Here's a little tactica on the Yojimbo character, based on the video below by Professional Goblin and a few notes added about it that have appeared on the net. Tactica Yojimbo Tactica Yojimbo #### Introduction Yojimbo, an emblematic character of the JSA (Japanese Sectorial Army) faction in Corvus Belli's Infinity the Game. Yojimbo has two distinct profiles: a motorized profile and a non-motorized profile. These profiles are available in the Oban and Shidenbutai subfactions (and incidentally Ikari in NA2). The analysis highlights the tactical differences between these two profiles and their relevance in different game situations. #### Yojimbo's motorized profile - **Contender**: as Contenders are now B=2, he has 3 shots (+1B Contender) which, when unsaved, put 2 wounds each into things. If you catch your opponent in good range bands, he has the potential to kill a TAG in a single shot! It's a small probability to be fair due to the ARM values, but it's possible. - **Mobility and Speed**: Yojimbo's motorized profile benefits from increased mobility thanks to his motorcycle, with a movement of 8-6. This enables him to move quickly across the battlefield and position himself optimally for surprise attacks or support actions. Be warned, though, the main danger of having Yojimbo in a list is the same as in N4 - it's so easy to lose count of how many orders you've passed to him, and to run out for the other workhorses in your list. - Skills and Equipment** : - Dodge (+2 inch)**: An improved dodging ability, making Yojimbo harder to hit. - Mimetism (-3)**: Reduces Yojimbo's visibility, making him harder for enemies to target. - Limited Cover**: Enables Yojimbo to benefit from partial cover even when on the move. - Smoke Grenade Launcher**: Able to deploy smoke grenades over a greater distance, providing extra cover for himself and his allies. Smoke grenades can be used to cover objectives, cut off opposing lines of sight and allow your allies to open unopposed lines of fire through them if they have an MSV. - Crazykoala**: This is a deployable mine that can terribly surprise and neutralize enemies. - Tactical use**: The motorized profile is ideal for missions requiring high mobility and the ability to react quickly to changes on the battlefield. It is particularly effective for flanking attacks, thanks to its expert CC level, and for providing rapid smoke cover. Unfortunately, it can't take most objectives, which puts it in Oban competition with the Kuroshi Rider, a specialist troop. #### Yojimbo's Non-Motorized Profile - Contender: Contenders now being B=2, he has 3 shots (+1B Contender) which, when unsaved, each inflict 2 wounds. If you catch your opponent in good range bands, he has the potential to kill a TAG in one hit! It's a small probability to be fair due to ARM values, but it's possible. - Reduced Mobility: With a movement of 6-2, non-motorized Yojimbo is slower but remains respectable. He is more suited to confined environments where maneuverability is more important than pure speed. And the foot version having no cover compared to the limited cover on the biker. It is therefore actually less easy for him to survive in addition to being easier to hit because slower. - Skills and Equipment: - Stealth: Allows Yojimbo to move behind enemy lines without being detected, ideal for infiltration missions or ambushes. It also allows him to do Cautious Movements, go Prone, etc. - No Cover: Yojimbo does not benefit from cover, making him more vulnerable to enemy attacks. - Dodge (+1 inch): A slightly reduced dodge capability compared to the motorized profile. - Tactical Use: The non-motorized profile is more suitable for scenarios where discretion and infiltration are crucial. He can be used in environments where the size and speed of the motorcycle would be a disadvantage, such as in narrow areas or missions requiring a stealthy approach. He can serve as a CC expert thanks to Stealth and his CC level. Technically, he could use his smoke grenades in much the same way as his motorized version, but given his movement level, it would be less optimal. Having him accompany a fireteam to cover them or using them for himself could be a use. #### Comparison and Profile Choice **Advantages of the Motorized Profile**: - Better mobility and speed. - Ability to deploy smoke grenades at range. - Improved dodge capability and reduced protection thanks to Mimetism. **Advantages of the Non-Motorized Profile**: - Increased capability thanks to Stealth. - More suitable for confined environments or missions requiring a stealthy approach. **Decision Factors**: - Mission and Objectives**: The choice of profile depends on the mission objectives. If mobility and rapid coverage are crucial, the motorized profile is preferable. For infiltration missions or in confined environments, the non-motorized profile is more suitable. - Terrain and Local Metagame**: The configuration of the scenery and local strategies can also influence the choice of profile. For example, if the scenery is rather incompatible with motorcycles, the non-motorized profile may be more appropriate. #### Factions - **Shidenbutai**: - His ability to generate smoke grenades is particularly valuable in a faction like Shindenbutai, which greatly benefits from the visibility control he provides. Coupling Yojimbo's smoke grenades with the VMS of the Rui Shi, which also has high mobility, can be a good synergy. - Likewise, his versatility, whether in improved shooting capability, Crazy Koala mines, and CC expert, while providing support, and his mobility, make him a valuable asset to any Shindenbutai list, offering both offensive and support capabilities to the other troops in the list. - **Oban**: - He competes with the Kuroshi Rider, which offers the ability to take objectives, being a specialist troop, while offering most of Yojimbo's game modes (Smoke grenades, CC expert, mobility). - Yojimbo would rather come in a more offensive setting and if you want Koalas. - The fact that there are other sources of Smoke and Eclipse like the Tanuki means that Yojimbo may be less of a priority than in Shiddenbutai. #### Conclusion Yojimbo is a versatile character with two distinct profiles, each with its own advantages and disadvantages. The choice between the motorized and non-motorized profile depends on the specific tactical needs of the mission and the terrain conditions. Although some players may consider Yojimbo indispensable, his inclusion in a list largely depends on personal preferences and specific game circumstances."