I find out they have d-charges (uh-oh). On the last order he manages to do 3 total wounds to it, and this is bad.

    For bottom of 1, I first have eudroso kill both the hunzakuts that disabled my ac2, and then moved him to have a firefight with the djan, luckily killing it, but getting stunned in the process. I then just move forward to get a bit closer to his ac2 for future turns. In another part of the board, I lose my dakini to a firefight with a tr bot in a position where I can’t revive it. Luckily my mk2 sniper managed to kill his tr bot, bounced on the only sekban hrl that I could see, but regretably I got stunned by a flashpulse bot (yes, you would think needing a -12 mod would be acceptable defense against flash pulse, you would be wrong). I then went prone so I still had a heavy weapon to fight more sekbans next turn. I needed to kill one of them extremely bad as it was a good overwatch position to prevent me from bringing from the side on my spitfire garuda who had a strong chance of killing the other sekbans.

    His top of 2 involved moving the yuan yuans who managed to chain rifle eudoros to death (yup, failed dodge and all), and the other just moved forward and got stunned. He then moved his sensor bot to grab an item from the panoply and then fight the krakot who was the only cc model I had left. He failed to kill me, but he walked to close to a repeater and so my danavas gotcha’d him, trying to let the krakot have a solid chance to kill him next turn.

    On my botton of 2, I didn’t activate my krakot impeteous order as I was afraid the 4” move would have it look at the yuan yuan, and didn’t want to fight a sensor bot and a chain rifle at the same time. I first had my mk1 have a shootout with the yuan yuan that came on the board away from the djan, but failed against smoke grenade. This was later found to be extremely good for me as it blocked my mk2’s position to the sekban.

    I then had my krakot with a regular order try to fight an immobilized sensor bot and fail, and then I made a pretty crucial mistake and tried it again, but submachinegun is far inferior to the sensorbots shotgun and so my krakot died.

    This was a pretty boneheaded mistake as my sniper was no longer stunned and because of the smoke, my sniper could stand up and not be seen by the sekban anymore. So my next order was just stand up with my sniper and 1 dice into the sensor bot and 1 dice into the flashpulse bot killing both of them. This was really really bad place for me as I had no more cc experts and only 2 specialists left. Atleast 1 was an engineer who started with d-chages, so If I grab some more, I should have 6 attempts at this need 10s. an excessive amount but I thought it might be required.

    I spent another couple orders on my mk2 sniper who scooted over which allowed me to fight that sekban hrl in an amazing overwatch spot. I eventually killed it. I then moved my garuda on to fight the other hrl before it had a chance to fry my sniper. Unlucky for me, he made his armor saves and went prone. I made another mistake here and didn’t go into suppressive fire with my garuda, instead with my last couple of orders, I moved the engineer forward into a closer position to the panoply and ac2 for last turn scramble. I also had a spare order and moved the danavas near the edge as there was nothing else productive to do with that order.

    His top of 3 is where everything started to go amazing for me. He walked on a bashi in the back arc of my garuda. And then outside of 8”, fire a submachinegun into his back. He missed, completely. His dice rolls were great at 10s, 11s, and 12s. but because a garuda has mimitism he was at -3 mod, the garuda lives. I then warning to let me see the sekban link (if they stood up) and where the bashi stood. At this point, he starts fighting me the hrl inside of 16”, and every ftf roll I win, 3 dice to 1. He makes most the arm saves but these are orders he needs to kill my mk1. He eventually gets down to 2 sekban and 1 order left with the garuda left standing. He has to risk it, the bashi then ignores the garuda and moves far enough to see my mk1. I dodge with mk1, shoot with mk2, and shoot with garuda. I kill the bashi, but the shock round from the bashi’s submachinegun is enough to kill the mk1.

    Double uh oh. I have 2 sekbans staring at the ac2 and 1 flashpulse bot. the danavas is on a building and has no d-charges. The opponent already has done 3 wounds to my ac2 and he is currently winning 6-0. What I do have is 11 orders (10 in main with danavas now, and 1 with flash pulse bot) and 1 command token after moving people around. I also have a cc 15 wip 15 specialist and what I found out to be very blessed dice. I’m doing this, hail mary time.

