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New to infinity, Nomads.

Discussion in 'Nomads' started by LazyBunny, Sep 4, 2018.

  1. xagroth

    xagroth Mournful Echo

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    You will need to grab 2 Zeros at once, since they have been changed from 2 blisters with 1 zero each to 1 blister with 2 zeros in (a repack, we call it).
    As for how good it is, well, it's not bad at all: you have everything but an AD trooper to practice with, the only problem of the Riot Grrrls! is that the new box has 3 of them with a tinbot (which confuses the heck of new players: tinbots are not figures, but marker states XD), and you are forced to grab the starter and the spitfire blister.

    Personally, I skipped the Bakunin Starter: I had the old boxes & blisters but for the 5th Moira, and I fill the 5th spot in that link with the Reverend Healer anyway.

    Be aware that you will end buying the Tunguska Starter or the Beyond Icestorm box, due to the Kriza Borac being only in those two boxes. Gabbing the Beyond will also give you a good looking Intruder Sniper and a Hellcat (I skipped that box because I don't need 2 Hellcats anyway, and the Corregidor starter has it already).

    As for the best Nomad Sectorial, aside from the Smoke combo & Hidden Deployment troops Bakunin has a little of everything, so you are on the right track :p
     
  2. loricus

    loricus Satellite Druid

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    What is this heresy?

    Anyways you're pretty much good with any sectorial or none. I think Corregidor is an easier sectorial than the other 2 but I don't think that actually matters, you'll learn what you have and pick up any of them.
     
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  3. xagroth

    xagroth Mournful Echo

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    'cause you won't place more than one on any list, using a Tomcat as the 2nd AD trooper XD

    Corregidor is limited in the amount of tricks, rules, etc...
    Bakunin has a little of everything, and it has a very easy transition between Vanilla and itself. Corregidor changes entirely to Vanilla, and Tunguska becomes a lot spammy...
     
  4. loricus

    loricus Satellite Druid

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    I think it's pretty much the reverse. Most Vanilla lists have a majority of Correg troops, they make up the bulk of the core of the Nomads forces. In fact a common complaint for Corregidor is that it feels like Vanilla with a link.
     
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  5. Solar

    Solar Well-Known Member

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    Yeah the core Nomad troops include Morans, Intruders, Jaguars and Tomcats, all of which are likely to be in any vanilla list. Zeros, Morlocks, Interventors and these days probably Hecklers and Krizas round out from other Sectorals and then you've got REMs, but I often find Corregidor troops do my heavy lifting.
     
  6. xagroth

    xagroth Mournful Echo

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    I think you are misunderstanding my words. Despite of what you say, the roles of those troops are present in Bakunin (aside from the Moran and the MSV2 Intruder). Everything else is present, if in a not as optimized or attractive platform, in Bakunin:
    Hellcat/Tomcat: They have an AD trooper in the shape of a remote.
    Smokers: instead of Jaguars or McMurrough, they have Morlocks.
    Heavy duty: Instead of Geckos, you have Riot Grrrrls!, and instead of Wildcats, you have nuns (Core: Moiras, haris: Kusanagi + Custodier+custodier/healer) , etc...
    Basic infantry: in fact, at 0.5SWC per Spitfire, the Moderator's Fireteam Core is a very aggressive force, and they won't die of shock (since they are inmunne).

    Hacker plus: instead of the Interventors of Tunguska, so loved in Vanilla, they have Reverend Custodiers. Corregidor has no H+.
    Sin Eater: 'nuff said, you use him in Vanilla or Bakunin only.
    They lack TO camo troops, but have the Zeros (3 instead of 2) and the Prowlers
    And so on.

    So what I was trying to say is that in Bakunin you have almost all the tools you get to use in Vanilla, if less optimized, while Corregidor and Tunguska lack critical ones (namely, cheap troops to do specialized stuff like hacking,
     
  7. MindwormGames

    MindwormGames Well-Known Member

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    There's a lot of darn good info here. I'm not a very experienced player, but I can tell you a little bit about my experience thus far with Nomads.

    I picked Nomads because they are totes teh kewlest!

    I play lots of Remotes because I like the models.

    I play lots of hackers because I think it's wicked sweet.


    In many wargames (I've been wargaming very seriously for more than a decade), if you play what you think is cool, you're going to have problems because what is "cool" doesn't always translate to what is "practical." In other words, the units might be okay, but there is an objectively 'good' way to build an army and if you don't do that you are playing with two hands tied behind your back, and maybe a blindfold too.

    Infinity seems to be different.


    My REM heavy lists performed well in my local meta of like four players. But we're all new and that doesn't mean much.

    I took my remotes and my hackers to NOVA Open last weekend and played in three events. Two 3 round events and one 5 round event, all with extremely good players.

    I made 6 different lists ahead of time (two for each event) but I wound up only running 3 lists. Out of 11 games I ran one of my lists 8 times. Another list I ran twice, but the only difference was swapping some infiltrating specialists for a third attack remote. The last list I built for LOLS to do Deadly Dance, and I shouldn't have bothered. My 'primary' list would probably have worked better.


    For being a new player I did pretty well (28/44 in the 5 Round), and more importantly, I never felt like I was being hampered by my list. It was always gameplay mistakes I made.

    What this taught me is that in Infinity you really can play what you want to play and do pretty darn well. There are some general elements that are very useful to have in a list (depending on what mission format you are playing), like infiltrating specialists, impetuous smoke throwers, etc. Through gameplay and reading blogs and forums and listening to podcasts I 'punched up' my lists a bit, but I'm still sticking to my core philosophy of a REM heavy, hacker forward list, and I haven't even bought many new models.


