I know, right? Especially with the new EM CCW, which is brutal. Kinda sad we lost the EMitter profile too, I've IMMd and Isolated a couple TAGs with that one.
Nothing about N4 rules and price changes changed much of anything with SWF. It was a fireteam option that was added with the N4 release that flipped everyones preception of the sectorial. Karhu use to only have a DUO option, now they are a wildcard unit. MSV 1 B4 Feuerbach at BS 16 is a thing now. So are 1) wildcard Engineer option (Pano has never had this before) 2) Paramedic option that carries AP mines (Paramedics are much stronger in N4). Does your SWF Hospitaller link lack that certain extra something to make it worth taking? Add a Karhu to it. Nisse core sounds good to you but multiple Nisse seems redudant and overpriced? Add karhu and KoJ. Between the Karhu and KoJ wildcards, SWF has become the Pano sectorial with the most flexibility when it comes to fireteams.
Definitely wish it had stuck around in this new edition of Big Shooty Things. On the bright side, active Dodge at least gives an Akal a snowball's chance in hell of getting into CC with some of the less choppy TAGs through their massive DTWs, where you can just leave them until the opponent's turn. Akalis are just barely good enough at CC that an opponent probably won't want to risk going to dice, and will probably waste several orders setting up a gang-up or Triangulated Fire.
Well, apparently SWF went from "zero" to "hero" in N4 (not that much as Andromeda, but still seems that SWF is much better in N4 than in N3). Especially that there can be now B4 Feubarach xD Who the heck thought that giving MI double Feubarach will not make poor Orcs sad ?
It just feels damn odd that in the HI and link pano sectorial the answer to running HI and links is go look elsewhere.
I'm really enjoying SWF at the moment - definitely the KArhu wildcard that opened alot of things up. gave their ARO game much more of a bite while getting cheaper compared to what was run in n3 (KoJ + Fusi or 2 ORCS + Fusi) people on here have said the Boyg got more playable - im still not really taking him though. 46 points 0 SWC is tougher to justify imho, and im not taking that missile launcher profile. command token + start in suppressive fire is pretty great for the nokken if you can use it intelligently. Also innate haris totally changes the game - specialist + support weapon + cheap wildcard is now a viable combo for every haris and it's really great. TBH i kind of love Agnes and how terrible she is, 14 points is a bargain for an order and the extra burst on a knight or ORC team.
I actually dont think the EVO is an over investment for a few reasons. The first is force multiplication and making your list work, if Ive invested in a strategy, paying a few pts more to maximise the potential of that strategy (in the form of the EVO and a high WIP LT) isnt a huge issue for me. Essentially dont half arse the strategy. Secondly the EVO still works great in a lost rocking tonnea of HI due to the retention onf fairy dust, works grwat with panzerfaust units due to baggage, and is just a way to make your KHDs go even further. So id probably be reaching for it in that list even without the AD santiago.
This one is going to come down to personal taste I guess, but I love what theyve done to MO, its so much more diverse kn what you take and how you build than when it was "heres 4 largely identical HI units, pick 1 and build your list from it) especially as that design led to all the HI being very cookie cutter due to having to cover the same key roles. Now MO is kinda the "custom build a HI link and support it too taste" and I love that.
Oh, I fully agree with that. FD Hospitaller, CJ Santiago, Motomontesa, weird KotHS options, very nice hidden infiltrator - it's all good. I just think they've stopped halfway, especially when I look how other armies got tweaked. And again, some of the pricing decisions are baffling.
Perhaps, but it is a new edition, and it is fundamentally different to the last one. I think the combination of info war, support and high value per model punch MO puts out may explain some of that. Definitely id rather be running MO for my HI faction than IA, so much more HI diversity.
Definitely a matter of taste. I think IA is more diverse and flexible. HMGs aren't be-all, end-all; there are many more tools for long range firepower, not to mention those that have shorter range, but some kind of deployment skill. In MO we have 4 options for HMG/AP HMG, three Spitfires with FD, Albedo for bypassing MSV AROs, solid AD troops, linkable ML on high BS unit (seriously, do not underestimate the power of BS 14 ML in Core, burst isn't everything)... there are tools to get out of DZ.
Which are good tools if you go first. If you go second you have to keep them alive in mid-field or deploy (more safely) in DZ which then defeats their purpose.
That's true, but there are tools for that as well: KoJ ML in core, Peacemaker, better camo infiltrators, TR bots as well. On a side note - with increased population of Parachutist (Dep. Zone) troopers Santiagos and Warcors will be even more useful.
Yea, I sure that Warcor Flash Pulse will be useful against Immunity(Total), or Combi against ARM3 ^^ Also: it will be interesting to see Uxia dismantle all links which do not have MSV, without any options to retaliate from links (man, it's good to have at least one minelayer).
no, but it might use Look Out ARO to allow other units to change their facing to cover the new threat. But yeah, it remains to be seen if there will be proper counter for Mirage 5
I've been running santiagos since before the khd profile and i always love my opponents face when they are sitting there eyeballing outside of 8 of my santiago spitfire so as to not trigger a change facing aro. Then they drop full of confidence and i spitfire them on good range. Its truly like Christmas morning