    I start with the basic flash pulse as this can only make my main pool goals easier and I try to flashpulse a sekban. He doesn’t even risk shooting back at me and successfully dodges in place. Wasn’t planning anything significant from that flashpulse bot and so nothing lost.

    In my main pool, the garuda starts first and looks at both sekbans to go 2-2 split on. My opponent then dodges, and reveals that one of the sekbans is actually a hafza. I was so focused on what needs to happen my only thought was gogo 12s xD. My dice were with me and I kill both of them. Snipers up and she 1 shots the flashpulse bot leaving me with no one in the way as he only had 2 baggage bots left alive.

    I jump down with the danavas and start moving. 1 dice was all that was required to pick up the d-charges on the way. In the middle of running I do a coordinated order to get a flashpulse bot near his hvt (the 6-6 move is really awesome). It took al but 3 orders to get to the ac2, and I have a disposable 3 d-charge. At cc 15 base, I need 12s. My opponent and I agree, the only thing that matters is these attack rolls and so I should roll all 3 dice at the same time. I roll a 2, a 6, and a 8! Three hits at ap+exp at dam 14. This is extremely good news. After the first 6 saves, the ac2 is destroyed and I got my 1 classified of secure hvt from a happy little flash pulse bot.

    A win with 5-3. The game was down to the last 3 rolls and everything had to go well, almost for 2 entire turns to give me that chance!
     
    #4 kinginyellow, May 15, 2018
    Last edited: May 15, 2018
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  5. kinginyellow

    kinginyellow Well-Known Member

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    [​IMG] Fourth Round
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    [​IMG] WULVER Mk12, Grenades / Pistol, AP CCW. (0 | 37)
    [​IMG] WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35)
    [​IMG] WULVER (Fireteam: Haris) T2 Rifle, Grenades / Pistol, AP CCW. (1 | 34)
    [​IMG] CAMERONIAN 2 Chain Rifles, Grenades, Smoke Grenades / AP CCW. (0 | 23)
    [​IMG] HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)
    [​IMG] VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10)
    [​IMG] VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    [​IMG] VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    [​IMG] VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
    [​IMG] SCOT (2nd Battalion) CH: Camouflage Molotok / Pistol, Knife. (1.5 | 30)
    GROUP 2[​IMG] [​IMG] [​IMG]1 [​IMG]5 [​IMG]4
    [​IMG] McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 31)
    [​IMG] UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)
    [​IMG] WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)
    [​IMG] HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
    [​IMG] HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
    [​IMG] HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
    4 SWC | 300 Points

    Open in Infinity Army

    Fourth game was against a caledonian player in firefight. He won initiative and decided to go first (I know, big surprise, right?). I deployed a little reserved as he had a strong ap hmg grey link team that went pretty center.

    He started with the standard 5-6 impeteous orders and put some smoke down and moved mcmourogh up near my naga/mk5/eudoros group I had on my far right. One of the highlanders didn’t make it as a tr bot was extremely opinionated about his smoke plans. That said as his next order was to move his ap hmg to blow up my tr bot, I don’t think my tr bots opinions counted for much. After knocking my tr bot unconscious, he double tapped it so the engineer that was nearby couldn’t revive it. He then started moving mcmourogh to go fight my entrenched position. He started by double chain rifling my mk5, who responded with a flash pulse.

    For every aleph player out there, flash pulse is hyper effective against werewolves. Total immunity doesn’t work against it, and instead of trying to do two wounds during the reactive turn, making the werewolf stop being a bully is much more effective.

    My opponent managed to put 1 wound on me and sadly he passed his bts save. He then kept moving to template my camo’d naga and eudoros. Because he saw all 3, and I knew he couldn’t hit eudoros + camo + mk5 in 1 template (and the mk5 is worth 10 points of awesome), the mk5 flashpulsed, eudoros shoot his mk12 and the naga dodged. As expected the big dog chain rifled the naga and eudoros who are significantly more than a lonely mk5. The results were in my favor, naga successfully dodged to safety, eudoros wounded the dog and took 0 wounds in response due to his arm 3. And the mk5 stunned mcmourogh. He then charged his highlander in and managed to kill the naga but died himself.

