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New player here...

Discussion in 'Nomads' started by Ale Antares, Jul 8, 2019.

  1. Ale Antares

    Ale Antares New Member

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    First One:
    Just to see almost everything that I like:

    Hollow Core (just for the models)
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
    HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
    HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
    HOLLOW MEN Combi Rifle, Chain-colt / Breaker Pistol, Knife. (0 | 30)
    STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
    ZONDNAUT Boarding Shotgun / Pistol, Knife. (0 | 24)
    [​IMG] ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)
    CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    ZONDBOT Electric Pulse. (0 | 3)
    INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    SPEKTR Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Pistol, Knife. (0 | 34)
    GRENZER (Biometric Visor L1) Boarding Shotgun / Pistol, Breaker Pistol, Knife. (0 | 24)

    GROUP 2[​IMG] [​IMG] [​IMG]1
    HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23)

    4.5 SWC | 300 Points

    Open in Infinity Army

    Btw, there is not a Stempler Zond model, is it right?

    Now, here a list around few pieces... :smiley:

    Heavy Stuff
    ──────────────────────────────────────────────────

    [​IMG]10
    SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / . (2 | 90)
    [​IMG] SZALAMANDRA PILOT Contender / Pistol, Knife. ()
    HOLLOW MEN Combi Rifle, Chain-colt / Breaker Pistol, Knife. (0 | 30)
    HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
    HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
    CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    GRENZER MULTI Sniper Rifle / Pistol, Breaker Pistol, Knife. (1.5 | 32)

    6 SWC | 300 Points

    Open in Infinity Army

    Of course, I don't think they are good to play, I just think they are nice to move!
     
    #21 Ale Antares, Jul 11, 2019
    Last edited: Jul 11, 2019
  2. jfunkd

    jfunkd Rebel Myrmidon Graffiti Artist
    Warcor

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    @Ale Antares there is a Stempler. It's in the Zondbots box, it's not pictured but you can make it out of the parts in the box.

    upload_2019-7-12_14-27-10.png
     
  3. Ogid

    Ogid Well-Known Member

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    To start to feel how sectorial feel these would be ok @Ale Antares, some advices.

    In the first list that Hecler may cost you 2 orders of your primary combat group if you have the first turn, if you are going to add a secondary group with few models, then a puppetmaster (without puppets) is very interesting to include:
    http://infinitythewiki.com/en/Counterintelligence
    If not, i'd use just a single combat group instead.

    Also you are limited to 1 core and 1 haris. In the second list you have 2 cores (1 core of 3 Hollows and 1 core of 3 securitates and 1 Grenzer). If you want the 3 Hollows to be a Haris you need to include the Haris profile.
    I don't know if if you wanted the Interventor in the Core or not, but remember he can only enter in a Grenzers core, a core without securitates (but that have the dissadvantage that you cannot use his marker state and the use of the supportware will provoke AROs for the whole fireteam)
     
  4. Ale Antares

    Ale Antares New Member

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    @jfunkd
    Thanks!

    @Ogid
    In the second list is it possible to run a team core only? The Securitates will be solo pieces.

    In the meantime I made other two lists with basic troops and less elite pieces...

    11 Soldiers
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10 [​IMG]1
    INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33)
    GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27)
    SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15)
    SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
    KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54)
    SPEKTR MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 39)
    ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31)
    [​IMG] ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)

    GROUP 2[​IMG] [​IMG] [​IMG]1
    PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)

    5 SWC | 299 Points

    Open in Infinity Army


    10 Soldiers
    ──────────────────────────────────────────────────

    [​IMG]10 [​IMG]1
    INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33)
    GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27)
    GRENZER Spitfire / Pistol, Breaker Pistol, Knife. (1.5 | 30)
    SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
    KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54)
    SPEKTR MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 39)
    ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31)
    [​IMG] ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)

    6 SWC | 300 Points

    Open in Infinity Army

    Are they playable?
     
