It's already in the game as CC attack (+X) and CC attack (-X). You could just stick both on character if you wanted to.
I would agree but NBW does not affect models without MA so the CC attack (-3) would be a net bonus for NBW.
You just word NBW rule to cancel/ignore all CC skills. I am not native English speaker or rule lawyer, but I would word it like this Effects: The attacker cannot use the CC Special Skill against the user. If needed add a FAQ that all CC+/- whatever skills are CC special skills.
Ah I see now, but wouldn't that bring us in the same situation? I thought it was aa suggestion about decoupling MA to its components and NBW stopping only some of them.
Oh no, I am for decoupling MA and just having CC+/- whatever skills, and NBW working against all of them. Because as is now, NBW works against MA, but doesn't work against CC skills, which is a cheat IMO, makes MA actually worse than just having CC+/- whatever. I believe this is both bad design and really confusing for players. I see a point some are making that NBW should work only against some CC+/- whatever skills, but this is too confusing IMO, except maybe making it work only against positive CC+ or negative CC- skills.
It's definitely bad design, agreed. It seems like someone on the design team was trying to do an end run around NBW. Cheating their own system, as it were.
It is an interesting proposition, not sure how NBW would be worded though, assuming it gets equal decoupling.
Delete Martial Arts. Replace it on any MA profile with appropriate combinations of: CC Attack (-3), CC Attack (+3), CC Attack (+1, 2, or 3 DAM), CC Attack (+1B). Reword Natural Born Warrior to: Natural Born Warrior Special Skill, Automatic, Optional Requirements: Declare a CC Attack. Effects: In the Resolution step, negative MODs may not be applied to the user’s CC Attribute.
This is the way. Also Martial Arts should be streamlined to +1 CC / -1 CC (to opponent) / + 1 Dam per level. Would make it way more intuitive and better scalable.
But that would elliminate not only Martial Arts, but also the old iKohl (which was now turned into straight negative CC modifier. Beefed up by the change, as originally iKohl didn't apply to models with STR). Is it intended to beef NBW that way? Is it good for the game?
For me, NBW would be fine if it just works against MA 1, 2, and 3. It should have no effect on MA 4 and MA 5. Those are the expensive MA levels and are rare enough that they should not be effected by NBW.
Keep MA as it is. Just do the rewording for NBW. We already have to much of this on too much cheap profiles.