    On the otherside of the table, the camorian started running down the center of the table and killed my warcor and was about an inch away from chain rifling my dakini hmg. Sadly for him, my warcors final act was to flashpulse the other big dog, getting him to stop as well. My opponent then shifts the grey link team to a little bit better spot. The last order he made was to move mcmourogh to a safer spot, but sadly his dodge at -3 was beating by the 2 16s (1 at damage 13, other at damage 15) and so mcmourogh went unconscious.

    My bottom of one was very effective. I killed the other big dog with eudoros’s impeteous order as we barely saw each other and were about 22” apart. I then had the krakot dive around where the link team was looking in a suicidal charge (I had an uxia behind me aro with a multi-rifle she picked up from a panoply) but managed to kill a volunteer. This was important as I wanted to kill the ap hmg this turn and removing the 5 man bonus will go along way for that. I then had my danavas do a controlled jump as firefight + controlled means that the garuda will be landing on 17s on a normal roll (he didn’t have hackers).

    The garuda lands but is a bit dissapointing as I go to start shooting more of the link team and I lose a ftf against a warcor and end its rambo run. Well, eudoros starts running as he has a path to start fighting the ap hmg. I fight him, but I lose to a smoke grenade. Forgetting that I could have just gone inside of the smoke and beat the grey to death in cc. I elect to intuitive attack with my nanopulser on my wip of 14. He elects to dodge as shooting back at -15(yes, I know it maxes at -12) would have been the epitime of miserable. I manage to crit and automatically ko. This was my last order doing this, and with a wulver haris behind them, I know eudoros and garuda are both dead, but with the ap hmg gone, my opponent will have problems fighting my heavy weapons of my mk2 (who has revealed at this point), and dakini hmg.

    On his turn he reveals his molotok scots guard, who I didn’t see as significant at this point and shoots at my mk2 sniper. With both of us at -6 (surprise shot camo vs TO camo), we manage to miss all of our shots. The scots guard then changes angles enough where I lose my cover but my -3 was enough for him to miss all of his shots and me hitting on a 4, killing the scots guard. My opponent then processeds to kill the garuda and eudoros as expected. His last couple orders are on uxia who sadly also loses a fight to my mk1 who was in surpressive fire and dies.

    I then activate my mk5 with the 1 wound left on him, and sneak around to fight the wulver mk12 inside of 8” while he is outside of cover. With my 4 dice to his 2, I double crit on 16s (I know, my dice were obscene). The next order was to fight wallace who responds with smoke grenade on self and I was using shock rounds. So 4 dice needing 16s for me and 1 dice needing 17s for him. And so of course he rolls an 18 and with 4 arm saves he fails 1 and dies.

    At this point he has 3 models left alive at the start of his turn so he just moves a little forward, I pull from the panoply and accomplish secure hvt and telementry and the game is finished 9-1. He accomplished a classified and I didn’t kill his datatracker as it was on the wulver who escaped and we didn’t want to roll out my last turn to much.
     
    #5 kinginyellow, May 15, 2018
    Last edited: May 15, 2018
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  6. kinginyellow

    kinginyellow Well-Known Member

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    [​IMG] Round Five
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] SEÑOR MASSACRE (Fireteam: Haris) Boarding Shotgun, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0.5 | 27)
    [​IMG] JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    [​IMG] JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    [​IMG] INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
    [​IMG] WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 20)
    [​IMG] WILDCAT Lieutenant Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 19)
    [​IMG] WILDCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 23)
    [​IMG] WILDCAT Boarding Shotgun, Stun Grenades, Deployable Repeater / Pistol, Knife. (0 | 17)
    [​IMG] WILDCAT Boarding Shotgun, Stun Grenades, Deployable Repeater / Pistol, Knife. (0 | 17)
    [​IMG] LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
    GROUP 2[​IMG] [​IMG] [​IMG]3
    [​IMG] INTRUDER Hacker (Hacking Device) Combi Rifle + Light Flamethrower / Pistol, CCW. (0.5 | 43)
    [​IMG] MORAN Boarding Shotgun, CrazyKoalas (2) / Pistol, Knife. (0.5 | 20)
    [​IMG] REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    6 SWC | 299 Points

    Open in Infinity Army

    This game was the top tables on chiefs amazing yu jin table in decapitation. Walking in I knew eudoros was the most capable person to accomplish killing the hvt. With the LT roll, I won and took first (yea, in decap pretty much always choose first).

    This I believe was the biggest mistake my opponent made this game was where each person got to deploy. Not only did I get to go first, but he also gave me the temple’s side. Because of this, I managed to put my hvt behind a small wall out of line of sight of pretty much everyone that wasn’t in my own deployment zone. and I still manged to find a small V that I could deploy my dakini, mk1, flashpulse bot, and eventually eudoros (he was researved model, but he put the hvt on the other side of the building I was hiding behind).

    By the end of my first turn, I managed to kill the hvt with eudoros, knock a tr bot unconscious, killed 2 members of the wild cat link team with one of those being his Hrl which was his only heavy weapon in that link team. I also managed to kill senor massacre and managed to get a shot at killing his hmg intruder (he passed his arm save and guts to safety). On his turn he did manage to kill eudoros and knock my dakini unconscious. When he tried to use the smoke +msv2 hmg intruder tricker against my mk2 sniper who waas used to kill the 5th man in the wildcat link, he couldn’t get get cover due to the odd angles he needed to see me at. I managed to beat him in that ftf roll (7s vs 13s), and the intruder was killed.

    From there my opponent had very little left to stop me and so I killed everything but the intruder hacker and the shotgun bot. This ended the game 10-0.
     
    #6 kinginyellow, May 15, 2018
    Last edited: May 15, 2018
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  7. kinginyellow

    kinginyellow Well-Known Member

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    Afterthoughts:

    So I brought euduros and the krakot almost exclusively to handle looting and sabatoge and they failed at it. That is super annoying. That said they did okayish to mehish job and so they will be pulled from the list as they were very targeted solutions to that problem. I don’t like a 24 point LT who is only supposed to hide and is very incapable of fighting, so I will be switching out the deva LT to a more favorite LT of mine, the myrm officer. The naga minelayer also didn’t do a whole lot. The mine came up only in 2 games, where I killed a yuan yuan (meh), and a highlander dog dodged it on 13s (meh). The naga’s dogged was also annoying as she died because of dogged in a lot of games. Because of this I will be removinng minelayer and upgrading it to a dasyu.

    I will also be downgrading eudoros to myrm officer with combi. I prefer combi as there are to many mines, flame throwers and a love for surpressive fire that makes the shotgun not as useful. And for the descision between eclipse vs smoke, most msv2 models are not cqc experts, but instead are long range weapons. Hsien hmgs, rushi spitfire, all snipers, djans. The list goes on and on. Against those long range weapons, I have access to the more powerful white noise, that not only lets me block their sight but lets me fight them when I have the advantage. And I prefer to fight these powerful weapons as I find huge value in breaking my opponents swc before they get to use it. If I have a sniper and they have no swc weapons, I pretty much win.

    The krakot for 2 additional points is a daleth bot, who expands my repeater area (which I value greatly). I also could use a stronger cqc model. While the krakot is a throw away model, he wasn’t great in a bunch of my games. But I did have cqc in about half my games. Because of this I am going to start trying out deva + bot. see if she is capable of fighting those heavily entrenched models that are a point to get out.

    For my marut list, I was deciding between the dasyu with mines or a dasyu killer hacker. I thought mines would be useful as I was terrified of an enemy getting into melee with my tag and killing it from there. With jsa just being released I imagined a ton of them going to this tourney. What I faced was a potential of my opponent doing the same trick I did to him, all the pitchers over the board and the threat of taking over my tag. Having the power of the dasyu walking in pitcher range and redrumming the hackers (and dieing to killer hackers) is actually worth while. Only really strong weapons over mulltiple orders is a realistic means of killing my tag, and with confused deployment, my opponent would have to risk it to be able to start up the board and kill my tag efficiently.