  5. Ogid

    Ogid Well-Known Member

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    @Ale Antares
    Sure, you can include no link if you want, however it's usually recomended. Your second list could be modified like this to include them:

    Heavy Stuff
    ──────────────────────────────────────────────────

    [​IMG]10
    SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / . (2 | 90)
    [​IMG] SZALAMANDRA PILOT Contender / Pistol, Knife. ()
    INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
    HOLLOW MEN (Fireteam: Haris) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 32)
    HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
    CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    ZONDBOT Electric Pulse. (0 | 3)
    SECURITATE HMG / Pistol, Knife. (1 | 21)
    GRENZER Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 25)
    SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    6 SWC | 300 Points

    Open in Infinity Army
    This way you will have both the Core and Haris of 3 and a Zondbot for the Clockmaker (always include a zondbot, it makes your engineer so much better)

    The rest are fine, just try them and see if they fit your style. I'm not a big fan of the SPEKTR Multi sniper nor perseus in defensive links but that's just me. Maybe the only problem I see in those list is you are light on defense... a Warband or a Rambo well played could give you a hard game and maybe a Doctor/paramedic would be nice to have in both list.

    In the second one I'd include at least 1 KHD, you have pitchers and a zondnautica AHD that could be an easy target of enemy KHDs, at least you will be in position of trading the piece if the other player go for it. For example some minor changes I'd do to your second list:

    10 Soldiers
    ──────────────────────────────────────────────────

    [​IMG]10 [​IMG]1
    INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
    ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31)
    [​IMG] ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)
    PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33)
    GRENZER Missile Launcher / Pistol, Breaker Pistol, Knife. (1.5 | 29)
    GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27)
    SECURITATE HMG / Pistol, Knife. (1 | 21)
    SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
    KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54)
    HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)

    6 SWC | 300 Points

    Open in Infinity Army
     
    Ale Antares likes this.
  6. Ale Antares

    Ale Antares New Member

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    Thanks @Ogid much appreciated!
     
    Ogid likes this.
  7. Ba5terD

    Ba5terD Member

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    Hey there!

    I would really like to get into playing Infinity, and as I noticed, Nomads are good to get into it and are a solid army.

    So do I have some ideas what I could play initially. Since I don't have any models yet, I am kind of open minded to buy into them.
    My other choice is PanO: Military Orders, but they seem to lack versatility very much.

    Would you have any suggestions, what would be included in an effective Nomads list, maybe?

    Units, that I find very important and effective are:

    Intruders
    Tomcats
    Interventors
    Clockmaster
    Revenant Custodier as Lieutenant
    Prowlers
    Spektrs
    Re. Zond with its 360 view HMG
    Grenzer
    Jaguars

    So as I initially wanted to go, would be like this:


    Revenant Custodier Lieutenant/Combi Rifle/Pitcher
    Tomcat Doc/Combi Rifle/Light Flamethrower
    Tomcat/Combi Rifle/Light Flamethrower/DER
    Intruder/HMG/Grenades
    Intruder/Multi Sniper Rifle
    Jaguar/Chain Rifle/Smoke Grenades
    Grenzer FO/Combi Rifle/Light Flamethrower
    Re. Zond/HMG
    Prowler/Combi Rifle/Light Flamethrower/ADH Launcher
    Prowler/Boarding shotgun/Grenades/D-Charges
    Salyut

    I will play vs Caledonian Ariadna and Tartary Ariadna initially and would like to have good chances to win.

    The overall tactic would be, to distract the enemy from objectives and valuable targets by using the very mobile Tomcats, and then snipe him some key models out with the intruder and jaguar combo.

    I would really like to gain some tips from you,maybe.

    Thanks in advance!

    Cheers///
     
    Ogid likes this.
  8. Ogid

    Ogid Well-Known Member

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    From your list my favourite are Intruders, Interventors, Tomcats, Zonds an Jaguars.
    It's hard to give you some quick advices because Nomads allow for a lot of different styles and I'm kind of know the army but I'm not super experienced.

