Neurocinetics and Twin Weapon

Tema en '[Archived]: N3 Rules' iniciado por Mahtamori, 29 May 2018.

  1. daboarder

    daboarder Force One Commander
    Warcor

    Registrado:
    26 Abr 2017
    Mensajes:
    3.686
    Me Gusta recibidos:
    5.510
    I disagree,

    Infinity at the competitive level is far superior to say warmachine or GW games.
    The rules are tight and any gaps in them really are niche, and niche that most of the actually competitive community can generally come to agreement on.

    its more the casual players that will argue one rule or another will break the game because the competitive ones jsut accept the agreement of teh community and go back ot leveraging the rules such that those minor issues arent an issue
     
    A Zewrath, inane.imp y Balseraph les gusta esto.
  2. inane.imp

    inane.imp Well-Known Member

    Registrado:
    28 Ene 2018
    Mensajes:
    6.040
    Me Gusta recibidos:
    7.179
    Most competitive metas still consider 'fun' when interpreting rules. Just that consistency is more highly valued.

    My point was more that Infinity as a ruleset isn't necessarily coherent: things that appear superficially similar are actually quite different. Trying to approach it from a POV where you expect interactions to be coherent across the board is madness inducing.

    The best we generally get is specific interactions played consistently the same.

    It's not ideal, but it's fun and competitive.

    Whereas hoping for an entirely coherent ruleset is a pipe dream at this point.

    (For example of the difference between coherence and consistency look at Jammers: they're fundamentally different to other BS Attacks - they're not coherent - but the Rules+FAQ+Rulings are clear enough that they're played the same everywhere - that is they're consistent).
     
    A CabalTrainee, daboarder y Spleen les gusta esto.
  3. daboarder

    daboarder Force One Commander
    Warcor

    Registrado:
    26 Abr 2017
    Mensajes:
    3.686
    Me Gusta recibidos:
    5.510
    you're just bitter about White Noise
     
  4. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    Considering that CB has yet to make an official ruling on intent play the claim that gaps in the rules are niche is completely wrong. It comes up literally every order.
     
    A Ginrei le gusta esto.
  5. Triumph

    Triumph Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    5.750
    Me Gusta recibidos:
    6.521
    I'd agree, except SSL2 is highly prevalent and just about any thread discussing rules involved with them devolves into an unresolved dumpster fire because of how badly it's written.
     
  6. daboarder

    daboarder Force One Commander
    Warcor

    Registrado:
    26 Abr 2017
    Mensajes:
    3.686
    Me Gusta recibidos:
    5.510
    Theres only 1 player that I've ever seen make a serious stink about that. Ive never even heard of a competitive event not devolving to intent play.

    in my experience, in actual competitive play, its a non-issue, the good players work with their opponent to get on with the game
     
  7. daboarder

    daboarder Force One Commander
    Warcor

    Registrado:
    26 Abr 2017
    Mensajes:
    3.686
    Me Gusta recibidos:
    5.510
    SS2 doesnt have an issue.

    Again because competitive events usually err of IJW said so and hes answered plenty about that rule.

    Also, a healthy does of "TOs word is law" and "Ask before the day"

    Take responsibility
     
  8. macfergusson

    macfergusson Van Zant is my spirit animal.

    Registrado:
    5 Dic 2017
    Mensajes:
    884
    Me Gusta recibidos:
    1.292
    I thought we agreed not to talk about the intent debate.
     
  9. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    There are a series of issues that I see come up repeatedly in competitive play that are still left interpretation by CB. That, compounded with the imprecise writing of many of the rules, means that the rules aree anything but clear. "Gotcha" play has multiple supporters on this board, and CB has avoided teling them explicitly that they're wrong, presumably due to the particulars of their Japanese distribution situation. Warmachine/Hordes, for all its faults, has rules written precisely enough that these disputes come up much more rarely, as well as a much clearer way of communicating official rulings.
     
    A xagroth, Ginrei y Spleen les gusta esto.
  10. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    You should turn that command on CB.
     
  11. daboarder

    daboarder Force One Commander
    Warcor

    Registrado:
    26 Abr 2017
    Mensajes:
    3.686
    Me Gusta recibidos:
    5.510
    yeah, just wanted to address the idea that, Ive yet to see it be an issue within the community and CB not ruling on it does not detract from the rules in my opinion, not practically
     
  12. daboarder

    daboarder Force One Commander
    Warcor

    Registrado:
    26 Abr 2017
    Mensajes:
    3.686
    Me Gusta recibidos:
    5.510
    not hard to apply it to both
     
  13. macfergusson

    macfergusson Van Zant is my spirit animal.

    Registrado:
    5 Dic 2017
    Mensajes:
    884
    Me Gusta recibidos:
    1.292
    Trying to even address your comment would still be a violation of the "gentleman's agreement" so... wtf man.
     
  14. daboarder

    daboarder Force One Commander
    Warcor

    Registrado:
    26 Abr 2017
    Mensajes:
    3.686
    Me Gusta recibidos:
    5.510
    Shall we drop it then? Im more than happy not to talk about it, it wasnt me that brought it up
     
  15. Hecaton

    Hecaton EI Anger Translator

    Registrado:
    23 Nov 2017
    Mensajes:
    7.241
    Me Gusta recibidos:
    6.557
    Funny how it never seems to go the other way...
     
  16. Triumph

    Triumph Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    5.750
    Me Gusta recibidos:
    6.521
    Arguing that TO's need to make their own house rules to cover gaps in the actual written rules severely undermines your statement. I don't even play Warmachine anymore and largely can't stand Privateer Press, but they do a far better job of writing a concise and structurally sound rules set, and where problems are found mechanically they address the issue far more rapidly and adequately through the Infernals, which is something I wish CB would emulate.
     
    A xagroth, Hecaton y Ginrei les gusta esto.
  17. macfergusson

    macfergusson Van Zant is my spirit animal.

    Registrado:
    5 Dic 2017
    Mensajes:
    884
    Me Gusta recibidos:
    1.292
    Solution in progress, supposedly.
     
    A daboarder le gusta esto.
  18. Triumph

    Triumph Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    5.750
    Me Gusta recibidos:
    6.521
    Yes, the new sub forum was a great addition. It'd be alot better though if they were far more active about answering, locking, and moving questions to the solved forum.
     
  19. inane.imp

    inane.imp Well-Known Member

    Registrado:
    28 Ene 2018
    Mensajes:
    6.040
    Me Gusta recibidos:
    7.179
    To be fair SSL1 that causes the issue.

    Because SSL1 hackers are fun and not at all messy [emoji14]

    And yes, I'm still bitter about White Noise. There's no obvious enduring relationship and it plays better without one. But I lost that argument and the answer is at least consistent.
     
    A daboarder le gusta esto.
  20. macfergusson

    macfergusson Van Zant is my spirit animal.

    Registrado:
    5 Dic 2017
    Mensajes:
    884
    Me Gusta recibidos:
    1.292
    Supposedly there's a big FAQ coming to clear up a lot of outstanding clarifications and errata, and the implication being that after that the Solved sub forum will get a lot more used.

    We'll see what happens.


    Which White Noise ruling are you referring to?
     
    A xagroth le gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation