Alas no :( Working on that this year though. Nope, but sponsoring the Infinity events, as well as some 40k and heresy events :) Some prizes to win, and discount codes available if you're attending! Made a new bundle, this time it includes an objective room! - a friend here mentioned the Eternity Labs one didn't, I figured that people could add one if they wanted, and might have them already but this makes it easier I guess!
I had a blast at Burn City Brawl in Melbourne last weekend. I haven't played since the last tournament - and it showed haha. I had two losses and a draw on the first day and then a 5-3 and 10-2 win to finish it off. Hopefully I can get some more games in before I forget you can use assisted fire on Dakinis again haha. Well, I will run YJ again for a while I think! Here is my silly 'Barbenheimer' table - which people enjoyed at the tournament! You can read a bit about the table and tournament on the blog if you're interested. I like the idea of a strong contrast between parts of a table. I might try to do more things like this in the future- such as a slum that is dense, and maybe some public gardens nearby for example.
Hey everyone, thanks as ever for your interest - Almost 5 years ago I launched Brutal Cities! Birthday is on the 30th April, when I launched it in 2020. I hope to be able to keep going. I haven't done any purely 28-32mm terrain for games like Infinity lately - although there is one very unique kit I forgot to share here - this 6mm tower here can.... Actually convert into Sci-fi base for Infinity! What do you think? It also uses the Fadelight plastic, the light coming through it is quite beautiful IMO!
Thanks! Yeah certainly, that's 10mm yeah? So would scale well. I made a page with a bit of a longer read about the design philosophy if you're interested. It's the drop down section about a third of the way down the page https://brutalcities.com/pages/epic-scale-terrain
10 mm indeed. As you advertise your products as 6-15 mm, I expect it to fit as it. Regarding this specific game, what should be considered is the altitude mechanic so the buildings should allow ships to match the max altitude or go full cover. Btw, I wonder if some of your designs could quickly switch from high volume floors (warehouse style) in one scale to lower ones (appartment or office style) in another scale just by putting different size accessories in front of the.