    Some tips out of the top of my head:
    Prowlers and Spektrs are very good but are also pricey. I love the cost effective Moran, Zero, Heckler and Bandit FO. Morlocks are also very good.
    I'd stay away from custiodier; I'd pick an interventor over her any day (better hacking stats and cheaper). The ODD seems great, but using white noise desactivate it and you have enough defense with the marker state if you fear aggression.
    In general I'm not a big fan of the nuns, they are expensive and very vulnerable to shock.
    The grenzer FO is good for triangulated fire, but you have cheaper options like Pi-well or an stempler.
    Smoke + MSV2 combo is always welcome (include a few Morlocks/jaguars).
    Hellcats are amazing AD troops.
    Zoe and pi well are also very good. Put Assisted fire in pi-well and he becomes much better, plus he is an specialist and can triangulated fire.
    A reaction with assisted fire is an amazing ARO piece and also can be useful in active turn; but you need the supportware, if you skip the hacker, then a sin-eater is much better.
    Uberfalls are scary, expensive, hard to use and very order intensive; but one of the best mele units of the game, plus eclipse smoke.
    A puppetactica haris is powerful in vanilla, but I don't like that an AD/TO can just kill 50+ points with no possible defensive ARO.

    I've not played that much versus Ariadna, but they have a ton of smoke, camo and good mele alpha strikers so you have to try to minimice these.
    Use mines, jammers and your own warbands to keep their mele forces at bay. The ADs are great to punish them after advancing too far. You have a few good sensor and MSV models to include.
    An intruder would help you a lot... in reactive turn always leave him in CAMO and set up a morlock/jaguar to ARO smoke him (even if you risk the jaguar/morlock doing that), after that you can reveal him; never expose an intruder without smoke and cover, those are squishy as hell
    Versus Ariadna hacking is not very useful but if you include a few remotes you can get some advantages, an EVO hacker is good for overclock and B2 in ARO, plus free +3 for your AD troops and easier Sat-Lock. Depending on the list would be interesting; other good hacking choice is Zoe because she is also an engineer and unlocks pi-well who is very good.
     
    Ba5terD likes this.
  9. Ogid

    Ogid Well-Known Member

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    I've found 2 list I built some time ago that worked well for me to start nomads:

    Smoke, Noise and Mines
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
    HELLCAT Combi Rifle, Adhesive Launcher / Pistol, Knife. (0.5 | 23)
    JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
    ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
    MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
    HECKLER Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Assault Pistol, Knife. (0 | 24)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    REAKTION ZOND HMG / Electric Pulse. (1 | 26)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]2 [​IMG]1
    INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)
    MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
    TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (0 | 26)
    [​IMG] ZONDCAT Electric Pulse. (4)
    CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    ZONDBOT Electric Pulse. (0 | 3)
    DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
    ZONDBOT Electric Pulse. (0 | 3)

    6 SWC | 299 Points

    Open in Infinity Army



    Smoke Noise and Taskmaster
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1 [​IMG]1
    INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42)
    REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    ZOE & PI-WELL . (0 | 47)
    [​IMG] ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28)
    [​IMG] PI-WELL Combi Rifle / Electric Pulse. (0 | 19)
    ZONDBOT Electric Pulse. (0 | 3)
    PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
    HELLCAT Combi Rifle / Pistol, Knife. (0 | 22)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
    MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1 [​IMG]1
    TASKMASTER Heavy Rocket Launcher, Light Shotgun, CrazyKoalas / Heavy Pistol, DA CCW. (2 | 47)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
    ZONDBOT Electric Pulse. (0 | 3)
    ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)

    6 SWC | 300 Points

    Open in Infinity Army

    These list have the smoke + MSV2 combo, also you have good non-MSV shooters plus White Noise (so you can adapt to the enemy list); one or more AD trooper, some/good mid field presence, a few morlocks for smoke and DZ denfense, some mines/koalas for defense, support in both lists... they are solid.
     
    #29 Ogid, Jul 22, 2019
    Last edited: Jul 23, 2019
    Ba5terD likes this.
  10. Ba5terD

    Ba5terD Member

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    Wow! That's so friendly, thank you very much!

