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New Player's confusion about Symbiont Armor

Discussion in 'Tohaa' started by Tongfa, Jun 9, 2018.

  1. Tongfa

    Tongfa ULTRA INSTINCT UKR

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    So just wanted to pick your collective brains on this:

    1. If a Tohaa with Active Symbiont Armor (SA) is immobilized, does him spending a short order to voluntarily exit his SA prompt an ARO from models with LOF to him?

    2. If a Tohaa with Active SA is immobilized and then is shot with a Chain Rifle to "strip away" the SA - when he drops to Inactive SA, is he still immobilized?

    3. Super confused about how Symbiomates work. Say if I hit a Sakiel with Active SA with 4 HMG shots and I crit him once, and wound him twice, does the Symbiomate cancel all 3 shots? Does the Symbiomate work differently for wounds from Fire ammo?

    4. Similarly confused about Symbiobombs - can a model ARO both with his weapon and his bomb?

    5. Does the +3 to PH rolls for medkits still apply for models with Inactive SA?

    6. If the Gorgos is wounded 3 times, does the Gorgos pilot immediately pop out?

    7. Not a Tohaa specific question, but does a model going into Suppressive fire break the Triad (I think it does, but just want to confirm).

    Thanks in advance.
     
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  2. Thaddius

    Thaddius Well-Known Member

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    1) Yes. It spends a short order skill to shed the symbioarmour. This will prompt ARO's in LoF and ZoC. It is a short skill without a "tag" which defaults it to a short action skill meaning you have another short movement skill once you exit the armour though you can't dodge/attack or do anything else other than shed armour and move in the same order.

    2) You are still immobilised. The only way to get rid of the status effect is to spend a short order skill to shed symbiont armour. Any other means of reducing to inactive symbioarmour don't trigger the removal of negative status effects.

    3) The crit will get through the symbiomates. They can still use the mate that order to negate the other two shots. Symbiomates don't work differently with fire

    4) No a Symbiobomb allows the use of a Zone of Control ARO (Pheroware Tactics). If you have both ZoC and LoF attack you must choose one.

    5) You can only use medikits on unconscious models so yes it applies to inactive symbiontarmour. It basically negates the negative medikit modifier.

    6) Yes. The pilot pops out. The pilot must be placed either in the middle of the larger Gorgos base or at the edge of the Gorgos base. http://infinitythewiki.com/en/Models_and_Markers_Replacement

    7) Technically it's not how it works. There are limited skill combinations that fireteams can do. Going into suppressive fire is not one of them. You would need to break the fireteam and declare which model goes into suppressive fire. http://infinitythewiki.com/en/Fireteams_in_the_Active_Turn
     
    #2 Thaddius, Jun 9, 2018
    Last edited: Jun 9, 2018
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  3. Tongfa

    Tongfa ULTRA INSTINCT UKR

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    Thanks for taking the time to answer all that - much appreciated
     
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