    So the new lists that I have gotten after this tourney:
    [​IMG] DevaBot
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10)
    [​IMG] YUDBOT Electric Pulse. (0 | 3)
    [​IMG] PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24)
    [​IMG] PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10)
    [​IMG] MYRMIDON OFFICER Lieutenant Combi Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0.5 | 31)
    [​IMG] GARUDA Tacbot Spitfire / Electric Pulse. (1.5 | 28)
    [​IMG] DEVA Combi Rifle, Nanopulser + Devabot / Pistol, Knife. (0 | 27) [​IMG]
    [​IMG] DEVABOT Heavy Flamethrower / Electric Pulse. (4)
    [​IMG] DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
    [​IMG] PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] PROBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)[​IMG] NETROD . (0 | 4)[​IMG] NETROD . (0 | 4)
    [​IMG] NETROD . (0 | 4)
    GROUP 2[​IMG] [​IMG] [​IMG]6
    [​IMG] DASYU Boarding Shotgun, Nanopulser, Antipersonnel Mines / Pistol, Knife. (0 | 34)
    [​IMG] ZAYIN Rebot HMG / Electric Pulse. (1 | 26)
    [​IMG] DANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25)
    [​IMG] DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
    [​IMG] LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    6 SWC | 300 Points

    Open in Infinity Army
     
    #7 kinginyellow, May 15, 2018
    Last edited: May 15, 2018
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  8. barakiel

    barakiel Echo Bravo Master Sergeant

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    Nice wins, and nice job adapting your lists to a pretty challenging mission lineup. I've been pleasantly surprised with how applicable TAGs are to ITS this season... I've been running some myself.

    Was sorry to miss out on attending Salt Like. I gave some thought to attending, but am opting for the Rose City Raid instead to support it's inaugural year. Am hoping for next year, since I enjoy the Utah Crowd and have enjoyed seeing them at both Las Vegas Open and Rumble.

    I like your postmortem on your list performance as well. Looting & Sabotage is a beast... Am not a fan of the tight list building requirements for the mission. Some armies get hurt badly by needing those hard-hitting CC options, especially in a 5-game tournament where you need your lists to be able to apply to a lot of different missions. I'm seeing L&S popping up a lot this year, so I've been practicing it a bit, and am just not a fan of how much it dictates my list building requirements. Your self-review on that mission, which seems like your only real "close call", looks like a pretty healthy analysis. Nice job making the most of a tough situation.

    Thanks for the solid writeup!
     
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  9. kinginyellow

    kinginyellow Well-Known Member

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    Thanks! and yea, it certainly was my closest call. I find tags risky, but in biotechvore the tag worked great! I am thinking in the future when i do these tourney results, it will be less on what i did during a particular match, and more of who performed what and how effective was the plan that they had. For instance for my fourth game, the plan to have mk5 rambo to kill the wulvers because they would not have cover and my guns were highly effective at that range vs a mk12 turned out to be an amazing plan, but also was solid backed by probability.

    Can understand heading to Rose City Raid as it is a bit closer state wise than Utah. Will have to see you either at Gencon if you are going there, or if not then maybe Arizona Armageddon.

    As for scenario choice, i do not like biotechvore more so than looting. looting is odd, but because of the damage of d-charges, it is at worst just a win more mission. Just crush your opponent into right before retreat and then get nearby random specialist and pray the 10 or less gods love you. I don't like biotechvore because it makes list so scewy. certain decent balanced lists can lose in this scenario just because. atleast in looting, if i ask for a pickup game with some mates and describe the rules, at worst they will throw in someone that's either half competent in cc or has some d-charges and they have a possible chance in this scenario. you play a random pickup game with no plan for biotechvore and you pretty much have no chance at victory. I say this because my cc 15 hacker is what won me that game (some how, barely, in a 'i can't believe it' kinda way).
     
  10. xagroth

    xagroth Mournful Echo

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    Mmmm... From what I read, I think you might be having a slight misconception: going to Biotechvore with a single Combat Group prevents the removal of 2 orders if you go first, but it's not Limited Insertion (where ALL of the Strategic Uses of Command Tokens are locked), meaning your opponent can still negate you the use of Coordinated Orders (kinda useful to get out of the zone and save orders, making Dakinis and other fast troops great here, like the Mk3 spitfire, really stand out). Your plan of "enduring the Biotechvore" is quite solid, though.