    Gonna read through all the rules and possible synergies tomorrow, it is 00:07 a.m. right now ;D

    Cheers///
     
    Ogid likes this.
  11. Ogid

    Ogid Well-Known Member

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    np!
    Both lists are kind of similar.
    The basic sinergies are giving your shooters the upper hand, non-MSV2 can't see through smoke so if your enemy have dangerous shooters without MSV, the Interventor after using smoke is the best option. MSV (any level) can't see through White Noise, so if your enemy's top dog are using MSV, you use white noise to negate their LoF.
    Both list include a healthy ammount of mines and CAMO markers, something that will be problem for your enemy in the midfield where the objetives usually are and also for their alpha strikers (is that a mine? would I get a template in the face? Could be that a jammer?...)
    In the first list the Heckler KHD is a secondary attack piece, his marker state (cybermask) plus assault pistol can deal a lot of damage and cybermines have their uses, you can also use him to kill hackers.
    Reaktion Zond is an ARO piece but also a good attack piece if you need to get rid of any MSV user with the White noise trick, but it needs the supportware.
    Your ADs are for atacking the rival weak points and/or support your models/get an objetive (medic tomcat)
    The taskmaster in the support group is good because you can use him to give them orders or get some extra range firepower and in the turn 2 or 3 move him with the free agent rule to the main group and push with him if needed; the HRL profile has an akward +0 rangeband from 8 to 16 tho; he also brings koalas that are good to defend the DZ.
    Morlocks and Jaguars are there for the smoke, but they are also good as corner defense with their templates and decent CC values. For alpha strike an uberfall or at least an assault pistol morlock is recommended.
    Pi-Well is an amazing model, ODD, specialist, FO, assisted fire can be used on him, can use sensor triangulated fire and sat lock...
    I like interventors as Lts, they have a good WIP, can use the LT order to use supportware and have a marker state if you fear some agression (they could be vulnerable in turn 1 if you go second tho)
     
  12. Ogid

    Ogid Well-Known Member

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    Some extra lists without an Intruder:

    2 Reaktions spam order list
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2 [​IMG]1
    REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    HECKLER Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Assault Pistol, Knife. (0 | 24)
    TOMCAT Combi Rifle + Light Flamethrower, D.E.P. / Pistol, Knife. (0.5 | 19)
    MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
    ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)
    BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
    MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)

    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]3 [​IMG]1
    REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23)
    VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    ZONDBOT Electric Pulse. (0 | 3)
    LIBERTO Submachine Gun, Chain-colt, D.E.P. / Pistol, Knife. (0 | 8)
    MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
    WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    6 SWC | 299 Points

    Open in Infinity Army

    This is a mostly defensive list; the reactive phase would be solid thanks to 2 reaktions, mines, jammer... your reaktions would also work as an active turn pieces, but you also have a Hecler KHD, a Bandit and a Tomcat for that. You have 2 FO plus the hacker to put enemies in the targeted state and use the SML (the SML can also be used as a decent ARO weapon with Enhanced Reaction); some morlocks for smoke and corner defense.

    Kriza Bran Noise
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    KRIZA BORAC Lieutenant HMG / Heavy Pistol, CC Weapon. (2 | 54)
    REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    BRAN DO CASTRO Boarding Shotgun / Pistol, DA CCW. (0 | 33)
    TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (0 | 26)
    [​IMG] ZONDCAT Electric Pulse. (4)
    MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22)
    ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / Pistol, Knife. (0.5 | 14)

    GROUP 2[​IMG] [​IMG] [​IMG]2 [​IMG]5 [​IMG]2
    INTERVENTOR Hacker (Hacking Device Plus) Boarding Shotgun / Pistol, Knife. (0.5 | 24)
    LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)
    MONSTRUCKER Submachine Gun, Chain Rifle, Drop Bears / Pistol, Knife. (0 | 13)
    ZONDBOT Electric Pulse. (0 | 3)
    MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
    MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
    WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
    SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    6 SWC | 300 Points

    Open in Infinity Army

    This list uses Bran to alpha strike the first turn and the Kriza from second turn ahead (protect Kriza well in reactive; don't let him in ARO duty); the list include a Tomcat to rescue Bran/Kriza in active if things go south (try to fight near of the sides). Some white noise, smoke, warbands for general defense as always.

