1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

New Tunguska

Discussion in 'Nomads' started by mothman, Mar 24, 2018.

  1. Robock

    Robock Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,234
    Likes Received:
    852
    i started using trysklon in bakunin, and i really like them. They are as usefull in tunguska i'll assume.

    If you are asking if we should pay the 2Pts for FD1 ? yes! with climbing plus we can find better spot just a bit out of our DZ, reduce congestion, and it also mean having a repeater more upclose. Could also be usefull for the pitcher.
     
    Flipswitch likes this.
  2. Robock

    Robock Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,234
    Likes Received:
    852
    That only apply if you field a model with G:Marionnette in your army. If you chose to not use the puppetmaster, you don't need to place 1-3 puppetbot.

    Same if only have the puppetmaster by himself (in that case, he's just like having a daktari/etc in that you lack any trooper with G:Marionette in your list).
     
  3. thirteenpixels

    thirteenpixels Well-Known Member

    Joined:
    Jan 19, 2018
    Messages:
    103
    Likes Received:
    163
    Ah, OK
     
  4. wellspokenman

    wellspokenman Retired Intruder

    Joined:
    Mar 30, 2018
    Messages:
    215
    Likes Received:
    192
    A couple Securitate shore up Vanilla Nomads LT weakness pretty effectively. They provide a solid order battery should you lose your LT and are a viable option in themselves. I think they really shift the risk reward for headhunting into negative. I suspect the Feuerbach might find it's way into my lists as well. If you are conservative with your command tokens there is no reason you can't run a KB or TM LT.
     
    Smiler likes this.
  5. MindwormGames

    MindwormGames Well-Known Member

    Joined:
    Jun 21, 2018
    Messages:
    201
    Likes Received:
    282
    Yea, reducing congestion in the deployment zone is well worth the points.

    Is it worth going TJC over vanilla to get it? That's something I'm struggling with, but not really for strategic reasons. I'm not sure I'm 100% jazzed about some of the models I'd need to take to fill in for options I would lose in my vanilla lists.
     
  6. Riquende

    Riquende Well-Known Member

    Joined:
    Feb 20, 2018
    Messages:
    99
    Likes Received:
    182
    Honest question, is the feuerbach that good an option for securitate? I come from PanO where all the links pretty much have HMG or MSR options and I'm not convinced that I'd take a feuerbach over either option (I really like defensive sniper 3-man links).
     
  7. Solar

    Solar Well-Known Member

    Joined:
    Dec 4, 2017
    Messages:
    3,020
    Likes Received:
    5,406
    The Feuerbach is 1 SWC and that by itself makes it very interesting to me.
     
    Wyrmnax, loricus and barakiel like this.
  8. wellspokenman

    wellspokenman Retired Intruder

    Joined:
    Mar 30, 2018
    Messages:
    215
    Likes Received:
    192
    It's far superior to the HMG in ARO and can't be as easily outranged. The argument for it over the MSR is thinner, but can still be made if you are facing HIs & TAGs on a regular basis.
     
  9. Tom McTrouble

    Tom McTrouble Well-Known Member

    Joined:
    Jan 3, 2018
    Messages:
    561
    Likes Received:
    553
    In a 5 link it's pretty gross. For the most part, I actually might prefer it as an ARO piece over the Grenzer MSR just because if I wanna fight MSV snipers, white noise will start doing work.
     
  10. MrNailbrain

    MrNailbrain Relentless Optimist

    Joined:
    Nov 23, 2017
    Messages:
    428
    Likes Received:
    986
    If I was a Nomad-playing folk I'd run the FD1 Spitfire. Lots of utility for the Pitcher with those extra 4". The Feuerbach seems like an odd duck to deploy forward as I would want to leverage the >32" rangeband to outrange stuff like HMGs and Panzerfausts.

    Both of them are quality buffable attack pieces that can get some real strange angles on people thanks to Climbing Plus.

    I'm really interested in seeing people run the Super-Jump Stempler as a solo piece (as opposed to in a link of Hollowmen) because that kind of mobility on a 6-4 specialist is really cool!
     
    BingBong and Flipswitch like this.
  11. McNamara

    McNamara Merc Rep

    Joined:
    Jan 7, 2018
    Messages:
    538
    Likes Received:
    445
    I am torn at this as well. The only upside I am seeing is having a SS2 Interventor, but you give up on Zoe or a Tomcat to fix them.

    Regarding Feuerbachs: I could see it of use in a link with Perseus and a Spitfire, so you definitely want to get closer with that link, but also have something against heavy targets in there. Raould Multi Rifle does cover that to tho to a degree.
     
  12. Darkvortex87

    Darkvortex87 Combat jump kamikaze

    Joined:
    Nov 24, 2017
    Messages:
    197
    Likes Received:
    317
    imho that's one of the most wow moment.
    You get a 6-4 bot that has climbing plus AND superjump for only 18 points!
    And it also sport a nice combi to ensure DZ havoc if he can get past the WB.
    That's why I also like the zondnautica.
    While they benefit least my from a sectoral, they bring fast attack troops that can shield their own advance with smoke and white noise through the stempler.

    I can think that with a couple of orders, they can easily avoid many/all aros and enter opponent DZ.