    I would have tried to place an Ekdromoi instead of the Garuda for Looting and Sabotage, since he can (with the Chain Rifle profile! In truth, all but one of his profiles) break it by himself, but that's a matter of preference; I would have also preferred to use the double Chain Rifle + grenades Krakot (for speculative fire if needed... not to mention you can roll a +3 PHIS with its metachem), and finally I prefer the Deva + Devabot profile to the Sensor one (but I'm aware that Discover at 21 is kinda the same as a MSV3).

    All in all, I'd say both lists are solid, but not what I like (I tend to abhor the 8 point bots, or to have to place 7 troops whose only use is to provide orders... and yeah, I have a Gaki box with an Oznat at home -.-), and the postmorten of the rounds and tournament spot on.

    good job!
     
  11. kinginyellow

    kinginyellow Well-Known Member

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    I did realize that the marut list could (and was) be effected by limiting my command tokens, i am certainly just poor at writing what happened xD.

    In my game with the marut list, the 4 models that i chose for my 1 coordinated order that turn was deleth, lamedh, danavas, and mk5. The benefit was the 2 bots and danavas are the only people needing to get out of the zone and daleth and lamedh can do it in that 1 move-move order.

    For the conversation of garuda vs ekodomoi, I'm going to be honest i never tried him in that slot. My initial thoughts when i was looking on replacing myrm spit and deva spit was to find a solid mid range weapon on a half way competant model. When i saw the eko, i thought eudoros and krakot would be fine in looting if they had the firepower support they needed (i was wrong of course, but hindsight). I also didn't value an hmg for combat jump duty. So that's why i picked garuda.

    For deva + bot vs deva sensor. The reason i did the later is because i was fairly certain there was going to be just rivers of jsa and i was going to need the sensor to hunt them down.

    This couples with the other piece, which is that you aren't fond of lamedhs as much. I can understand others wanting to not have an army of cheerleaders, but i love my little bots that could. The one thing they have that is often forgotten is sniffer. This allows me to spend orders on my 2nd group, who only has 1 strong killer piece (and my tr bot dies a lot anyways) and spend it on my 6-6 bots to roam around dropping sniffers, then i use my LT order to sensor and find everything in the zoc. The reason why i didn't go with the bot was because in half the missions hiding like a cheerleader was required and spending 3 more points and losing out on sensor was to much a blow to gain some added defense.

    In the one game against jsa i got an oniwaban and kitsune out of marker state and even managed to rip saito togan from his hidden deployment.
     
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  12. xagroth

    xagroth Mournful Echo

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    Oh, I'm fond of them all right. I'm not fond of them 2, plus the Baggage bots, plus 3 antennas XD

    And certainly I know about the Sniffers, it's just that I tend to be able to absorb enemy HD TO's. Taking an Asura escorted by 2 chain rifle Myrmidons with some Devabots close by tend to make enemy ninja/Oniwaban careful XD

    (I use the Sniffers with the Specialists bots, though, mostly on Nomads but more than once on Aleph).
     
  13. kinginyellow

    kinginyellow Well-Known Member

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    Didn't mean to judge if you knew about sniffers, that was poorly written to be for the benefits other readers as well as to make sure we were on same page. And makes sense not wanting something like the 7 or so bot combo that it is.

    And makes sense on your strategy. At that point a very different means to accomplish the goal.

    To be a bother, do you mind posting a solid list you use that has those tools? I would love to get a list that is quite far from what i play but still in aleph to try new waters.
     