    These are examples, other players like sin eater instead of reaktions, TAGs, AD spam or list with less orders to name a few. Just try these and some of your own lists.

    BTW, if you are going to play decapitation or there are a lot assassins in your meta (impersonators/JSA) an intruder is one of the safest Lts (he starts in CAMO and he can use the Lt order to recamo), that or include diferent Lt profiles so they aren't sure who is the real Lt.
    I like the Interventor Lt because he is very safe with cybermask and white noise is very good (plus I can use the Lt order for supportware/cybermask), but when going second he can be vulnerable to assassinations.

    If you want a tough and versatil Lt/datatracker (and you aren't worried about the top dog assassins), a Taskmaster is one of the most well rounded models of the faction (Red fury profile). With his own koalas to keep warbands and mele monsters away, good armor, +3 rangeband from 0 to 24, a B4 weapon, BTS9 versus hacking, stealth, a DTW and a good enough CC to engage enemies close and personal if needed (for example, pesky non-CC TOs)
    Have fun!
     
    #32 Ogid, Jul 23, 2019
    Last edited: Jul 23, 2019
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  13. loricus

    loricus Satellite Druid

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    The concept of synergies isn't as dramatic as in most games. While the smoke trick is one of the more obvious ones it isn't something I can do every game even when I have an Intruder, but rather a useful tool to have access to when the situation comes up.

    One of my current synergies is a Duo with Lupe Balboa and a Gecko. They are working well together because they have very similar kits: specialists with good reactive and active power that cost little to no SWC. Having that overlap means spending an order on the Duo to move is positioning two units in to better spots at once. Plus Lupe's smoke grenades are helpful for covering the movement of the large Gecko.

    Another synergy is having a Jaguar deployed near my Gecko so that someone trying to tie up the Gecko in CC can be knocked off.

    Another synergy is that an EVO device can give Assisted Fire to my Tsyklon, the enhanced reset program to my Gecko, and provides +3 to the drop roll of my Hellcats.

    Another synergy is that the two main units drawing fire are the Tsyklon and the Gecko, so a Clockmaker can cover both of them instead of needing a Daktari as well.

    And it goes on like that. Except for some things like smoke and EVO most units that play well together dont have a special rule like "gives this unit +3 stats and a reroll", so figuring them out is mostly a matter of playing and seeing the situations come up.
     
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  14. Ba5terD

    Ba5terD Member

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    I do really like the Intruder / smoke combo. It seems to be a good tactic to catch the enemy unprepared sometimes. Thinking about a possibilty to use the Tomcats, because they are so agile on the map.

    So I understood, that the gameplay is more due to the senseful combination of tools, that themselves can do stuff others would benefit from, and not like directly buffing a single unit in a single way.

    Got to geth that Warhammer Age of Sigmar bollocks out of my head. because there the buffs are just simplified on a single unit, or a radius it is applied. Those are very generic.

    Here the combination of tools make the spice, obviously.
     
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  15. Ogid

    Ogid Well-Known Member

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    The intruder combo is very good, but mind that the Sixth Sense ability of fireteams counters the combo; don't try to bruteforce them with the Intruder. And be very careful when attacking something with shock ammo; if they crit, goodbye intruder.
    Tomcats and Helcats are great ADs. A good tactic with the Tomcat is using it to patch a Rambo that goes down, picking the engineer or Doc depending on the rambo attribute (W/STR)
    Yes, the best thing you can do is trying to make a list that give you oportunities to adapt to different circunstances; also try to not forget the reactive phase. If you don't include enough defense, some lists can alpha strike very hard.

