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New FAQ ruling and Sixth Sense

Discussion in '[Archived]: N3 Rules' started by Hecaton, Apr 12, 2019.

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  1. Hecaton

    Hecaton EI Anger Translator

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    Does the new ruling mean that if you walk up behind someone with sixth sense and melee attack them (no Zero Vis zone involved), they can't shoot back, because they can't see you until you enter CC?
     
  2. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

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    No. It means that if that happens while in a Zero Visibility Zone you can’t shoot them, because you can’t see further than base contact.

    If it happens outside a Zero Visibility Zone then being able to react regardless of facing will let you shoot them.
     
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  3. toadchild

    toadchild Premeasure

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    As I understand the sixth sense case:

    1. Attacker moves into base contact with a Sixth Sense model from out of LoF
    2. Reactive model holds ARO
    3. Attacker declares an attack
    4. Using held ARO + ignoring facing, reactive model may shoot behind themselves

    However, if the attacker chooses not to attack:

    1. Attacker moves into base contact with a Sixth Sense model from out of LoF
    2. Reactive model holds ARO
    3. Attacker idles
    4. Reactive model may CC or Dodge, but cannot shoot. Sixth sense requires an attack in order to lift facing restrictions.
     
  4. Hecaton

    Hecaton EI Anger Translator

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    But the rules also say you can react without LoF... what part or parts of that rule is the errata deleting?
     
  5. Hecaton

    Hecaton EI Anger Translator

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    @toadchild presumably the attacker would dodge in that case but yeah.
     
  6. toadchild

    toadchild Premeasure

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    It's not deleting anything. If you go back and look at old threads on the subject, this is how I've always argued it works. :sunglasses:

    Sixth Sense lifts the facing restriction on AROs, but doesn't negate LoF blockers such as zero viz zones or total cover.

    The ability to ARO through a zero viz zone only triggers if the opponent makes a bs attack.
     
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  7. toadchild

    toadchild Premeasure

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    Yeah, that was just to illustrate the necessary triggering condition.
     
  8. Hecaton

    Hecaton EI Anger Translator

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    Well, it's definitely a change to the text. Might not be how the people who right the FAQs play, but it changes what's the rulebook in a way that's worth teasing out.
     
  9. toadchild

    toadchild Premeasure

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    Can you elaborate? I genuinely think that the FAQ just clarifies intent but doesn't rewrite any interactions.
     
  10. Azuset

    Azuset Well-Known Member

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    By what the wiki says and the N3 rule book for Sixth Sense to trigger is that you have to be a target of an attack. It does not specifically say BS attack.

    Why would Sixth Sense not work in CC?
     
  11. maru

    maru Well-Known Member

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    First of all now it is not LOF but Front Arc -
    SS works in CC but it works when in BtB - as an attack happends after both minis get in to Base to base.
    or it seams so after last erratas ..
    - i maybe wrog ther is plenty of new interactions.
     
  12. Azuset

    Azuset Well-Known Member

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    This means both units get a melee attack and the Sixth Sense unit ignores Surprise Attack, correct?
     
  13. daboarder

    daboarder Force One Commander
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    this is like the 5th time in the last year youve asked this heacaton

    Teslarod is right, the SS LOF reference is solely with respect to the facing of a model
     
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  14. Azuset

    Azuset Well-Known Member

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    F.A.Q 1.6

    "A reactive trooper with Sixth Sense is inside Zero
    Visibility Zone. The active trooper moves into base
    contact with their first Short Skill and then declares a
    CC Attack. Can the reactive trooper declare a BS Attack?


    No. The active trooper is only visible when they are in
    base contact. As BS Attacks cannot be declared while
    in base contact, the trooper with Sixth Sense cannot
    declare a BS Attack."

    Wiki reference

    SIXTH SENSE LEVEL 1 AUTOMATIC SKILL
    Optional, Zone of Control.
    REQUIREMENTS
    In order to use Sixth Sense L1,

    • An enemy must be inside the user's Zone of Control.
    • That enemy must declare an Attack against the user.
    EFFECTS
    • Allows the user to respond with a Face to Face Roll to Attacks (and only Attacks) directed at him by an enemy inside his Zone of Control, even without LoF to the attacker and regardless the facing of the user.
    • In Close Combat, the user may ignore the negative MOD to his Roll imposed by an enemy Surprise Attack.
    • If the user is the target of a Surprise Shot from within his Zone of Control, he may ignore the negative MOD to his Roll imposed by any level of that Special Skill.
    • Sixth Sense L1 allows its user to respond to Attacks against him through a Zero Visibility Zone without suffering the usual -6 MOD, as long as the attacker is within the user's Zone of Control.
    • In the Reactive Turn, Sixth Sense L1 allows its user to delay his ARO declaration until after the declaration of the second Short Skill of the enemy inside his Zone of Control.
    • When attacked with a template weapon from outside his LoF but within his ZoC, the user may ignore the -3 MOD to Dodge a template from outside his LoF.
    SIXTH SENSE LEVEL 2 AUTOMATIC SKILL
    Optional.
    REQUIREMENTS
    In order to use Sixth Sense L2, the user must be the target of an Attack.

    EFFECTS
    • Allows the user to respond with a Face to Face Roll to Attacks (and only Attacks) directed at him by an enemy outside his LoF and regardless the facing of the user.
    • If the user is the target of a Surprise Shot, he may ignore the negative MOD to his Roll imposed by any level of that Special Skill.
    • Sixth Sense L2 allows its user to respond to Attacks against him through a Zero Visibility Zone without suffering the usual -6 MOD.
    • When attacked with a template weapon from outside his LoF the user may ignore the -3 MOD to Dodge a template from outside his LoF.

    How I read all of this is that the active unit, unit "A", can walk up behind the reactive unit, unit "B", through a Zero Visability Zone (or No Zero Visabiliity Zone) and with out a response from unit "B" using Sixth Sense.

    The reason for this being there were no attacks involved getting into base to base contact. Sixth Sense requires an active model to attack for it to trigger. To me this has nothing to do with LoF.

    • Allows the user to respond with a Face to Face Roll to Attacks (and only Attacks) directed at him by an enemy inside his Zone of Control, even without LoF to the attacker and regardless the facing of the user.
     
  15. Sabin76

    Sabin76 Well-Known Member

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    Note: sixth sense is written horribly. The requirement to be attacked is really only for SOME of the effects.

    This FAQ basically clarifies that sixth senses clause on ignoring facing is just that: ignoring facing. It does not grant LoF if spinning your model around would not grant LoF.
     
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  16. Azuset

    Azuset Well-Known Member

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    Why is LoF important? The rules says a unit with Sixth Sense does not need LoF to respond to attacks.
     
  17. Sabin76

    Sabin76 Well-Known Member

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    It's important for what you can respond with. Consider the two situations described in this thread pointed out by @ijw.

    1. Enemy moves into base contact from behind. SSL1 trooper can respond with a BS attack because spinning around would grant LoF before the enemy reaches b2b. You can also respond with several other AROs.

    2. Enemy moves into base contact in a ZVZ. SSL1 trooper cannot respond with a BS attack because spinning around would not grant LoF before the enemy reaches b2b. You can, however, respond with other AROs.

    Another way to think about it is that a 6S trooper has a 360° visor that can only be used under special circumstances (enemy activating within ZoC).
     
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  18. toadchild

    toadchild Premeasure

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    If Zero V zones are throwing things off, the same wording applies to shots where LoF is totally blocked by terrain, such as speculative fire or guided ammunition.

    Does Sixth Sense allow me to shoot my combi through a wall in response to a grenade being thrown at me over that wall? It's hitting pretty much all the same bullet points as the move-cc through smoke scenario.
     
  19. toadchild

    toadchild Premeasure

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    And just to head off any weird tangents, the answer is no. Sixth Sense doesn't let you shoot through LoF-blocking terrain.
     
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  20. Azuset

    Azuset Well-Known Member

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    @Sabin76 I need some help understanding your 1st point there.

    What is giving the SSL1 unit the ability to shoot? It has not been the target of an attack at this point. The rules states

    • That enemy must declare an Attack against the user.
    • Allows the user to respond with a Face to Face Roll to Attacks (and only Attacks) directed at him by an enemy inside his Zone of Control, even without LoF to the attacker and regardless the facing of the user.
    • Sixth Sense L1 allows its user to respond to Attacks against him through a Zero Visibility Zone without suffering the usual -6 MOD, as long as the attacker is within the user's Zone of Control.
    What am I missing?
     
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