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  14. Daniel Darko

    Daniel Darko Well-Known Member
    Warcor

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  15. xagroth

    xagroth Mournful Echo

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    I tend to make mish-mash of lists, depending on the mission, and some of an aside from the usual Aleph doctrine (I tend almost never deploy the mk2 sniper, for example). My standard Posthuman setup is Mk1 doctor (discount Macaon, self healing specialist!), mk2 AHD (middle table objective grabbed I can afford to leave alone until the last turn if needed... but I tend to swap her for Mk3 spitfire in missions like Biotechvore) and mk4 Overwatch HRL (that can also assault thanks to the SMG! PHIs 14 for dodging, good BS, ARM5 plus cover, PB 6 plus cover...). The Mk4 tends to have some support (Lamedh, Warcor, even a Bounty Hunter sniper some days) and it's there to be "the annoyance": an ARO piece that threatens the whole table (deploying here in the middle of your deployment zone is needed to reach both corners) and can´to be ignored since a bad saving rolls chain can burn a TAG to cinders (done that. At least 3 times xD).
    Then we reach the Dakini conga (usually 1-4, and at least 2 are Paramedics for objective grabbing if needed), and the Big Guns: Asura (with 1-2 Mymidons with Chain Rifles to be bodyguards and smokers), then I use the Deva + Devabot packs to make 2 Discover rolls against the same target, and if both fail, then they tend to be on range to attempt an Intuitive.

    The point is that you don't really need a Sensor to use the Sniffers! They prevent enemy units to re-camo in their zone, so my only worry are the Hidden Deployed TO troops that the enemy tries to Infiltrate or are in the middle of the table, and those tend to find a conundrum: reveal to kill a Dakini in Suppresive Fire, or risk waiting for the big guns... who all have template weapons and rarely need to go into enemy territory (that is what the Mk2 is for! XD).

    I tend to play into a very certain way: from my deployment zone, I will shot you. Then we have the Impetuous troops, of course (morlocks & Yuan Yuan on Nomads/Haqquislam, and the good ol'Krakot with grenades), that love to reach melee with any enemy unit (sure the Yuan are not melee specialists. But CC 19 AD troops for 8 points with smoke!).
     
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  16. kinginyellow

    kinginyellow Well-Known Member

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    Is this something close to what you normally play?

    [​IMG] Internets Opinion
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] ASURA Spitfire, Nanopulser / Pistol, AP CCW. (2 | 70)
    [​IMG] PROXY Mk.1 Doctor (MediKit) Combi Rifle,
    Nanopulser / Pistol, Knife. (0 | 10)
    [​IMG] YUDBOT Electric Pulse. (0 | 3)
    [​IMG] PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21)
    [​IMG] PROXY Mk.4 Heavy Rocket Launcher, Submachine Gun, Nanopulser / Pistol, Knife. (2 | 20)
    [​IMG] DEVA Lieutenant Combi Rifle, Nanopulser + Devabot / Pistol, Knife. (0 | 27)
    [​IMG] DEVABOT Heavy Flamethrower / Electric Pulse. (4)
    [​IMG] THORAKITES Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 18)
    [​IMG] DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
    [​IMG] MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
    [​IMG] DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
    [​IMG] NETROD . (0 | 4)
    [​IMG] NETROD . (0 | 4)
    [​IMG] NETROD . (0 | 4)
    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1
    [​IMG] DANAVAS Hacker (Hacking Device Plus. UPGRADE: Maestro) Combi Rifle + Pitcher / Breaker Pistol, Knife. (0.5 | 25)
    [​IMG] MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (0 | 16)
    [​IMG] DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (0 | 15)
    [​IMG] LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)
    6 SWC | 300 Points

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  17. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
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    More or less... but I try to have the Dakinis together for the Coordinated Orders, if I need them to. I'm missing at least 1 Yudbot, btw, and it's possible for the Thorakitai to "fuse" with a dakini to place a Sophotect.

    My lists for the last tournament, which I was unable to assist due to health issues, was kinda like this:

    400pts, Limited Insertion, Campaign Extras.
    Highly Classified, supplies, Acquisition, Comms Center.

    List 1: Marut, Danavasx2, Myrm officer (combi), Mk5 FO, MK4 HRL, MK2 AHD, Sophotect, Scylla, FO Naga, KHD Naga, 2xYudbot, Chandra (Medic, engineer, +1WP, EXP melee weapon).

    List 2: Danavas, Myrm Officer (combi), Myrm (combi, DA weapon), Mk3, Mk4 HRL, Mk2 AHD, Sophotect x2, Yudbot x2, Asura H+ (Lt), Teucer K1, KHD naga, KHD Dasyu.

    Both lists designed to use a +6 to the Lt roll (so I would roll 1d20+1 with no fail chance). I was expecting to face TAGs, or heavy hacking. Sadly, migraine attack with everything ready to go.
     
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