    Nothing new if you play Bakunin, but imho Tunguska can really put this trick to use.
     
  13. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,148
    Likes Received:
    9,666
    But is not the same words as "allows the user to ignore Firewall MODs."

    Had CB intended allowing the user to ignore Firewall mods they would have said so.


    EM LGLs say hi.


    Yeah, I think going second is going to be painful for Tunguska players.


    Yeah, I'm not sure how "higher MOV value but starts in the DZ" compares to "crappy MOV but starts where you want them already."


    The way I see it, MI are for people who cannot afford to put troops trained to that level in power armor.

    Tunguska has the money to put their highly skilled troops into power armor.


    Yeah, I was using a smart card as a military ID in 2003 or so, but it took until 2017 before my credit/debit cards got chips.


    Like Chimera+Pupniks, then.


    Feuerbach hits harder than the MSR, and is harder to outrange than the HMG.
     
  14. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    @Section9 I've been convinced and I agree with you: (RAW) the users of KHDs can't ignore Firewall MODs. ;)
     
  15. Teslarod

    Teslarod when in doubt, Yeet

    Joined:
    Nov 23, 2017
    Messages:
    2,407
    Likes Received:
    4,864
    A well placed Hollowman ML should delay things (either by taking a few hits or my forcing them to smoke past it). Further 6-2 Superjump should give Hollowmen some very decent defense against both templates and CC. Most troops able to reach your DZ have some problems getting on rooftops. While the usual HI Link has to deploy near ground level ready to a position they can start their advance from, Hollowmen can spread out over every available spot to hide Prone on rooftops around the ML in a 16" bubble. You shouldn't really take casualities beyond what the Clockmaker can fix before your first turn.
    Btw a Core linked Druze LGL in 0 Range has a 19.6% to put a Linked Hollowman in IMM/2. Spread out and let them try. The Clockmaker fixes that with a 75% chance.

    Heckler Jammer, Puppetmaster Minelayer as well as the occasional Lunokhod seem more important for DZ defense than usual.
    Additionally I'm pretty exited about B2 BS19 Smoke AROs from Perseus against things trying to shoot up your DZ.

    For anyone who missed it, Spector FTO, Perseus FTO and Grenzer Haris Profile also allow to run either of them with +2 "counts as Securitate" as Haris. I'd assume that is mostly relevant for Perseus, but the options are there if someone wants to run a very flexible list that can mix and match troops for a Core and Haris in between missions.
     
  16. Section9

    Section9 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    6,148
    Likes Received:
    9,666
    Had an amusing idea:

    [​IMG] Catch this if you can!
    ──────────────────────────────────────────────────

    [​IMG]10 [​IMG]3
    [​IMG] PUPPET MASTERS Hacker (Hacking Device) Submachine Gun / PistolKnife. (0.5 | 20)
    [​IMG] PUPPETBOT Red Fury / Electric Pulse. (1.5 | 16)
    [​IMG] PUPPETBOT (Marksmanship L1) AP Marksman Rifle / Electric Pulse. (0 | 14)
    [​IMG] ZONDNAUT Spitfire / Pistol, Knife. (1 | 32)
    [​IMG] ZONDNAUT Boarding Shotgun / Pistol, Knife. (0 | 24)
    [​IMG] ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31)
    [​IMG] HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
    [​IMG] HOLLOW MEN Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0 | 31)
    [​IMG] HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
    [​IMG] HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
    [​IMG] STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
    [​IMG] SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)

    5.5 SWC | 300 Points

    Open in Infinity Army

    Had to drop one of the Puppets to fit in a LT. But those ZondNauticas are even better bikers than Aragoto, at the expense of lesser AVA. My guess is that they will be one per box, like Yojimbo.

    Puppetmasters are most likely going to be a box of them and three puppets, like the Chimera+Pupniks.

    Should see a Securitate SWC box in a month or two.

    This leaves the interesting question of how the Hollowmen will be packaged. Most Core Fireteams are sold in boxes of 4 these days, except those with a Tinbot profile in boxes of 3 troops and one Tinbot.
     
  17. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    There's way too many Tunguska threads.

    Securitate Haris / Special Fireteam Haris is not a thing. Details in the other Tunguska thread. :)
     
  18. Xince

    Xince Member

    Joined:
    Feb 20, 2018
    Messages:
    25
    Likes Received:
    10
    Coming back to the LT thing, i'm not saying securitztes or interventors are Bad LT choices. Their wip IS Good and they provide, especially thé interventor.

    I agree that CJC has issues on this topic, as Bakunin (though i feel that kusanagi disapproves imho). But in TJC it will often be one of those too, so you can't really play around that, and securitate won't offert much ans you can't really spare thé points to have more than one décoy.
     
  19. McNamara

    McNamara Merc Rep

    Joined:
    Jan 7, 2018
    Messages:
    538
    Likes Received:
    445
    You don't need a decoy, if your Interventor is guarded by SS2, a linked biometric visor shotgun Sensor, flame templates and a ML.
    For extra security you can add a CCW thread with Smoke. And the good old Koala Lunokhod crew.
     
    TaHu likes this.
  20. TaHu

    TaHu Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    225
    Likes Received:
    289
    If you have first turn just cybermask him.
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation