I'm surprised I haven't seen anyone post something yet! So, in the new video today a few things were shown. 1. Spend a command token to put one figure on suppressive fire at the start of the game. 2. Engineers (assuming all) will now be able to fix Str figures from a distance with a BS shot. 3. MSV1, can shoot through smoke at -6. 4. EDIT MSV3 counters Surprise Shot 1. is pretty big. there's a lot of troops I can see using a command token to do that. Especially infiltrating ones. 2. is nice but i'm not sure i'd want to risk it unless I had to. But many of my Engineers have poor BS skill. 3. I think this is great but it does give a little bit more power to MSV. But I think the -6 mitigates that. Kinda sucks for Monks for sure. 4. Didn't see this before but I think MSV3 countering Surprise shot is pretty big. It makes MSV3 really hard to counter and it already kind of was.
Riot Girls get pretty insane with the new MSV1 and Ariadna getting A LOT of access to smoke combo (including self-sufficient ones like Maverick and Uxia) is very exciting. Strategic Suppressive Fire is an AWESOME idea but somewhat scary. You thought killing ODD Ryuken-9 was a pain in the ass? You have seen nothing lol
I'm hoping the Gizmokit means that there will now be Technician profiles the way that we have paramedics with just Medkits. This might be the explanation for the extra Jujak profile that some people were wondering about in the initial WB release.
You may want to edit it again, it says MSV2 which is the wrong level to counter Surprise Shot. MSV3 only countered Surprise Shot/Attack from units with Camo and TO Camo. They're changing Impersonation and possibly Holoecho, but those two states still got Surprise Attack/Shot vs Aquila/Asura.
Sorry about the MSV3. I guess we don't know if the cancelling surprise shot is for ally types (camo, holo, etc) or not yet but seems likely.
remember that those changes might come with a change in the cost of the skill/equipment. We cannot valorate units at the moment (riots for example might got a heavy increase in cost, or the fireteam rules interaction with frenzy might change)
If you can accept some vagueness into your list, here's from https://m.facebook.com/groups/78913...ink&id=3309340955755885&anchor_composer=false Counterintelligence mechanic still in N4, though not necessarily functionally identical to N3 Full Auto L2 mechanic still in N4, though not necessarily functionally identical to N3 Haqq will get access to the Starmada Saladin profile Fatality L2 will still affect crits in some form. White Hacking Devices will be useless (presumably they are being removed) Hacking Devices will not be consolidated to just one. Killer Hacking Devices getting a rework The number of different Hacking Devices will be reduced Environment/Terrain rules changing slightly Fireteam Bonuses not getting changed ...but won't be in the rulebook...? Link teams still a thing "depending on how you see it" Classified deck not getting changed, "for now". Jammers getting changed significantly Total Immunity will get be reworked "a little" CodeOne Crits confirmed as N4 Crits CodeOne Cover confirmed as N4 Cover CodeOne movement pre-measured confirmed as N4 movement mechanic Impersonation getting altered Ambiguous answer: Fatality 2 won't be giving 10% crit chance? People won't feel hot when hit with 10% hit chance? Probably the former Seed-Embryo getting a rework Sixth Sense L2 getting some rework Forward Observer will work in ARO as well, similar to CodeOne Spotlight Standing up when healed will be mandatory, same as CodeOne Weapon statistics mostly remains the same Sectorial/ITS specific stuff: Tohaa not getting a re-release MRRF not getting a re-release Shasvasti getting a few more units/profiles Discontinued armies will set to be updated to N4 before end of year Special ammo is getting a bit more common No new units for: JSA, Caledonia Sectorial reworks: Bakunin getting some Haris, ISS getting some wildcard(like), MO getting reworked, Morat rule changing, Enomotarchos reworked Units confirmed as getting a rework: William Wallace (significant rework), Hsien (Multi-Marksman Rifle), Muttas (no longer 5pts and "no Jam or ham?") Shikami is not getting a rework Boyg might get a rework, though I read it as N4 Boyg being different from N3 Boyg due to being translated to N3 Heavy Infantry will go down in price Medium Infantry will be 4-4 ITS getting redesigned to reduce randomness in scoring Possessing REMs was tested, but didn't work well on the table EDIT. IMPORTANT: If you are a late-comer to this thread; remember that this is information from a "hot-cold" game and I have written down abbreviated single-line interpretations of them. None of these are set in stone! For example; MRRF not getting a re-release was a question on whether MRRF would be re-released and got a "cold" answer. This means that MRRF most likely won't be re-released soon, and not that it won't ever happen.
From today's video we know that 6th Sense now only has one level, comparable to lvl2 in N3. BTS can now be any number, not just multiples of 3! NBW is still a skill, no info on how it works yet (my theory is it still cancels CC Special Skills, but no more +3 option)
I think that's more of a translation error. 6th Sense N4 is the equivalent of 6th Sense level 2 in N3, but the rule itself now works differently. Maybe more accurate to say "both levels of 6th Sense merged into a new, and different, rule called Sixth Sense"
Correct me if I'm wrong but 6th Sense 2 currently does everything that 1 does or more. Merging them shouldn't do anything.
Ok, I took @Bostria 's quote from the video of "It's already Sixth Sense and works like level 2 in N3" to mean that it wasn't changing and we were just ditching level 1.
level 2 allready has level 1 in N3. And knowing how spanish works (and I think B thinks in spanish and translates, instead of thinking in how english works), he is not implying anything related to level 1. From there, It seems to me that SSn4 now will have all from SSN3 but with a few tweaks, but which ones? delay aro goes out? <-- this is my guess, is the most controversial and the one I see more people disliking it. deffend from outside LoS <-- SS was created for this, so I doubt it beign away cancel surprise malus cancel smoke malus cancel stealth <-- this might also go away, but is the only tool against some stealth units out there that are allready a pain to deal in some tables. Taking this away would be a really bad idea in my opinion. who knows, but I think it will be something related to the above. Maybe the cancel malus have a limit now or it gains new effects
From what we've seen, very similar if not identical to this: https://infinitythewiki.com/index.php?title=Combat_Jump