So I finished reading the rules in the how to play document, and watched some let's play video, and I feel the hero are missing some options in the actions they can take. I mean an active character can basically move and / or attack with its two actions. You can also interact with items and consoles but these are not battle options. It doesn't add depth to the way you fighting. So it feels like the heros and foes are going to punch each other in face alternatively and the one that punches the hardest will win, like in a Pokemon fight (I guess there is a little more as you have to deal with weapons range and aggro). I feel the game lack some options you usually have in this kind of game like "defensive stance" and or "overwatch". Overwatch could be like spend two actions to enter this state. You can attack an ennemy that active within range after it's first action but before it's second action. I will play with the demo set and add my impression but right now that is what I'm thinking. What do you think ?