the "Corner Mine" is back !!! Can a trooper move through allied Markers like Camouflage, TO Camouflage and IMP Markers, or his own Deployable Equipment and Deployable Weapons? Yes, if the trooper’s Silhouette Attribute is equal or greater. Confirmed the Nimbus+ & triangulated Fire combo When using the Sensor: Triangulated Fire Skill must you apply MODs to the Burst value, such as the MODs from a Saturation Zone, etc? Yes. The smoke Civ msv2 trick is no longer a thing (looking at you Hisien) Do Synchronized Civilians generate AROs? The Civilians do not generate AROs. Note that a Mine whose template affects a Civilian at any point during the Order will not be triggered. Do Xenotechs generate AROs? Xenotechs are Civilians so do not trigger AROs. Note that a Mine whose template affects a Xenotech at any point during the Order will not be triggered. Confirmed Crocman in Biotech Biotechvore - if the Confused Deployment Roll fails, will a trooper lose the Camouflaged or Impersonation state? And Deployable Weapons or Equipment? Only if the Special Skill would have required a Roll, for example if using Infiltration to deploy beyond the middle line of the table, or Impersonation to deploy in the enemy Deployment Zone. So good news all around, cheers !!
Really not a fan of Schrödinger's Mine there. 1.Trooper synced to a Civillian walks into the Trigger area of a Mine. 2. Mine triggers. 3. Civillian walks into the Mine with the 2nd short Skill. 4. No no my friend. That Camo Marker never revealed itself. You have no idea what it is! 5. ??? That seems neither useful nor good for gameplay. The owner of the Mine has to reveal the contents of his Marker for free, while the guy with the Civillian needs to keep moving the Civillian as a body shield against the Mine as long as he is in the trigger area. With the Intent debate still not having any proper official response I'm not happy with this solution. Biotechvore change is nice. Coordinated Recamo/Holo raises more questions than it answers. Sure it's not the same Skill, but what about Camo+TO Camo? Do all levels of Camoflague count as the same Skill for the purpose of Coordinated Orders? I'm inclined to say no, but the FAQ unfortunately explicitly mentions general Camoflague and forgets to mention how leveled Skills should be treated.
The Civ rule was almost non existent in games outside of "you cant template here because im next to the HVT", its a game with lots of rules and a basic idea that "all is happening at the same time", it was easy to see that some rules were going to enter in conflict once you make that forgotten an minimal rule (Civ) central to the game (Xenotech). Looking that they fixed the situation with smoke i think that at least they a fixing things in that respect. Take this perspective, Civ was always a hard counter against templates, its logical that an automatic template coming from equipment is going to get f**k harder than a trooper were there is a choice. At least you cant use the exploit while with Holo/Camo/ in a link/ coordinated, that right there already helps a lot limiting its abuse. (so people know what you are talking about) Can I use a Coordinated Order to have several troops revert to different marker states? For example, Troops with Camouflage, TO Camouflage, Impersonation or Holoprojector. One of the requirements of the Coordinated Order is that all the participating troops must declare and execute exactly the same Skills, so they could not combine Skills like Camouflage or Holoprojector
The alternative is that the Mine template is nullified, which not only keeps the controller safe from the template but auto-'kills' the Mine. EDITed for missing text.
I'm curious about this as well, and had the exact same reaction that you did when I read it. Camo and Holo cannot coordinate to initiate the marker state, but what about Camo and TO Camo? This has the potential to come up in every game for me right now, so it's pretty relevant.
The FAQ mentions exact same skill, so seems to mean each level of a Skill would have to be done separately.
C&H level 2 and 3 are different skills, so no? You could coordinate a ZC and a Croc if they both used level 2,
The problem seems to be that each camouflage state refers to reverting to camouflage or TO camouflage by spending an entire order without having a particular skill laid out to do it. I think with the combination of this FAQ and the wording referring to a particular state in each marker's rule entry, that you cannot use a combined order to recamo and reTO camo.
That's a good assessment. Agreed. It feels as though "recamo" should be a Long Skill, requiring a full order. But since that skill doesn't exist, we have to reference the parent skill (in this case "camouflage" and "thermoptic camouflage", two different skills.) That makes sense.
Its interesting that the mechanic is not even in the skill, but in the state. During their Active Turn, troopers with CH: Camouflage may revert to the Camouflaged state by expending one Entire Order while outside enemy LoF. http://infinitythewiki.com/en/Camouflaged During their Active Turn, troopers with CH: TO Camouflage may revert to the TO Camouflaged state by expending one Entire Order while outside enemy LoF. http://infinitythewiki.com/en/TO_Camouflaged So yea, different states, sounds like it very has being 2 different things all along and it was ilegal to camo and TO camo with the same coordinated order. This makes me sad because its probably not the intention and will have to wait until the next FAQ to be solved. Didnt think of the TAG hahahahahaha
That's the thing, it's an order expenditure classed under a marker state rule. It's funny that we are allowed to coordinate recamo at all as no skill is declared.