It gets worse if you're running a watchkeeping system. I wouldn't be surprised if a lot Corregidor work in offset 8hr shifts. It's a much more effective use of space and resources if you're unconstrained by circadian rhythms tied to a daily solar cycle. Social circles based on your work group would be Common.
More or less, but jobs that require high attention to detail can't run shifts longer than 6 hours. Or at least that's what the Navy found when working on the schedules for nuclear subs. Problem is, 6-on-12-off murders your circadian rhythms. Definitely. I hung out more with guys in my watchsection in port visits than I did with the admin staff.
Latest thinking for high concentration tasks (ie at sea watches) is 5s and 7s (which works out slightly better than 6s because of the longer off-watch overnight, but either way a 1-in-2 watch system is not sustainable and should really be avoided), 4s and 8s (which shits all over 6s and 12s as a three watch system) or 3 and 9s (which is ideal). But for lower concentration tasks where you can take breaks or where reliefs are built-in to the work party 8s and 16s is pretty much the best three watch system. 8 hour's straight concentrating is too much: an 8 hour work day is sustainable. Basically it turns it into the equivalent of a 56hr work week, inclusive of rest breaks There's some interesting reporting on it out of the US Navy's issue keeping their ship's from running into things Pretty much the only people who run 6s are bugmariners and, frankly, you guys are fucking weird. [emoji14]
The way I picture it is that as long as you are serving in a military unit on Corrigidor (or at least a unit, which is represented in Infinity), you don't have to do maintenance work (you have an assigned job already, it's just on call). I am not really familiar with US military at all (or any), but I guess marines, seals whatever on a carrier you aren't on watch or do any tasks, besides getting ready for your mission. Tomcats are probably a bit more of a mix, but I guess they are more like fire fighters who get called when something goes down. There must be slot of time for training and informal bonding.
Sure: but when you're 'on call' you do training, kit inspections, lectures etc. So you still have a 'day job'. You can use the same facilities to train three Wildcat companies if you stager their shifts. Company A Trains 0800-1600, B trains 1600-2400, C trains 0000-0800. While company B and C are training A gets their recreation time and sleep time. They're not watch keeping, but it allows the same facilities to support triple the capacity of people. The same applies to 'schools', bars, asteroid mining equipment: every facility on board. The only reason that we don't routinely do this on earth (well more than we do) is because circadian rhythms fuck you. This isn't a problem in space, and particularly not a problem when you have your geist helping you maintain a healthy circadian clock. Your geist will also do things like prompt you to take lunch breaks when the cafeteria is quiet (and at the same time as your associates) to spread the lunch-rush out and make certain that it doesn't overlap with another work crew's dinner or breakfast.
Actually once you head offworld circadian rhythm regulation is even worse. IRL it's a big of a problem for NASA, enough for them to put serious research into it. The ISS experiences sunrise/sunset every 45 minutes, and it really messes with the crew's circadian rhythms, so on a roaming ship like corregidor that would experience a vast array of different day/night cycles the problem would be far worse, same effects come from being in a permaday/permanight environment (such as say, the always-on artificial lighting of a spaceship). The only two real solutions are to regulate the ship to have an earthlike day/night cycle, or genemod the crew so their circadian rhythms aren't on an earthlike day/night cycle
The US Army does full on training a surprisingly small amount of the time. It's been a while, but one day a week was usually devoted to tactical training. A lot of time is devoted to vehicle, weapon, and facility maintenance. Some units do a lot more tactical training, but it has to be squeezed in around other responsibilities. While there are dedicated specialists, like armorers, mechanics, and contractors, the majority of the work is done at "operator level."
Interesting stuff! I guess there is third solution: drugs! With all the research and expertise from Bakunin, I can totally see a lot of Nomads operating on all sorts of cocktails. And who knows how spice (or whatever the Haqq drug is called) works!? ;)
I can definitely see the use of amphetamines and soporifics being common in such an timeless environment, especially for military personnel with a resurrection contract.
One of the RPG Quickstart missions had a pill of nanites and drugs to automatically adjust the circadian rhythm of visitors to the Evening Star Orbital to the cycle on the station. So that's a thing.
Bakunin runs a 12 hour day/night cycle. Some of the lore talks about sunset in Vaudeville and everyone coming out to watch it.
I resemble that remark. The real downside of the 6-on-12-off is that it really fucks up your circadian rhythms. I still have days where I can't sleep for 24+hours, get 3.5hours down, and then I'm wide the fuck awake again for the next 12-14 hours. And I was last on a boat in freaking 2003 or 4. I think the Surface fleet does 4s and 8s, 4 hours on, 8 hours off, 8 hours on, 4 hours off. The problem is that everyone is expected to be up whenever the sun is. Even if you just had the 0000-0400 watch and sunrise was 0430. Then you get to work a normal 8-hour day in the office, when you should have been asleep, spend 8 hours more on watch, then you only get 4 hours off before you need to be up again. Hell no! You show up high to work and I guarantee your co-workers will throw your ass out the airlock. There's probably a whole pile of tasks out there saved for the "I am having troubles getting to sleep, I am entirely too fucking tired to be doing anything safety-critical today!" but showing up to work high or drunk will get someone else killed. The USN actually started the big Drug-Free campaign after the USS Forrestal fire in 1967. Something like 30-40% of the Sailors killed in that nightmare were on something. And the flight deck is not a place for being distracted, let alone high. If the airplanes don't eat you, they will happily blow your ass right off the side. Most carriers lose a couple guys over the side every deployment. fixed that for you.
How long do we have to wait untill we see Tunguska in the army builder me think? (Might have come up already but its 42 pages :O )