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Nobody expects the Imperial Service [ ISS Tactica ]

Discussion in 'Yu Jing' started by Yasashii Fuyu, Feb 22, 2018.

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  1. Hsien

    Hsien Member

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    Psss...Hsien with madtrap haris+smoke(dirty trick) and take them one by one in active turn, and hide in reactive.
    Wu Wing good option but only in active turn. Vs tanko+domaru pain train i use zhanying haris under nimbus grenades and it was pretty good in active turn.
     
    Joametz likes this.
  2. Zewrath

    Zewrath Nordic Master

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    Boarding shotgun. Either via the Wu Ming, a Crane Rank Agent or the Heavy shotgun from the Su Jian. Honestly the best succes I've had against them. I suppose there's an option with a Wu Ming link + Zhanying Missile Launcher but I haven't tried that as of yet.
     
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  3. BenMoss

    BenMoss Well-Known Member

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    Hsien HMG firing from smoke or the lower budget Rui Shi (with marksmanship buff) if you need something cheaper. They are the best solution to almost every problem you'll face.

    Shotgun Su Jian is BS20 B2 which matches any ARO from the Hospitalers in their favoured rangeband. 50/50 attempts on your active turn are bad.

    Crane or Wu Wing with shotguns in a link are BS22 B3 which is better but if you've taken a shotgun on the Crane you're missing out on its best loadouts. Still, both are at 49% success, 15% fail. 3 to 1 odds are ok but not great and you've had to move right up to shotgun range to get that.

    Wu Ming HMG in the same link is 68%/8% for an almost 9-1 success rate.

    Hsien HMG from smoke is also in the 67%/8% range.
    Rui Shi is a touch below on 65%/8%.

    So, in summary, use high burst weapons from full link or smoke.
     
    #83 BenMoss, Nov 1, 2018
    Last edited: Nov 1, 2018
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  4. Mahtamori

    Mahtamori Well-Known Member

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    @BenMoss looks like you're forgetting that Hospitaller in a 4+ link has Sixth Sense and ignores the Smoke's to-hit malus
     
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  5. BenMoss

    BenMoss Well-Known Member

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    Yep, I totally am :(

    Wu Ming HMG it is then.
     
  6. Sedral

    Sedral Invincible Officier

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    I strongly recommend a dakini HMG with supportware in this situation as it is only slightly worse than a Wu-ming HMG in a 5-man team against any fireteam without MSV, all while being less expensive and much more manoeuvrable.

    As for defense, i usually run 2 panzerfaust in my Wu-ming fireteam. They're cheap and good enough to make your opponent lose 1 or 2 orders to remove them, even against such powerful opponents, and once in a blue moon you'll get lucky and actually kill something with them.

    On a side note, if you fear Defersen, then consider a ninja or kanren KHD. Safest way to get rid of him!
     
    armazingerz likes this.
  7. Joametz

    Joametz Chinese Empire in Space enthusiast

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    Sun Tze, Wu Míng Core + Cat-Robot?
    You could also go for a Crane link + Hsien Haris. Last time I faced them, they came for Sun Tze and ended up blind, then he disposed of them with the shotgun lol.
    Throwing a ninja in there could be nice since you could fry De Fersens brain.
     
  8. armazingerz

    armazingerz Well-Known Member

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    Thank you guys, I followed @Zewrath advice and I put a shit ton boarding shotguns on the list. Luckily I could avoid DeFersen and a Garuda did the job
     
  9. Space Ghost

    Space Ghost Well-Known Member

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    The recent change to Marksmanship LX is a nice buff to Major Lunah, who I've tried hard to like. Not sure if it's going to make me consider a Pheasant Sniper though!
     
  10. IAGO242

    IAGO242 Executive Officer

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    I only just worked this out after using an EVO for the first time for the Daedalus Fall campaign and actually reading their rules! Super keen to try this against Ariadnan scummers.
    Operation Kill Gopniks──────────────────────────────────────────────────GROUP 1[​IMG] [​IMG] [​IMG]9 PANGGULING Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    KǍNRÈN Minelayer Boarding Shotgun, Chain-colt, Sniffer / Pistol, Monofilament CC Weapon, Knife. (0 | 27)
    SUN TZE Lieutenant (Advanced Command) Boarding Shotgun, 2 Nanopulsers, Flash Pulse / Pistol, Knife. (0 | 60)
    RUI SHI Spitfire / Electric Pulse. (1 | 20)
    LWÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (0 | 31)
    HÙSÒNG Yaókòng Bitch HMG / Electric Pulse. (1 | 25)
    YUDBOT Electric Pulse. (0 | 3)
    YUDBOT Electric Pulse. (0 | 3)
    NINJA Hacker (Killer Hacking Device) Tactical Bow / Pistol, DA CCW, Knife. (0 | 29)
    CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)GROUP 2[​IMG] [​IMG] [​IMG]6 [​IMG]4
    SON-BAE Yaókòng Smart Missile Launcher / Electric Pulse. (1.5 | 18)
    CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
    KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5) 4.5 SWC | 298 PointsOpen in Infinity Army
     
    #90 IAGO242, May 11, 2019
    Last edited: May 11, 2019
  11. Miraclebutt

    Miraclebutt Well-Known Member

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    I've recently been playing around with unusual fireteam options in ISS, and the MMLX Pheasant has the unique distinction of getting up to a whopping BS 24 within a Bao Core. In a faction with access to Nimbus, you're fully capable of engaging even the deadliest ARO pieces while completely minimizing your risks, and MSV1 helps offset the mimetism from Kamau or Dakini MSRs.

    Whether that's worth bringing a Bao Core is entirely up to you, but almost completely negating your opponent's link team bonuses while still maintaining BS21 is a powerful active turn punch.
     
  12. Weathercock

    Weathercock Well-Known Member

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    If Bao troopers were worth taking, I'd say you're on to something. Unfortunately, they're really bad and really expensive (also, their models are pretty ugly and badly in need of an update), so it becomes extremely difficult to justify that value.

    Seriously though, Bao troops and Pheasant agents are units that feel like they'd be so cool if they just got the right optimization and utility changes. I want to love them, to give them a chance, but where they fall short, they do so glaringly.
     
    #92 Weathercock, May 14, 2019
    Last edited: May 14, 2019
  13. Miraclebutt

    Miraclebutt Well-Known Member

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    I partially agree. I think Bao stats are perfectly fine for what they are -- BTS 6 is weird, but it's not the worst thing -- at most it adds two extra points on profiles that are already reasonably slimmed down. BS12 is standard on linkable troops, and WIP14 makes sense if they're generally meant to be ISS's camo hunters.

    They're mostly held back by their unusual weapon loadouts and total lack of specialist profiles. If they got the Shock MMR from Yuan Duan I could see them suddenly looking a lot more viable, potentially along with a hacking device of some kind.

    When ISS eventually gets looked at, I'd like to see Bao actually get Core, with Pheasants and possibly Zhanying counting as Bao.

    I personally think the MSV2/BMV2 BSG profile makes a pretty good DZ defender, but whether that's worth taking for you over is very meta dependent.
     
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  14. csjarrat

    csjarrat Well-Known Member
    Warcor

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    Bao wildcard would do the job. Don't really need to take a full core of them but one embedded in a team would work well