    Honestly, it's great. You can play what you want to play, and what you play feels like you want it to. That is a very elusive kind of alchemy in a wargame. So, go nuts man! Play what you think is cool, and when you learn more about how those units work you will understand what little tweaks will make them perform even better.

    This is the list that I played almost every game at NOVA with:


    [​IMG] Multi-Specula
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    [​IMG] INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    [​IMG] MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
    [​IMG] ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
    [​IMG] ZERO Hacker (Assault Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 24)
    [​IMG] MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
    [​IMG] CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    [​IMG] ZONDBOT Electric Pulse. (0 | 3)
    [​IMG] ZONDBOT Electric Pulse. (0 | 3)
    [​IMG] TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (0 | 22)
    [​IMG] TSYKLON Spitfire, Pitcher / Electric Pulse. (1 | 31)
    [​IMG] TSYKLON Feuerbach, Pitcher / Electric Pulse. (1 | 34)
    [​IMG] TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]3 [​IMG]3
    [​IMG] TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] SALYUT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    [​IMG] SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
    [​IMG] MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)

    4.5 SWC | 300 Points

    Open in Infinity Army

    Here I've got several elements:

    Attack Pieces - The Tsyklons are for killing stuff. They have pitchers and repeaters so they synergize with my hacking game, but when it comes down to it their job is killing stuff.

    Infiltrating Specialists - The Zero hackers take the midfield to do objectives and/or speedbump. The Moran goes along with them to do the same job. Push buttons and/or generally be annoying. lay mines, put Koalas on standby, go into Suppressive Fire backed up by Cover and Cammo.

    Backfield Support - The Interventor LT, Clockmaker, and EVO Hacker hang out in the back field and run support. The Transducers help to speedbump an attack into my vulnerable rear end.

    Harassment - The Morlocks run harassment. They throw smoke to cover an advance into the midfield, they throw down direct template weapons where necessary, they engage other harassment units, they counter-punch or speedbump close combat units.

    Backup - The Tomcat and Mary Problems are backup units. Mary Problems is a little ace-in-the-hole. She's a hacker that is also very conspicuous on the table and pretty annoying to deal with. She's there to be distracting, to suck up the opponent's orders, or to be a flexible unit that can handle a variety of situations. Mary can fill gaps my opponent blows in my plan. She can move up the field quickly, she can go into suppression with visual mods, she can hack, she can put down repeaters, she has a direct template weapon. The Tomcat is a backup specialist and a backup Engineer. If something goes pear-shaped she can plug the hole. If an opportunity presents itself, she can exploit it.


    You could use a ton of different units to fill those various roles. You could run Kriza, Hollow men, Moria, whatever you think is totally cool.

    All you really need to do is make sure that you have a plan for every one of your units, and a backup plan. What role is this unit going to play in my army? How is it going to achieve that goal? What other goals can it accomplish? What will I do when this unit fails to achieve its goal?

    You answer those questions by playing. So pick what you want and play. If you feel like there is a hole somewhere, there's probably a way to fill it and still do what you want to do.

    If you like a unit, but don't like the model, proxy. The community is really chill about proxies. Rule of cool goes a long way with Infinity folks.

    Same thing if you like a model but don't like the unit, proxy it as something else.

    Bought Riot Grrls because they are cool, but don't like playing with them? Try running them as some other kind of Heavy Infantry. Use one of them as a character.

    Don't worry too much about getting 'bought in'. I run my Interventor Killer Hacker as a Zero Killer Hacker, and my old sculpt Zoe as a Zero Assault Hacker. Nobody batted an eye. They're in marker state for lots of the game anyway, and the models are both lightly armored hackers with combi rifles.

    I don't like the 'not-this-IP' morlock models, but the unit is SWEET, so I have some sexy robot models I proxy for them to stick with my army theme.

    I painted my two Transducer zonds in wildly different color patterns. this makes it easy for my opponent to tell which is which if they are in different combat groups, and I can proxy them as anything on the same chassis without trouble. 'The orange one is a Reaktion Zond'. Same thing with my Saylut zonds. I was going to magnetize the EVO thingy, but bah! One is blue, one is orange. Today the blue one is an EVO hacker. Tomorrow it might be a regular baggage bot.

    So buy what you think is cool. You will be able to find a use for it.
     
    #27 MindwormGames, Sep 6, 2018
    Last edited: Sep 7, 2018
  8. loricus

    loricus Satellite Druid

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    Personally my first buy was the Corregidor starter because I liked how they mostly had helmets. I didn't know what a sectorial was.
     
  9. Section9

    Section9 Well-Known Member

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    You don't use two combat groups? I might have two AD troops in my primary combat group, but I can include more in the second group.
     
  10. xagroth

    xagroth Mournful Echo

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    You won't have enough orders at 300 pts, frankly... and you already invested about 50 in one Hellcat and one Tomcat, who won't give you orders until the turn next to their landing. Add another AD trooper, and you are playing with 230pts for orders!
    Yup, you can spam Moderators... but so can Wallace with Volunteers and I have never seen the dreaded "30 mad scottish charging" list XD

    So yeah, awesome but impractical.
    Also, you can't benefit from the "ignore having to place the Template" when doing a Coordinated Order for a combat jump :s
     
  11. Section9

    Section9 Well-Known Member

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    *shrug*

    I'm used to YJ, so a Ninja and one Tiger is usually around 60 points. A second Tiger makes that almost 90. Though YJ does have the Kuang Shi option for cheap orders, I don't take them often.
     
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  12. loricus

    loricus Satellite Druid

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    A TAG in AD could be 100 points of orders off the table that doesn't mean anything.
     
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