Not sure if you play another version of Aristeia as I do, but coming from 20 years of tabletop gaming across multiple systems, I would say Aristeia is very well balanced and avoids a lot of the traps other systems have (skewing, new is better, tiering of armies, rock-paper-scissor moments for full armies etc). Could you elaborate what you consider unbalanced and underdeveloped? Really interested to understand :)