    Also, don't be afraid to experiment with different lists.
    Lizard HGL EVO
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    LIZARD MULTI HMG, Heavy Grenade Launcher / . (2.5 | 87)
    [​IMG] LIZARD PILOT Submachine Gun / Pistol, Knife. ()
    METEOR ZOND Combi Rifle / Electric Pulse. (1 | 21)
    STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
    ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
    ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
    ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
    PUPPET MASTERS Submachine Gun / Pistol, Knife. (0 | 12)

    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]1 [​IMG]1
    CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    ZONDBOT Electric Pulse. (0 | 3)
    REAKTION ZOND HMG / Electric Pulse. (1 | 26)
    STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
    SALYUT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)

    6 SWC | 299 Points

    Open in Infinity Army

    This one is a bit weird but quite fun. Overclock to put all your REMs with B2, a lot of FOs and Sat-Lock (buffed by EVO) to put the targeted state. Then use the Multi HMG or speculative fire with the HGL (note the HGL can speculative the whole table and if it hits a targeted enemy the -6 is ignored)
     
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  16. Ba5terD

    Ba5terD Member

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    So many sweet options to go with.

    I am gonna try to figure out a list, that I would concider viable and post it here :)

    Let's see what I can do right now with what I learned from you :)
     
  17. Ogid

    Ogid Well-Known Member

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    Hehe, Vanilla has a ton of options. Sure! Make a few tries and post the lists and what you want to achieve with them.

    I'm going to give you a last example of list because you seem to like the ADs:
    Bran ADs
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2 [​IMG]1
    HELLCAT Combi Rifle, Adhesive Launcher / Pistol, Knife. (0.5 | 23)
    TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (0 | 26)
    [​IMG] ZONDCAT Electric Pulse. (4)
    BRAN DO CASTRO Boarding Shotgun / Pistol, DA CCW. (0 | 33)
    ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
    ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
    ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
    LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)
    JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)

    GROUP 2[​IMG] [​IMG] [​IMG]8 [​IMG]2 [​IMG]2
    HELLCAT Spitfire / Pistol, Knife. (1.5 | 28)
    TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower / Pistol, Knife. (0 | 22)
    ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
    PUPPET MASTERS Hacker (Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 20)
    TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    MORLOCK Chain Rifle, Smoke Grenades / Assault Pistol, AP CCW. (0 | 8)
    MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
    JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
    SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)

    6 SWC | 299 Points

    Open in Infinity Army

    This list is not super good in reactive but it packs a ton of orders, has some CAMO shenanigans, good smoke and CC and can attack from a lot of different angles.
    In turn 1 the idea is clearing a landing zone with Bran, and then drop the Spitfire; you have 2 medics AD just in case. In turn 2 or 3 the combi/Glue Hellcat can then drop to reinforce.
    It also include 2 CRAP morlocks that can be used as missiles if you see a good opening.
    Have fun!
     
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  18. Ba5terD

    Ba5terD Member

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    Insane 16 orders :D

    That list actually should be pretty much what I am looking for.

    Thank you so much for putting the time and effort into helping a noob finding his first list :)
     
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  19. Ba5terD

    Ba5terD Member

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    I got one further question.

    What is it with the different groups in the list? What is to be know about those? Like group one can have up to 10 models, group can do the same. Why is that?
     
  20. Ogid

    Ogid Well-Known Member

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    np mate!
    I'm glad you like that one :). But you have 20 orders, 23 counting the impetuous ones :P

    If you like ADs so much, you should consider JCC (Corregidor) as your sectorial; there you have the intruder smoke combo and it's also the heavy AD sectorial. In JCC McMurder and Massacre are included (who aren't in Vanilla), and there is also an increased Tomcat AVA... his links were recently updated so it's in a good spot now.

    These are called combat groups, can have up to 10 models (excluding zonbots and weird cases like the puppetactica; but the infinity army guides you anyway with those); models in a group share their regular orders. Irregular models can only spend the order on themselves, they are cheaper but if you take too many your regular models can be order starved.

    Check it here: Combat groups
    This is also worth reading: Command Tokens (mind you can use a command token to transform 1 irregular order in 1 regular)

    In Nomads there are 2 good abilities to manipulate combat groups:
    Counterinteligence (puppet master). You see that guy is an staple in most of my lists, that's the main reason why (mines is usually the other).
    Free Agent (Taskmaster). Can be moved for free between combat groups, quite handy to keep him in reserve, move him to the main combat group after a few casualties and push with him in turn 2 or 3.
     
    #40 Ogid, Jul 24, 2019
    Last edited: Jul 24, 2019
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