1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

New brutalist terrain / cyberpunk city urban table

Discussion in 'Scenery' started by IAGO242, May 2, 2020.

  1. Mayel

    Mayel Ursi de Tunguska

    Joined:
    Sep 18, 2018
    Messages:
    28
    Likes Received:
    14
    Yeah, this is awesome because you are able to "make forget" the laser-cut technic only by the shape of the models, before painting.
    (I hope this sentence is understandable ^^)
     
    IAGO242 likes this.
  2. IAGO242

    IAGO242 Executive Officer

    Joined:
    Mar 30, 2018
    Messages:
    144
    Likes Received:
    405
    No sorry I don’t understand haha. Could you rephrase please?
     
  3. Koin-Koin

    Koin-Koin Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    1,350
    Likes Received:
    1,806
    I may be wrong but what I understand from @Mayel is:

    The way you design your building make them seemless that the fact they are laser cut is not obvious compared to lasercut buildings from other company.

    The second part is that even before adding any paint job on it, the junction lines and such are already blended in the building aspect.

    On my own behalf, I have to concur with everyone here, your table is absolutely stunning.
     
    Jumara, IAGO242 and Dragonstriker like this.
  4. Mayel

    Mayel Ursi de Tunguska

    Joined:
    Sep 18, 2018
    Messages:
    28
    Likes Received:
    14
    thank you :sweat_smile:
     
    IAGO242 and Koin-Koin like this.
  5. IAGO242

    IAGO242 Executive Officer

    Joined:
    Mar 30, 2018
    Messages:
    144
    Likes Received:
    405
    Ah, thanks mate :relaxed:
    Oh thank you so much! I'm glad you think so. Yes I try to work with the material as much as possible - express it and use forms appropriate to sheets. So that is kind of Brutalist in itself haha.
     
  6. IAGO242

    IAGO242 Executive Officer

    Joined:
    Mar 30, 2018
    Messages:
    144
    Likes Received:
    405
    I'm pretty proud of the Cabbage Palms kit (one with the neon triangles) - it looks great especially when you add a few levels. Do you guys have a favourite kit?
    [​IMG]

    [​IMG]
    [​IMG]
     
  7. Nincoreween

    Nincoreween Macross Frontier Commander

    Joined:
    Nov 23, 2017
    Messages:
    80
    Likes Received:
    68
    I really like the crates and the module ability.

     
  8. IAGO242

    IAGO242 Executive Officer

    Joined:
    Mar 30, 2018
    Messages:
    144
    Likes Received:
    405
    Thanks, it plays really well and the pegs mean they don't get knocked around during gameplay.

    Here's some prototypes stacked up for a new design!
    This building will be several kits comprising of:
    - Objective Room
    - Interior stackable module (with some windows you can pop out if you like)
    - Roof Module with some engravings on top.
    - Interior wall kit (so you can have battles in the office and corridors! I’m weighing up to go modular or fixed position. I’m leaning towards fixed as I can optimise the room layouts and add more detail then.
    -Office partitions
    -Computer servers

    [​IMG]
     
    redeemer, Jumara, Savnock and 12 others like this.
  9. andre61

    andre61 Well-Known Member

    Joined:
    Dec 15, 2017
    Messages:
    735
    Likes Received:
    441
    Dude! that is nice!
     
    IAGO242 likes this.
  10. absolutely amazing!!
     
    IAGO242 likes this.
  11. IAGO242

    IAGO242 Executive Officer

    Joined:
    Mar 30, 2018
    Messages:
    144
    Likes Received:
    405
  12. IAGO242

    IAGO242 Executive Officer

    Joined:
    Mar 30, 2018
    Messages:
    144
    Likes Received:
    405
    I forgot to post these before! A few comments under the pictures:
    [​IMG]
    Our biggest kit bar none!

    [​IMG]

    The blade columns afford your entire link plenty of cover, even if you don't go in the building.

    [​IMG]

    The other day I deployed my hacker zhencha in the central lift core on the first level, denying the entire footprint of the building below to my friends TAG and HI. It was one of the quadrant missions, I think supremacy? So it was nice to be able to safely shift his points as needed to any of the zones, as the building was in the centre. Looking forward to having some corridor firefights though!

    [​IMG] ]

    Big enough for terrain on top!

    [​IMG]
    Love this decal!
    [​IMG]
    The decal top right too!

    [​IMG]
    Love this shot.
    [​IMG]

    Shows the Ariadna / Russian themed sign pack!

    [​IMG]

    I don't expect people to actually stack the kits this high, but I couldn't resist doing this haha.
     
  13. Dragonstriker

    Dragonstriker That wizard came from the moon.

    Joined:
    Dec 3, 2017
    Messages:
    808
    Likes Received:
    1,329
    I’ll take 10. As soon as my house sells. I’m sure my wife won’t mind. The kids can have one each...
     
  14. IAGO242

    IAGO242 Executive Officer

    Joined:
    Mar 30, 2018
    Messages:
    144
    Likes Received:
    405
    ahaha. I found that it transformed my table into a real city, rather than a suburban one.
     
  15. Mayel

    Mayel Ursi de Tunguska

    Joined:
    Sep 18, 2018
    Messages:
    28
    Likes Received:
    14
    Brilliant !
    Your transcription of the architectural style is really immersive.
    Too bad you're at the other side of the globe and the shippping costs are so high.
     
  16. IAGO242

    IAGO242 Executive Officer

    Joined:
    Mar 30, 2018
    Messages:
    144
    Likes Received:
    405
    Hey guys! Some new kits but more importantly, some nice thematic photos to share with you all!
    This release was all about walls and smaller bits really, but a new version of the Bruteopolis Plaza Tower has been done. Like some of our Easy Access kits, you access interiors via the side. Makes for quicker and easier gameplay imo - you can still get the proper urban feel with tall buildings, but you don't have to fiddle with stacking at all and forgetting there are minis within!

    I'll post some more pics later too :)


    [​IMG]
    [​IMG] [​IMG] [​IMG] [​IMG]
    [​IMG]
     
  17. Savnock

    Savnock Nerfherder

    Joined:
    Nov 25, 2017
    Messages:
    1,555
    Likes Received:
    2,620
    Looks ace, man! Love the side-opening technique, you're right that pulling off whole floors with minis in them to get to what's below sucks. One opening for the whole building is clever.
     
    Dragonstriker likes this.
  18. Romansky

    Romansky Shadowrunner

    Joined:
    Mar 26, 2021
    Messages:
    117
    Likes Received:
    129
    Awesome! Great, no excellent work!
    Love it!
     
    IAGO242 likes this.
  19. Koin-Koin

    Koin-Koin Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    1,350
    Likes Received:
    1,806
    Noticed the Easy Access range yesterday on your site and really love it.
    I thought it would make sense to put them on the side of the table but you definitely prove here that they can sit in the middle of it.

    As usual your in situ shooting is awesome (OK, I may be biased just because there's a Maggie there, but still).

    Once again you really make us forget that those are MDF sceneries by the way you design them. A great example is the bus station.
     
  20. Romansky

    Romansky Shadowrunner

    Joined:
    Mar 26, 2021
    Messages:
    117
    Likes Received:
    129
    This is brutal awesome! I like the look, the design and modularity! Great Photos and scenery!
    If the buildings would be stackable and by that easy to store with reduced Size - i would go all the way!

    I think design for storability is often the killer for ä look and individuality, what do you think?
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation