I meant the box mag they had on the actual weapon, like a regular one but extended for extra capacity. Standard Stoner was 100 rnds and they wanted more. I think they hated the time needed to reload.
Tank tracks in 15mm do look rather like a sci-fi belt chute gubbinsybit in 28/32mm... Any other army and their shoulder could have been augmented,but here? "You see Ivan, if boolits go through arm then when shoot gun is like punch people." That boxy-belt-mag-holderey-bit? (confusingly that was the Mk23 Mod 0 in Navy service, so I can't help but wonder if some problems people reported for the SOCOM .45 handgun being too big may have been a comical misunderstanding by a quartermaster...)
No, we did not. Spoilers talked about hurting. A belt enters your shoulder and exits via the armpit. Unless HMG is Houdini Magician's Gear, it has to hurt.
Missed that. Ouch. No, I'm using Flames of War scale MG ammo belts. Rifle-caliber belts, IIRC, not .50cal belts. You make enough MG platoons you have extras. A SOCOM .45 doesn't fit in a standard pistol holster (that will fit either 1911 or M9). Slide is too tall and too wide. Grip is too long from trigger to backstrap, and longer than M9 or 1911 from magwell to slide rails. Stupid HK Mk23 is the size of a Desert Eagle .50!
I know full well you didn't miss it @Mob of Blondes, I'm just waaaay too lazy to check and list all the names individually ^_^
I don't have a picture of it, but the spear arm on Cadmus-Naish Sheskin has the gloves and arm bands from the Corax Spec ops, and the sword arm from the Corax Spec Ops is supposed to go on Sheskin. If you look at the art for Sheskin, she has a sword. Don't know how this got mixed up in packaging. If you buy both models, its super easy to "convert" though. [Does that count as a conversion when the arms were mislabeled on the mold?]
I've found that a lot of the oddities that bug me and that I cannot unsee are related to the way the sculpts are handling their firearms. The most obvious one to me is the multi rifle Hsien, holding his rifle in a combat position but resting the butt stock ON TOP of his shoulder, not firmly planted in it, or the AP sniper Scout, who is resting his rifle in the crook of his elbow and not his shoulder. All of those holds are going to result in less than desirable accuracy when you're trying to shoot something. Another thing that I notice that bugs me to no end is how all of the sculpts with firearms in their hands have their fingers on the trigger, even if they don't look like they are ready to take a shot, which breaks all kinds of firearm safety guidelines, because whenever someone is holding a firearm, they absolutely, positively should not let their finger go anywhere near the trigger unless they are sure that they want to fire the weapon. Other than that and miscellaneous oddities, though, I do like CB's sculpts a lot, and they are (usually) so much fun to assemble and pain, and even better when they're on the gaming table. EDIT: Also, about the Vet Kazak and his AP HMG, I notice that the rounds on the ammo belt seem to change in size and they get cycled into the weapon, so I like to call it his magic machine gun, because there is no explanation for how the bullets are growing in size.
For me this biggest thing is the backwards bend of all the "modern" magazines. PanO being one of the biggest offenders. It's actually one of the reasons I was drawn to Ariadna first because I couldn't get down on the mechanics of an upper that's supposed to flip a round 180 degrees while chambering it.
A few recent sculpts here and there do have trigger discipline, though they aren't common. I imagine this issue can also be explained away as having highly advanced trigger locks on the weapons. From an aesthetic point of view, I would like to see more of it.
While I don't believe he is in a shooting stance, this is a commonly trained technique when using full length weapons in a confined environment. I've actually been looking forward to seeing models with it, but somehow missed seeing it on the Hsien. Also, power armor.
That's because combi rifles don't use conventional cased rounds. In PanO designs the leading edge of the magazine has a stack of projectiles that wraps backwards around a reservoir of propellant, this allows the Combi Rifle to adjust the strength, burn time, etc depending on the range
Pretty much all shasvastii models have one spikey gauntlet and one round one. I'm pretty sure the round ones are their comlogs. If you swapped the right arms on those two models you'd have one with two comlogs and one with just spikes. That being said, I'm not a big fan of Sheskiin's spear, because it's really thin and bends all over the place no matter how careful I am.
Referenced here https://www.marinecorpstimes.com/ne...-endorse-infantry-s-plan-to-ditch-m16-for-m4/ and here http://www.biggerhammer.net/manuals/mcwp3-35.3/appa-2.pdf mentioned here https://www.reddit.com/r/guns/comments/22lvmp/is_this_an_actual_way_to_fire_a_rifle_or_is_this/ here http://www.cqb-team.com/cqbforum/viewtopic.php?t=1275#p3706 (sadly most links including google doc are broken) and a similar-looking technique for competition shooting is referenced here https://thefiringline.com/forums/showpost.php?p=6394847&postcount=9 which should hopefully cover a fair bit :) Of note: In Iraq it was apparently done due to the bulk of body armour worn by troops, with confined spaces making it even more difficult to shoulder the rifle properly. With modern firearms it's very much an ad-hoc tactic as it causes a number of drawbacks, but with the 177 years more advanced weapons of the Human Sphere, it may be more viable.